Creation/Dev/Releases/Client/NewFeatures2003v3

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Revision as of 08:36, 1 July 2007 by Stefan (talk | contribs) (Reverted edits by Anti-up (Talk); changed back to last version by Tyhm)

New features/bug fixes in v3.03 rev1


Following bugs have been fixed:


when you relogin to a server then
 you don't see the other player twice
fixed the problem with empty lines
 on the playerlist
the history of the chat edit field
 doesn't remember empty lines anymore
images displayed by serverside npcs
 on gmaps are displayed now (showimgs)
script functions screenx and screeny
 are working now

New features/bug fixes in v3.03


Beside several major bug fixes this release also includes the new additions from Graal v2.21:


faster network code, less traffic & lag
tiles are updated when downloaded
the playerlist is sorted, most recent pm at
 the top
the playerlist is only half-transparent
 now, so you see the player names easier
scripts can directly trigger clientside
 weapons
ganis work on the stats layer, animations
 shown with showani are animated
resizing of the window works better
the weapon list displays weapons and
 folders correctly, a memory leak with
 displaying weapon folders have been fixed
added a transparency check for gifs,
 the algorithm tries to fix the transparency
 of the image when the transparent index
 was set to the wrong palette entry
 (wrong index but same color); this works
 for most cases, for fixing pngs use
 the updated gif2mng
fixed warping problems
problems with freezeplayer fixed, it's
 actually working now so that you can
 play servers like Graal2001



New features/bug fixes in v3.01


This versions fixes many bugs:


when using the mill and well on Graal Kingdom
 the game doesn't crash anymore
ships are visible now, also the steering
 man is displayed correctly
when selecting another language in the starting
 window then the options window etc. have text
 now (english text instead of being empty)
you can connect to private servers by typing a
 part of the name of a private server in the box
 under the server list, then pressing <return>
pushing and pulling stones on classic servers work
when walking diagonal you don't see messed up
 tiles rectangles anymore
a bug with the textwidth() function has been
 fixed, a new function textheight(zoom, font, styles)
 has been added
server-side tiles-editing on gmaps is supported
 now - the client displays the changed tiles when
 a server-side script changes tiles and does the
 command updateboard; saving of the tiles will be
 added soon
looped sounds are played correctly



New features/bug fixes in v3


v3 has several little improvements over the old Graal, more will be added soon. Here a list of the new things:


polygons and texts can be transparent, so
 you can use the script commands showpoly and
 showtext together with changeimgcolors and
 changeimgmode
onwall2(x,y,width,height) to test a rectangular area
 for blocking things
more efficient speach support, it should work on Linux
 too when microphone support is installed
support for 24bit-pngs and jpegs

Things that are not supported anymore:

setbackpal
playersays()