Creation/Dev/Releases/Client/NewFeatures2005

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Revision as of 08:36, 1 July 2007 by Stefan (talk | contribs)

New features/bug fixes in v2.31



fixed bugs in the conversion of floating
 point to strings which bugged some scripts
the keyboard configuration is correctly
 saved and loaded now
npcs on gmaps move correctly when crossing
 level borders
removed some unused buttons in the option
 window (F1)

New features/bug fixes in v2.3


Graal v2.3 brings several huge improvements. The most important are:

Editor and online client are separated exes now; this
 increases the security and makes it possible to update
 them more often
Filename cache: To avoid slow NTFS-operations, Graal
 is now able to cache the file names and times, so that
 it doesn't need to scan the subfolders at each startup
New Timer: Graal doesn't take 99% cpu time anymore,
 the timer has been chanced to be as precise before but
 not using  the cpu as much as before anymore
Fast NPC Lookup: Using new BTree-technology, Graal can
 detect the visibility and blocking behaviour of
 objects more efficiently, good for servers with gmaps
Classic Clientside-mode removed: Classic has been
 switched to use NPC-Server, so the client doesn't need
 insecure script commands like "toweapons" anymore
ATI 32 bit mode fixed

An almost complete list of improvements and bug fixes:

Editor and online client are separated now: You will find
 a Graal.exe and a GraalEditor.exe in the Graal folder. 
 To easily start the editor there is a button in the
 starting window which automatically starts the 
 GraalEditor.exe, but you can of course also start it 
 directly with Windows Explorer or add a file association.
 The button "Offline Test" also starts the editor, but
 with option "-play".
 The editor is more or less the same than before. The
 online client is more secure now because it doesn't
 have any functions for loading levels or npcs anymore.
Filename cache: Previous Graal versions sometimes took
 a long time to start because Graal scans each subfolder
 at startup, to easily find the files when needed do
 display objects. The default Windows file system NTFS
 is very slow for that though. To make Graal also start
 fast on NTFS, it is now caching the file names, their
 location and modification time. It is saving all
 information into FILENAMECACHE.txt, and reading that
 at the next startup.
 Disadvantages:
   * While the startup is much faster, the login to 
     servers might take slightly more time
   * When you copy files into the Graal folder then
     Graal will not see that 
delete FILENAMECACHE.txt
     in that case, or disable the filename cache in the 
     Graal options
New Timer: Graal doesn't take 99% cpu time anymore,
 the timer has been chanced to be as precise before but
 not using  the cpu as much as before anymore
Fast NPC Lookup: Using new BTree-technology, Graal can
 detect the visibility and blocking behaviour of
 objects more efficiently, good for servers with gmaps;
 On some servers (especially Zone) some areas are
 10 times faster now (or 10 times less laggy). It 
 speeds up all areas that have many npcs.
 Together with the lookup some other small bugs with
 drawing objects have been removed too. Things that
 are affected by the new npc lookup:
 * Script functions "onwall" and "tiletype" are much faster
 * Objects using huge ganis (e.g. houses) are drawn
   correctly and not disappering when half of them are
   still on the screen
New script functions onwall2(x,y,width,height) and 
 onwater2(x,y,width,height) 
these functions have been
 added because of the new npc lookup which is made for
 checking rectangles, not just points;
 with them you can check if a rectangle area is blocking 
 or under water
Script function testplayer(x,y) has been fixed for gmaps
When moving on other parts of the gmaps then the focus
 is not reset anymore (script command setfocus(x,y))
ATI 32 bit mode has been fixed 
Problems with the 32bit 
 color resolution where some images were not drawn with 
 correct transparency were fixed
Profiles are correctly displayed even if the option
 "Save PMs/Profiles" is disabled
New Server Tab: Graal3D
 When clicking on a Graal3D server in the serverlist then
 Graal3D is automatically started and connecting to the
 selected server; if you often play Graal3D server or 
 want to play Graal with better speed you can also start
 Graal3.exe directly
When typing in a server name in the text field below the
 serverlist then the correct server is chosen 
perfect
 matches are preferred, instead of taking the first
 name on the list
Graal is automatically registering the browser protocol
 "graal://" and "graal3://", so if you type in
 "graal://Servername/options" in a webbrowser then it is
 automatically starting Graal, connecting to the right
 server, and sending a "serverstartparams" trigger to the
 Control-NPC of that server with the specified parameters.
 This is made for making it possible that people can
 directly join an event or similiar on a server by just
 clicking a link on a website.
 If this doesn't work, then please start Graal one time
 as administrator (for registering a protocol you need
 administrator rights, although good webbrowsers like Firefox
 are asking you can again if you really want to start
 the executable).
The editor doesn't delete levels anymore when it is
 crashing while saving levels 
it is first making a copy and
 renaming the new level when succeeding 
"clientside" triggers by the server are always working now
triggers on gmaps sent by the server or other clients
 have been fixed to always work
entering gmaps has been improved to not crash or display trash
Support for sending and receiving player positions in full 
 precision has been added, also npc positions and moves can 
 be received in full precision now 
this will be enabled
 once all clients are switched to the new version
Scripting variable timevar2 has been added which is giving
 the time since the start of the machine, but with milliseconds
 resolution (is not identical to timevar2 on the server,
 for synchronization of time events use "timevar")
String variable #v(floating point) has been improved to
 display also integers with more than 6 decimals correctly,
 which makes it possible to fix the item sorting on
 Graal Kingdoms
when the player is hurt then the showimgs of the weapons
 are not removed anymore
When the background image or time of Windows is changed
 on desktops using comma as decimal separator then Graal
 is automatically switching back to dot as decimal separator,
 so not messing up scripts or level warps anymore
Several improvements of the hacking checks
Script variable downloadsize is correctly giving the size
 of the file that is currently downloaded 
works together
 with downloadpos and #D