Creation/Dev/Script/Client/TShowImg
From Graal Bible
Inherits TLevelObject.
Variables
Name | Type | Description |
actor | object | If playerlook is false, this object is what inherits the appearance aspect of the animations ( if applied ) |
alpha | float | |
ani | string | animation file (gani, without the extension) |
attachoffset | {dx,dy,dz} | if attachtoowner is enabled, then the showimg will be displayed with this offset relative to the owner |
attachtoowner | boolean | if set to true, the showimg will automatically follow the owner |
blue | float | |
code | string | the old representation as 'font@style@text' |
dimension | integer | dimension of the "polygon" (either 2 or 3), specifies how many coordinates are given for each point |
dir | integer | viewing direction of the animation (0..3) |
emitter | object (read only) | a TParticleEmitter |
eulerrotation | {rotx,roty,rotz} | |
font | string | font type |
green | float | |
image | string | |
imageindex | integer (read only) | |
layer | integer | 0 - draw under player, 2 - draw over player, 3 - draw as light, 4+ - stats layer |
mode | integer | the image drawing mode (0 - add, 1 - transparent, 2 - subtract, 3 - daynight) |
playerlook | boolean | if the animation should take it's head, body, sword, shield and attr[] from the owner (playerlook), set this to false if you want to set the images yourself by changing actor.head etc. |
polygon | object | array of coordinates |
red | float | |
rotation | float | rotation angle in radiants |
shadowcolor | {red,green,blue} | used in combination with textshadow=true |
shadowoffset | {offsetx,offsety} | used in combination with textshadow=true |
shape | string | 3D object file (dts, 3ds, ft, dif) |
stretchx | float | |
stretchy | float | |
style | string | font style, combination of c (centered), r (right-aligned), b (bold), i (italic), u (underline) and s (strikeout) |
text | string | |
textshadow | boolean | enables shadow |
x | float | |
y | float | |
z | float | only used when the layer is below 4 |
zoom | float |