Creation/Dev/Script/Client/GameObject

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Revision as of 20:11, 16 September 2006 by Stefan (talk | contribs) (Added description and list of variables and functions)
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Inherits SceneObject.

Description

GameObject is the new base object type for everything dynamic in Graal 3D. A game object can use different graphic formats (*.dts, *.dif, *.3ds, *.ft), different movement types (move lists like in Graal 2D, or interpolation and rigid-physics) and can display showimgs for graphical effects.

Instead of using datablocks, almost everything is controlled by script now, which can now have clientside and serverside parts and use attr[0..7] for attaching scripted effects to an object.


Variables

        alpha - float
        attr - object
        attrobjects - object (read only)
        chat - string
        iseditorobject - boolean
        liquidheight - float (read only)
        liquidtype - string (read only)
        movetype - string
        nickcolor - string
        nickname - string
        scaledshapebox - string (read only)
        shape - string
        shapebox - string (read only)
        skin - string
        solid - boolean
        transform - string
        velocity - string
        watercoverage - float (read only)

Functions

        checkcollision(str, str) - returns object
        checkcollisionbybox(str, str, str) - returns object
        clippolygons(str) - returns object
        findimg(int) - returns object
        getcontrollingclient() - returns object
        getcontrollingobject() - returns object
        getmountedobject(int) - returns object
        getmountedobjectcount() - returns integer
        getmountedobjectnode(int) - returns integer
        getmountnodeobject(int) - returns object
        getmountposition(int) - returns string
        getmounttransform(int) - returns string
        getnodeposition(str) - returns string
        getnodetransform(str) - returns string
        getobjectmount() - returns object
        hideimg(int)
        hideimgs(int, int)
        ismounted() - returns boolean
        mountobject(obj, int) - returns boolean
        setdirection(str)
        unmount()
        unmountobject(obj) - returns boolean