Creation/Dev/Script/Client/TServerNPC
From Graal Bible
TServerNPC (TServerPlayer): actionplayer - integer (read only) hearts - float height - float (read only) horseimg - string hp - float hurtdx - float hurtdy - float image - string layer - integer peltwithblackstone - boolean (read only) peltwithbush - boolean (read only) peltwithnpc - boolean (read only) peltwithsign - boolean (read only) peltwithstone - boolean (read only) peltwithvase - boolean (read only) save - object (read only) shieldpower - integer sprite - integer swordpower - integer visible - boolean width - float (read only) x - float y - float blockagain() blockagainlocal() canbecarried() canbepulled() canbepushed() cannotbecarried() cannotbepulled() cannotbepushed() carryobject(str) changeimgcolors(int, float, float, float, float) changeimgmode(int, int) changeimgpart(int, int, int, int, int) changeimgvis(int, int) changeimgzoom(int, float) destroy() dontblock() dontblocklocal() drawaslight() drawoverplayer() drawunderplayer() findimg(int) - returns object hide() hideimg(int) hideimgs(int, int) hidelocal() hurt(int) lay(str) message(str) move(float, float, float, int) setbow(str) setcharani(str, str) setchargender(str) setcoloreffect(float, float, float, float) seteffectmode(int) setimg(str) setimgpart(str, int, int, int, int) setshape(int, int, int) setshape2(int, int, obj) setzoomeffect(float) shootarrow(int) shootball() shootfireball(int) shootfireblast(int) shootnuke(int) show() showani(int, float, float, int, str) - returns object showani2(int, float, float, float, int, str) - returns object showcharacter() showimg(int, str, float, float) - returns object showimg2(int, str, float, float, float) - returns object showlocal() showpoly(int, obj) - returns object showpoly2(int, obj) - returns object showtext(int, float, float, str, str, str) - returns object showtext2(int, float, float, float, str, str, str) - returns object take(str) take2(int) takehorse(int) throwcarry() timereverywhere() toweapons(str)