Creation/Dev/Script/Client/TServerNPC

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Revision as of 02:35, 27 January 2006 by Rick (talk | contribs)
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          TServerNPC (TServerPlayer):
            actionplayer - integer (read only)
            hearts - float
            height - float (read only)
            horseimg - string
            hp - float
            hurtdx - float
            hurtdy - float
            image - string
            layer - integer
            peltwithblackstone - boolean (read only)
            peltwithbush - boolean (read only)
            peltwithnpc - boolean (read only)
            peltwithsign - boolean (read only)
            peltwithstone - boolean (read only)
            peltwithvase - boolean (read only)
            save - object (read only)
            shieldpower - integer
            sprite - integer
            swordpower - integer
            visible - boolean
            width - float (read only)
            x - float
            y - float
            blockagain()
            blockagainlocal()
            canbecarried()
            canbepulled()
            canbepushed()
            cannotbecarried()
            cannotbepulled()
            cannotbepushed()
            carryobject(str)
            changeimgcolors(int, float, float, float, float)
            changeimgmode(int, int)
            changeimgpart(int, int, int, int, int)
            changeimgvis(int, int)
            changeimgzoom(int, float)
            destroy()
            dontblock()
            dontblocklocal()
            drawaslight()
            drawoverplayer()
            drawunderplayer()
            findimg(int) - returns object
            hide()
            hideimg(int)
            hideimgs(int, int)
            hidelocal()
            hurt(int)
            lay(str)
            message(str)
            move(float, float, float, int)
            setbow(str)
            setcharani(str, str)
            setchargender(str)
            setcoloreffect(float, float, float, float)
            seteffectmode(int)
            setimg(str)
            setimgpart(str, int, int, int, int)
            setshape(int, int, int)
            setshape2(int, int, obj)
            setzoomeffect(float)
            shootarrow(int)
            shootball()
            shootfireball(int)
            shootfireblast(int)
            shootnuke(int)
            show()
            showani(int, float, float, int, str) - returns object
            showani2(int, float, float, float, int, str) - returns object
            showcharacter()
            showimg(int, str, float, float) - returns object
            showimg2(int, str, float, float, float) - returns object
            showlocal()
            showpoly(int, obj) - returns object
            showpoly2(int, obj) - returns object
            showtext(int, float, float, str, str, str) - returns object
            showtext2(int, float, float, float, str, str, str) - returns object
            take(str)
            take2(int)
            takehorse(int)
            throwcarry()
            timereverywhere()
            toweapons(str)