News/2009/June
June
- June 22nd - Dementia: The Daemen Are Coming
Dementia is a new server being developed with a unique concept lead by Tiders the Owner and the Lead Developer R0bin. The server has many interesting features that are currently in development such as the statistics and experience systems which is almost complete and ready for release with battling system in major redevelopment due to be released with a fully operational interface. Dementia is planned lightly on the GBA Pokemon games with a large amount of graphics for Daemen, the servers version of Pokemon. These Daemen were created by the Graphics Admin Seph and the hard working Graphics Team with a wide range of graphics and styles for the Daemen.
Dementia is looking for Levels Artists, Scripters, Graphics Artists, Sound Effects and Gani Artisits to help with the project.
Please contact Tiders on [email protected] or find him in game.
- June 21st - Delteria - A link to the Past
Fire up the Wayback Machine, because while you're waiting for the new Delteria Project you can log onto the current server to get a taste of what the server used to be like! The old world map has been restored, bringing its old events, weapons and arenas with it. To play on the old Delteria just fire your 'Timewarp' weapon and you'll go straight back in time.
Keep an eye out for further updates on the development project in the future.
- June 14th - Unholy Nation Receives Horses
Unholy Nation has received an update of horses being re-added to the server, as well as enabling pause again on the overworld. See you at the town barn!
- June 13th - Zone Updates
Zone has been updated today to prevent against base laming and to make game play more interesting. On Iricia, if your base is under attack you now will spawn randomly on your team's side of the map. The change to make game play more interesting was to show how much health is taken when you attack an opponent and how much experience you gain when you kill someone.
- June 3rd - Spawn
A few days ago, Nat had an interview with Mog about Spawn, here's how it went.
Nat: Good Morning Mog. I'm going to ask you some questions about the hosted Playerworld of Spawn. Have in mind that this conversation will be posted on the Graal News.
Mog: ok
Nat: What is your Staff position at Spawn?
Mog: developer
Nat: Ok. Tell me about the beggining, what were the first ideas you had to make this playerworld?
Mog: the server was already on hosted status before I came onboard. Considering the fact that I am banned everwhere else, I had nowhere to go except underdeveloped playerworlds and two of the hosted servers. When I logged into Spawn one day, I was asked if I wanted to help out. Eventually, I accepted and started right in finishing up scripting projects and working on new ones. Spawn is meant to be a futuristic city with high-tech weapons and vehicles. Newer ideas are being implemented and I am currently working on a few projects there.
Nat: Intresting, so what is the current status towards being able to join the Classic Tab? How is the relation with the PWA?
Mog: I would to say that the current state of what Spawn is at now, was mainly due to hard work and dedication. With all of our hard working busy staff on the server now, it could take some time before something like going to Classic status would be realized. As far as the relations with PWA's, we have represented ourselves professionally and show a great deal of commitment, otherwise we wouldn't have made it to hosted status in the first place.
Nat: Looks like the wind is in your favor. Now tell me exactly what can we see on Spawn? Wich is the content?
Mog: Spawn in general is undergoing some major changes. Currently, I am the only active scripter on the server capable enough to do what it is we need to have done. As a developer, I have implemented a few of my own ideas to build right into the heart of Spawn. Some of these new ideas implemented by me, unfortunately can't be shared at this time publicly; however at the current state of what Spawn is in now, we have a huge overworld, which can be fully explored. There's also a few misc. shops around, some mini quests and my favorite, whack a mole.
Nat: Yeah, I've played that =P. We can certianly expect more similar quests and alot of new content, I support your work :). Thanks Alot for your time Mog.
Mog: You can certainly expect lots of updates coming soon. Thank you for your time
- June 1st - Atrius: World At War
It's time for war on Atrius, and it's up to you to decide which side you're fighting for. With seven different classes (Infantry, Gunner, Medic, Scout, Demo Expert, Tank Operator, and Pilot) each having their own special abilities, you're sure to make a unique difference for the side you pick. The server is currently under development, but is on the Hosted Tab so you can check it out.
There is currently an open discussion on the forums regarding the server, click here for more information.