Creation/Dev/Script/Client/TShowImg
From Graal Bible
Inherits TLevelObject.
Variables
Name | Type | Description |
actor | object | If playerlook is false, this object is what inherits the appearance aspect of the animations ( if applied ) |
alpha | float | |
ani | string | |
attachoffset | string | |
attachtoowner | boolean | |
blue | float | |
code | string | the old representation as 'font@style@text' |
dimension | integer | |
dir | integer | |
emitter | object (read only) | |
eulerrotation | string | |
font | string | |
green | float | |
image | string | |
imageindex | integer (read only) | |
layer | integer | |
mode | integer | the image drawing mode (0 - add, 1 - transparent, 2 - subtract, 3 - daynight) |
playerlook | boolean | if the animation should take it's head, body, sword, shield and attr[] from the owner (playerlook), set this to false if you want to set the images yourself by changing actor.head etc. |
polygon | object | |
red | float | |
rotation | float | |
shadowcolor | string | of format {red,green,blue}, used in combination with textshadow=true |
shadowoffset | string | of format {offsetx,offsety}, used in combination with textshadow=true |
shape | string | |
stretchx | float | |
stretchy | float | |
style | string | |
text | string | |
textshadow | boolean | enables shadow |
x | float | |
y | float | |
zoom | float |