Creation/Dev/Script/Client/TShowImg

From Graal Bible
Revision as of 18:50, 16 September 2006 by Stefan (talk | contribs) (Formatted the variables and added text shadow)

Inherits TLevelObject.

Variables

Name Type Description
actor object If playerlook is false, this object is what inherits the appearance aspect of the animations ( if applied )
alpha float
ani string
attachoffset string
attachtoowner boolean
blue float
code string the old representation as 'font@style@text'
dimension integer
dir integer
emitter object (read only)
eulerrotation string
font string
green float
image string
imageindex integer (read only)
layer integer
mode integer the image drawing mode (0 - add, 1 - transparent, 2 - subtract, 3 - daynight)
playerlook boolean if the animation should take it's head, body, sword, shield and attr[] from the owner (playerlook), set this to false if you want to set the images yourself by changing actor.head etc.
polygon object
red float
rotation float
shadowcolor string of format {red,green,blue}, used in combination with textshadow=true
shadowoffset string of format {offsetx,offsety}, used in combination with textshadow=true
shape string
stretchx float
stretchy float
style string
text string
textshadow boolean enables shadow
x float
y float
zoom float