Placing GameObjects in NPC

From Graal Bible
Revision as of 11:46, 14 June 2021 by JimmyAkl (talk | contribs)

Another way to make GameObjects visible to all the Players is by placing it in an NPC.

However, placing many NPCs may be heavy on the server, so beware of that whenever you're doing so.

Start off by creating the NPC the normal way:

Create a Script file in classes. You load the assets the same it was done before in weapons; under //#CLIENTSIDE

Placing GO in NPCs.png

function onPlayerChats() {
  if (player.chat == "/destroy") this.destroy();
}

function onCreated() {
  sleep(5);
  this.destroy();
}

//#CLIENTSIDE

function onCreated() {
    this.projectile = GameObject::createfromassetbundle("minigame", "assets/jimmyminigame/projectile.prefab");
    this.projectile = Object::Instantiate(Type::GameObject, this.projectile);
    
    this.projectile.transform.parent = this.gameobject.transform;
    
    this.projectile.transform.position = Vector3::Create(player.x, player.z + 2, player.y);

    this.rigidBody = this.projectile.GetComponent(Type::RigidBody);
    this.rigidBody.AddForce(Vector3::Create(0,100,1500));
}