Worlds/Era iPhone/Scrolling

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Revision as of 15:00, 23 December 2009 by Cbk1994 (talk | contribs) (moved Worlds/Era iPhone/gui scroll to Worlds/Era iPhone/Scrolling: looks stupid since the underscore is replaced with a space.)

The class gui_scroll lets you create a GuiScrollCtrl with iPhone-like scrolling. For PC users, it displays a scroll bar, but for iPhone users, they can manipulate it just like a native control.

Receiving Mouse Events

Specify a "clickEvent" variable, with a value such as "onMyScrollClicked", and it will be called when the user clicks, with the parameters:

keymod, mx, my, clicks, mouseNumber

The event is called in the creating weapon, or, if specified, the object in the 'scroll.callObject' variable.

Optimization for Lists

For simplicity, it's easy to create lists without coding your own row detection for clicks. Set 'scroll.list' to the GuiTextListCtrl object you create, and it will automagically function. See the example below.

Example

//#CLIENTSIDE
function onCreated() {
  new GuiWindowCtrl("iPhoneTest_Window") {
    profile = iPhoneWindowProfile;
    
    width = 300;
    height = 300;
    
    clientRelative = visible = true;
    canMinimize = canClose = canMaximize = canResize = false;
    
    text = "iPhone Window";
    
    new GuiScrollCtrl("iPhoneTest_Scroll") {
      profile = iPhoneScrollProfile;
      
      x = 0;
      y = 0;
      
      width = iPhoneTest_Window.width - 30;
      height = iPhoneTest_Window.height - 32;
      
      this.join("gui_scroll");
      
      temp.scroll = this;
      
      new GuiTextListCtrl("iPhoneTest_List") {
        profile = iPhoneTextListProfile;
        
        x = 0;
        y = 0;
        
        this.clearRows();
        
        // fill it with crap
        for (temp.i = 0; i < 100; i ++) {
          this.addRow(0, "Item " @ (i + 1));
          
          c ++;
        }
        
        scroll.list = this;
      }
    }
  }
}