Creation/Dev/wordFilter

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Introduction

The NPC server has built-in word filter functions. This feature comes in handy for servers who want to implement a swear filter.

Functions

  • wordfiltertext(text, type) - returns integer - filters text with the rules defined in wordfilter/rules.txt, second parameter is the text type (chat, pm, toall or nick), result is a combination of 1 (log) + 2 (tell admins) + 4 (replace) + 8 (warn) + 16 (jail) + 32 (ban); use getWordFilterNewText(), getWordFilterMessage() and getWordFilterMatches() for more information about the filtered text
  • getwordfiltermatches(int) - returns object - returns an array of words which matched the word filter after calling wordFilterText(), parameter is the maximum number of matches you want
  • getwordfiltermessage() - returns string - returns the warn message after calling wordFilterText()
  • getwordfilternewtext() - returns string - returns the new text generated by the word filter after calling wordFilterText()

Example

The following snippet shows how the word filter functions can be used to implement a swear filter:

temp.filteresult = wordFilterText(player.chat, "chat"); 

if ((temp.filteresult & 1)!=0) 
  savelog2("cursinglog.txt", player.account @ " used rude words: " @ getWordFilterMatches(3)); 

if ((temp.filteresult & (8 + 16 + 32))!=0) 
  player.chat = getWordFilterMessage(); 
else if ((temp.filteresult & 4)!=0) 
  player.chat = getWordFilterNewText()