Creation/Dev/Releases/Client/5.006: Difference between revisions

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==Bug Fixes==
==Bug Fixes==
* General bugs
** fixed a problem that crashed the client on serverswitch when still having PMs on the player list from players that already logged out
** when downloading files with the scripted RC into the Graal folder then it is using the correct path and is not moving the file to the level/images/download folder anymore
** fixed a problem with defaultmovement where the player was not moved on the map when the player was moved by script
** on vista it doesn't display a runtime error when you close the program anymore
* Script engine bugs
** fixed the script garbage collector (deleting unused/unlinked TStaticVar)
** showimgs/findimgs that are attached to the player via attachtoowner=true are correctly synchronized to the player position (and don't lag behind)
** hideimg() is not crashing the engine anymore if it contains gani scripts
** the destroy() function for GuiControls and TStaticVar are not causing crashes anymore, but the objects are disappearing from scripting so you can correctly recreate them
** fixed a problem with the random function - int(random(0,upperlimit)) was sometimes returning 'upperlimit' due to rounding if a floating point value is very close to an integer value - the random() function is now preventing that the result is identical to the upper limit
** fixed a script problem where "-" was seen as number (-1)
** fixed a crash when returning a temp. array from a suspended function (sleep/waitfor in a public function)
** fixed the modulus operator 'a % b' for the case that a is negative and b is high number (>10000), previously it was giving a negative number which should not happen (-3 % 100000 should give 99997)

Revision as of 09:56, 15 July 2007

Release date

July 13th 2007 for Mac, Linux and Windows

New Features

Bug Fixes

  • General bugs
    • fixed a problem that crashed the client on serverswitch when still having PMs on the player list from players that already logged out
    • when downloading files with the scripted RC into the Graal folder then it is using the correct path and is not moving the file to the level/images/download folder anymore
    • fixed a problem with defaultmovement where the player was not moved on the map when the player was moved by script
    • on vista it doesn't display a runtime error when you close the program anymore
  • Script engine bugs
    • fixed the script garbage collector (deleting unused/unlinked TStaticVar)
    • showimgs/findimgs that are attached to the player via attachtoowner=true are correctly synchronized to the player position (and don't lag behind)
    • hideimg() is not crashing the engine anymore if it contains gani scripts
    • the destroy() function for GuiControls and TStaticVar are not causing crashes anymore, but the objects are disappearing from scripting so you can correctly recreate them
    • fixed a problem with the random function - int(random(0,upperlimit)) was sometimes returning 'upperlimit' due to rounding if a floating point value is very close to an integer value - the random() function is now preventing that the result is identical to the upper limit
    • fixed a script problem where "-" was seen as number (-1)
    • fixed a crash when returning a temp. array from a suspended function (sleep/waitfor in a public function)
    • fixed the modulus operator 'a % b' for the case that a is negative and b is high number (>10000), previously it was giving a negative number which should not happen (-3 % 100000 should give 99997)