Creation/Dev/Script/Client/TShowImg: Difference between revisions
From Graal Bible
No edit summary |
|||
Line 1: | Line 1: | ||
Inherits [[Creation/Dev/Script/Client/TLevelObject|TLevelObject]]. | |||
=Variables= | |||
{| border="1" cellpadding="2" width="100%" | |||
| '''Name''' | |||
| '''Type''' | |||
| '''Description''' | |||
|- | |||
| actor | |||
| object | |||
| If playerlook is false, this object is what inherits the appearance aspect of the animations ( if applied ) | |||
|- | |||
| alpha | |||
| float | |||
| setting to a value below 1 will make the image transparent, set mode to 1 to get normal alpha transparency instead of a light effect | |||
|- | |||
| ani | |||
| string | |||
| animation file (gani, without the extension) | |||
|- | |||
| attachoffset | |||
| {dx,dy,dz} | |||
| if attachtoowner is enabled, then the showimg will be displayed with this offset relative to the owner | |||
|- | |||
| attachtoowner | |||
| boolean | |||
| if set to true, the showimg will automatically follow the owner | |||
|- | |||
| blue | |||
| float | |||
| | |||
|- | |||
| code | |||
| string | |||
| the old representation as 'font@style@text' | |||
|- | |||
| dimension | |||
| integer | |||
| dimension of the "polygon" (either 2 or 3), specifies how many coordinates are given for each point | |||
|- | |||
| dir | |||
| integer | |||
| viewing direction of the animation (0..3) | |||
|- | |||
| emitter | |||
| object (read only) | |||
| a [[Creation/Dev/Script/Client/TParticleEmitter|TParticleEmitter]] | |||
|- | |||
| eulerrotation | |||
| {rotx,roty,rotz} | |||
| | |||
|- | |||
| font | |||
| string | |||
| font type | |||
|- | |||
| green | |||
| float | |||
| | |||
|- | |||
| image | |||
| string | |||
| | |||
|- | |||
| imageindex | |||
| integer (read only) | |||
| | |||
|- | |||
| is3dlight | |||
| boolean | |||
| if set to true, this affects the brightness of near 3d objects (Graal3D) | |||
|- | |||
| layer | |||
| integer | |||
| 0 - draw under player, 2 - draw over player, 3 - draw as light, 4+ - stats layer | |||
|- | |||
| mode | |||
| integer | |||
| the image drawing mode (0 - add, 1 - transparent, 2 - subtract, 3 - daynight) | |||
|- | |||
| parth | |||
| float | |||
| | |||
|- | |||
| partw | |||
| float | |||
| | |||
|- | |||
| partx | |||
| float | |||
| | |||
|- | |||
| party | |||
| float | |||
| | |||
|- | |||
| playerlook | |||
| boolean | |||
| if the animation should take it's head, body, sword, shield and attr[] from the owner (playerlook), set this to false if you want to set the images yourself by changing actor.head etc. | |||
|- | |||
| polygon | |||
| object | |||
| array of coordinates | |||
|- | |||
| red | |||
| float | |||
| | |||
|- | |||
| rotation | |||
| float | |||
| rotation angle in radiants | |||
|- | |||
| shadowcolor | |||
| {red,green,blue} | |||
| used in combination with textshadow=true | |||
|- | |||
| shadowoffset | |||
| {offsetx,offsety} | |||
| used in combination with textshadow=true | |||
|- | |||
| shape | |||
| string | |||
| 3D object file (dts, 3ds, ft, dif) | |||
|- | |||
| shapeobject | |||
| object | |||
| the actual 3D object once you have set "shape" | |||
|- | |||
| stretchx | |||
| float | |||
| | |||
|- | |||
| stretchy | |||
| float | |||
| | |||
|- | |||
| style | |||
| string | |||
| font style, combination of c (centered), r (right-aligned), b (bold), i (italic), u (underline) and s (strikeout) | |||
|- | |||
| text | |||
| string | |||
| | |||
|- | |||
| textshadow | |||
| boolean | |||
| enables shadow | |||
|- | |||
| x | |||
| float | |||
| | |||
|- | |||
| y | |||
| float | |||
| | |||
|- | |||
| z | |||
| float | |||
| only used when the layer is below 4 | |||
|- | |||
| zoom | |||
| float | |||
| specifies the zoom factor of images, text or animations, or the radius of a 3d-light | |||
|} |
Revision as of 08:41, 1 July 2007
Inherits TLevelObject.
Variables
Name | Type | Description |
actor | object | If playerlook is false, this object is what inherits the appearance aspect of the animations ( if applied ) |
alpha | float | setting to a value below 1 will make the image transparent, set mode to 1 to get normal alpha transparency instead of a light effect |
ani | string | animation file (gani, without the extension) |
attachoffset | {dx,dy,dz} | if attachtoowner is enabled, then the showimg will be displayed with this offset relative to the owner |
attachtoowner | boolean | if set to true, the showimg will automatically follow the owner |
blue | float | |
code | string | the old representation as 'font@style@text' |
dimension | integer | dimension of the "polygon" (either 2 or 3), specifies how many coordinates are given for each point |
dir | integer | viewing direction of the animation (0..3) |
emitter | object (read only) | a TParticleEmitter |
eulerrotation | {rotx,roty,rotz} | |
font | string | font type |
green | float | |
image | string | |
imageindex | integer (read only) | |
is3dlight | boolean | if set to true, this affects the brightness of near 3d objects (Graal3D) |
layer | integer | 0 - draw under player, 2 - draw over player, 3 - draw as light, 4+ - stats layer |
mode | integer | the image drawing mode (0 - add, 1 - transparent, 2 - subtract, 3 - daynight) |
parth | float | |
partw | float | |
partx | float | |
party | float | |
playerlook | boolean | if the animation should take it's head, body, sword, shield and attr[] from the owner (playerlook), set this to false if you want to set the images yourself by changing actor.head etc. |
polygon | object | array of coordinates |
red | float | |
rotation | float | rotation angle in radiants |
shadowcolor | {red,green,blue} | used in combination with textshadow=true |
shadowoffset | {offsetx,offsety} | used in combination with textshadow=true |
shape | string | 3D object file (dts, 3ds, ft, dif) |
shapeobject | object | the actual 3D object once you have set "shape" |
stretchx | float | |
stretchy | float | |
style | string | font style, combination of c (centered), r (right-aligned), b (bold), i (italic), u (underline) and s (strikeout) |
text | string | |
textshadow | boolean | enables shadow |
x | float | |
y | float | |
z | float | only used when the layer is below 4 |
zoom | float | specifies the zoom factor of images, text or animations, or the radius of a 3d-light |