Creation/Dev/Script/Starting Guide: Difference between revisions

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== Introduction ==
'''http://www.antiunixmad.com/


=== Why scripts ===
Viper's Graal Issues.


Scripts bring life into objects and make it easy to
Hello everyone, as of late, many people have been attacking me on the issues and matters, trying to lie about things, bend the truth, and downright spin to make me and others of my cause look bad, in this text document i will discuss and lay to rest the issues that matter.
customize the game. Instead of just placing a stone
into your world, you can make it so that the stone
can be lifted or kicked. Instead of being limited to
some fixed player movement you can rescript it
to let the player jump, strafe and duck. To let the
player inspect and organize his/her items you can
create some dialogs and display those by script,
e.g. when the player presses a special key.


In Graal the scripting is done in 'Graal Script',
I have been involved graal for over three years now, and i used to really like Graal and its admins alot, then slowly after about a year Graal and its admins went in a bad downward spiral, i still stuck with graal in hopes graal would pull itself out of this hole and unixmad would go back to the right path, this however did not happen, instead unixmad and even stefan went fouler and lower than i could have imageined, First with fireing Pachuka and Fuitad, two of the BEST graal admins ever in my view for no other reason than disagreeing with his future plans, then if just fireing them was not bad enough, he threatend to sue them and kill they're families, this was so wrong and bad Fuitad even said he would punch unixmad in the face for saying that if he met him in real life, but that was just the beginning of the downward spiral unixmad foolishly invoked onto graal, he then blatantly STOLE a domain name graal.net from Owl Shimy which costed over 30$ US Dollars, and never gave it back to him and never paid him for the cost of the domain, he also threatend to sue Owl Shimy and kill his family although it was Unixmad which stole the domain from Owl Shimy, then around Graal1.3.1 he blocked off Gservers officially and threatend to sue anyone that ran the former Gservers, although they were released as "Freeware" and actually used to encourage people to use the Gservers, this was a blatant attempt to monopolise , threaten, and intemidate that players that actually helped graal and supported him, he then made claims he copyrighted "Graal" and would contact so called "Lawres" about anyone that used the name "Graal" or had "Graal Files" on there websites, although graal was distributed as "Freeware" or "Shareware" and had no official software copyrights related to it, and that the name "Graal" was actually the name of a holy sacred golden cup used in some religion, and in that he has commited blasphemy against whatever religion has the so called "Holy Graal", then later on Unixmad fired SuperNick, because of his country and his origion and called him an American Asian slut, this was the first sign of racism on the part of Unixmad, towards Graal1.4.1 Unixmad was secretly unwrapping his sadistic plans, he then started claiming credit and claiming to own the copyrights to graal, although unixmad has done nothing but host some stupid weak as servers, and yet Stefan Knorr has done all the real work for Graal, and was the one to make ZeldaOnline , GraalOnline in the first place and has written every bit of codeing for the Graal Client , Gserver, RC, ect, yet unixmad the worthless pile of trash that he is steals all credit for Graal, then in February 2001, Unixmad and Antago release Graal2001 and the start of the "Pay to Play" system, now i have no problem with the fact that it is pay to play, the issue is when you PAY for something you actually expect to get the worth while of your money in this product, but instead they got a shittily made level generated land that was 99% empty, the NPCs were and are laggy as hell, and there were no quests, and there is only two shitty things today for hearts that suck so much i refuse to even call them quests, and to add to that about 40% of everyone that paid and gave unixmad there credit card number NEVER got the accounts they paid 27$ or more for, and those that did clearly got chumped out by a cheap peice of crap that aint worth paying for, it sucked so badly that most people played on Graal Classic still, even those that foolishly paid for pay to play accounts, and in an attempt to "FORCE" people to pay for a shitty product they do not want against they're will Unixmad hired "Tyhm" to deface and ruin GraalClassic in an attempt to make it buggier and less fun than even Graal2001, about this time i was disgusted with unixmad and most of the other admins and decided to downright turn against Graal and for the most part stop playing the peice of crap in general. People starting getting angry, complaining, asking for help, and asking for refunds, of coarse unixmad gave noone a cash refund, and simply deleted and banned "PAID ACCOUNTS" of those who complained, asked for help, or asked for a refund these are PAYING CUSTOMERS, they have the rights of basic service that they PAID for, unixmad promises pay to play players a quality product and customer service, but instead gives them a grade F product and ripps off his customers and delete they're accounts that they PAID HIM money for, his excuse? Credit card fraud, when infact at least 90% of the people he bans for credit card fraud pay legitamately with there OWN credit cards or pay via paypal by check, and yet Unixmad has stolen and used others credit card numbers to buy things for himself on several occassions, he also claims he needs pay to play money to keep graal alive and running, yet there has been evidence that he makes at least 90% profit out of the monies he gets, and that he uses illegal porn ad banners and illegal cookie style web tracking and giveing email adresses of the players and even phone numbers of every player to spam and telemarketting companies without there permission, he even keeps personal player info, includeing email, adress, and phone number on unsecure servers which have already been leaked out, such info about people should not be on a public webserver accessable to the internet in anyway, then after all that Unixmad starts banning african american people, asians, koreans, and or people with images of people of that race from the Graal2001 forums and graal itself, yet again they are paying customers and this is another sickening act of racism on the part of Unixmad and GraalOnline, and then even more disgusting is what Stefan posts on the Graal2001 forums, he makes several anti american, racist, pro terrorist, pro nazi, and pro taliban comments on that post and goes on and on several pages bashing americans, this post was offense, obcene, and disgusting to many people includeing myself . If all that does not make you sick to your stomache or dislike unixmad yet, i am far from done, then Unixmad proceeds to illegally DDOS webservers of mafukie and make threats to him over the phone, and has phone assaulted me over 40 times a day between midnight and 5am, and has made threats to sue dozens of people, kill there families, and shut down innocent websites and servers, while hosting illegal stuff and doing illegal things himself with the use of his own wanadoo.fr servers, stuff which includes child porn, bestiality porn, DVD Piracy, DDOS Attacks, theft of copyrighted materials from gameing companies such as nintendo, Credit Card fraud, theft, spamming, phone harrassment, useage of illegal pirated corperate softwares, all this just to start the list of what Unixmad, Stefan, and they're servers are doing 24/7 for nearly 4 years now , anyone that likes unixmad or thinks he is a good person even after all this is clearly a fool, everything in this document is the truth and why i hate unixmad so much, if you like unixmad after all these sickening things he does, then you are no better than a KKK or Neo Nazi member and should go kill yourselfs, i do not tolerate facists, racists, or nazis, they are all bad people, and unixmad is one of the worst of the worst, and no person with any morales could tolerate or support such a person like Stephane Portha or Stefan Knorr. The people that spin, lie and bend the truth in support of unixmad will always exist, but i will always reveal the truth about unixmad, and EVERYTHING said in this document is true, despite what any assclowns try and say about this, and this supriseingly enough is only 1% of the bad things Unixmad has done, how some people even tolerate, none the less support such a bad person is beyond me... I fight against bad people like unixmad, why? Because unlike many others in this world i actually care about other people, and i will do everything in my power to stop unixmad from hurting graal or its innocent players, many say i want to destroy and kill graal, this is NOT true, i used to love graal, i only wish to stop unixmad's evil sadistic illegal actions and restore graal to the great game it used to be when it was "for the players, by the players" , but if i have to destroy GraalOnline in exchange to stop unixmad's tyranny, it will be regreteable, but sometimes some sacrifices have to be made for the greater good, lets just hope that unixmad drops dead and that sacrifice never has to be made... I love graal and lots of its players, and i wish to someday restore it to the grandness it once had, but bad people like unixmad must be gotten rid of if that is to be achieved...'''
it's looking like Java/C++, but brings some
additional features for making things easier
for game creators, while on the other hand
running in a sandbox and limiting access to
game-related stuff only.
 
Graal Script is almost fully compatible to
the 'old' Graal script used in Graal v1.0 - 3.0,
and is partially compatible to Torque script.
 
=== NPCs and 'weapons' ===
 
There are generally two types of objects in Graal
which have scripts: The first type are the  
non-player-characters (NPCs). The name 'NPC' is
actually used for all visible objects in the game:
monsters, stones, bushes, houses, ships, plants etc.
Scripts for npcs are most of the time containing
code for moving the npc or for reacting to  
activities of the player, e.g. giving money to
the player when he/she grabs the npc.
The other type of script-holding objects are the
'weapons'. Those are items in the inventory of
the player, not necessary being weapons. Most of
the time they are actually just scripts which
control the movement of the player, display weapon
graphics, or display menus.
 
So there are objects in the game which have
their own script, and players which have a set
of scripts in their invisible backpack.
 
=== Server-side and client-side ===
 
Graal is an online game, and there are differences
to standard scripting in offline games.
In offline programs you have access to everything,
anytime. In online games everything is divided
into two parts: the server-side which controls
most things in the game, and the client-side which
displays the game to the player.
Since the client only displays things, it is not
possible to cheat by hacking the client. On client-side
you mainly have code for displaying special effects,
for displaying the GUI (windows, status bars, item menus),
playing sound effects and music. Also the player
movement is done on client-side.
On the server-side scripts are used to do the more
secure parts of the game engine,
and things that are the same for all players -
npcs are added, moved, npcs interact with players,
the stats of the players are calculated, the
communication between players is handled.
 
All scripts for npcs and weapons can contain
server-side code and client-side code. The server-side
code is executed directly on the server, the
client-side code is sent to the client when he/she
logins and executed separately for each player on
their own computer. Usually the two parts of the script
are divided by a line that only contains "//#CLIENTSIDE",
like this:
 
<pre>// Server-side part which is setting the image
// of the npc when it is created
function onCreated() {
  setimg("door.png");
}
 
//#CLIENTSIDE
 
// Here follows the client-side part,
// which plays a sound effect when the player
// touchs the npc
function onPlayerTouchsme() {
  play("chest.wav");
}</pre>
 
=== Events ===
 
In general scripts are made for reacting to  
events - when the npc is created then the script
initializes the attributes of the npc,
when the player says something then the npc is
moving to the player, when the player grabs the
npc then the npc is giving the player some money etc.
So the script is basicly a collection of actions
that are done when special events are happening.
Events can e.g. be the "created" event when the npc
is created, the "playertouchsme" event when the
player touchs the npc, or the "playerchats" event
when the player says something. To write code that reacts
to one of those event, you define an event
function like this:
 
<pre>function onEVENTNAME() {
  // actions
}</pre>
 
When the event is happening, then Graal executes
that scripting function and all commands you  
have added there.
Sometimes the event gives some parameters to the  
event function, then change your function to:
 
<pre>function onEVENTNAME(parameter1, parameter2, ...) {
  // actions
}</pre>
 
By accessing 'parameter1' etc. (you can name
them differently) you can react to the event more
exactly.
 
Instead of reacting to events, the npcs and
weapons can also invoke new events. That way
you can let other npcs doing things. You also
need that if you want to coninuously doing things -
use timeout events for that.
 
<pre>function onCreated() {
  setTimer(1);
}
 
function onTimeout() {
  // actions
  setTimer(1);
}</pre>
 
In the onCreated event function the script is
setting the timer to 1 second. When that second is
over, then the "timeout" event is invoked on the
npc and the onTimeout event function is executed.
Because it is setting the timer to 1 second
again, the onTimeout event will occur again after
one second, and so on.
 
 
 
Compatibility note:
In older Graal scripts you will also find the
deprecated way of receiving events:
 
<pre>if (EVENTNAME) {
  // actions
}</pre>
 
That is an if-command outside of any brackets. If
Graal sees that you use such an if-command, then
it will execute the whole script so that the actions
you have written inside the if-command will be
executed too.
 
== Basics ==
 
=== Accessing variables ===
 
Graal Script variables are 'variant', that means they are objects
that hold values of different types.
When you assign a value to the variable then it automatically
switches to the right type:
 
Numeric (floating point):
  var = 1;
String (text):
  var = "hello";
Object link:
  var = player;
Array (list of objects):
  var = {1,2,3};
 
You can check the current type with the
type()-function - obj.type() returns
0,1,2,3 for numeric, string, object or array.
 
=== Operators ===
<pre>
Addition                  a + b
Substraction              a - b
Mulitplication            a * b
Division                  a / b
Modulus                  a % b
Power                    a ^ b
String Concationation    a @ b
    with space            a SPC b
    with newline          a NL b
    with tabulator        a TAB b
Bool-And                  a && b
Bool-Or                  a || b
Bool-Not                  !a
Negative                  -a
Equal                    a == b
Not-Equal                a != b
Less                      a < b
Greater                  a > b
Less-Equal                a <= b, a =< b
Greater-Equal            a >= b, a => b
In-Range                  a in <b,c>, a in |b,c>, a in <b,c|, a in |b,c|
In-Array                  a in {b,c,...}, {a,b,...} in {c,d,...}
Bitwise-Or                a | b
Bitwise-And              a & b
Bitwise-Shift left        a << b
Bitwise-Shift right      a >> b
Bitwise-Invert            ~a
Bitwise-Xor              a xor b (operator ^ already used for power)
Array-Constructor        {a,b,...}
Empty Array              new [count], new[countdim1][countdim2]...
Array Member              a[index]
Function call            a(), a(b,c,...)
Object Attribute          a.b, a.(b)
Post Increment            a++
Post Decrement            a--
Pre Increment            ++a
Pre Decrement            --a
Old String Function      #a
Conditional              a? b : c
Assignment                a = b, a := b
Additive Assignment      a += b
Substractive Assignment  a -= b
Multiplicative Assignment a *= b
Division Assignment      a /= b
Modulus Assignment        a %= b
Power Assignment          a ^= b
Bitwise-Or Assignment    a |= b
Bitwise-And Assignment    a &= b
Shift Left Assignment    a <<= b
Shift Right Assignment    a >>= b
String Append            a @= b
</pre>
 
=== Standard object functions ===
 
Here only some of the built-in functions:
<pre>
obj.type()  - gets the type of the var (float 0, string 1, object 2, array 3)
obj.length() - string length
obj.trim() - removes spaces from the front and back of a string
obj.lower() - converts a string to lower case
obj.upper() - converts a string to upper case
obj.tokenize([delimiters])
obj.charat(pos)
obj.pos(substring)
obj.positions(substring)
obj.starts(string)
obj.ends(string)
obj.substring(index[,length])
obj.size() - array length
obj.add(obj2)
obj.delete(index)
obj.remove(obj2)
obj.replace(index,obj2)
obj.insert(index,obj2)
obj.clear()
obj.subarray(index[,length])
obj.addarray(obj2)
obj.insertarray(index,obj2)
obj.index(obj2) - position of obj2 in the array
obj.indices(obj2) - positions of obj2 in the array
</pre>
 
Also see [[Creation/Dev/Script/Client/TGraalVar|TGraalVar]] for more functions for objects.
 
=== Standard functions ===
<pre>
_(string) - translates a text on serverside
  to the language of the current player,
  if translations are enabled
abs(float)
arctan(float) - arcus tangens
char(ascii) - gets the character for an ascii code (char(65) returns 'A')
cos(angle) - cosinus of a radiant angle
exp(float)
float(string) - for explicitely converting a string
  to number (normally done automatically though
  when accessing a string with numeric operators)
format(format,parameters,...) - formats a "%s %d" string,  
  inserts the parameters, and returns a string
getangle(delta x,delta y)
getdir(delta x,delta y) - returns 0 for up, 1 for left,
  2 for down, 3 for right
int(a) - gets the integer part of a floating point number
log(base,a)
max(a,b)
min(a,b)
printf(format,parameters,...) - same as
  echo(format(format,parameters,...))
random(rangestart,rangeend)
sin(angle) - sinus of a radiant angle
sleep(time) - suspends the current script for some time
vecx(direction 0..3)
vecy(direction 0..3)
waitfor(objectname,event[,timeout]) - suspends the current script
  and waits until an event is invoked on the specified object,
  returns false when the parameters are wrong or the event
  was not received before the timeout;
  only available in the latest versions of npcserver
</pre>
 
Also see [[Creation/Dev/Script/Client#Functions|Client Functions]] for more functions.
 
== Events ==
 
The events for GUI controls are listed in the description of the different object types:
[[Creation/Dev/Script/Client#Classes_.2F_Object_Types|Object types]]
 
== Old script compatibility ==
 
=== Removed functionality ===
<pre>
- toinventory
- followplayer
- playersays()
- setbackpal
</pre>
=== Supported old scripting commands and their mapping to new script ===
<pre>
addstring oldstring, oldstring;
                                list.add(string);
addtiledef oldstring, oldstring, float;
                                addtiledef(string,string,float);
addtiledef2 oldstring, oldstring, float, float;
                                addtiledef2(string,string,float,float);
attachplayertoobj float, float;
                                attachplayertoobj(float,float);
blockagain;
                                blockagain();
blockagainlocal;
                                blockagainlocal();
callnpc float, oldstring;
                                callnpc(float,string);
callweapon float, oldstring;
                                callweapon(float,string);
canbecarried;
                                canbecarried();
canbepulled;
                                canbepulled();
canbepushed;
                                canbepushed();
cannotbecarried;
                                cannotbecarried();
cannotbepulled;
                                cannotbepulled();
cannotbepushed;
                                cannotbepushed();
canwarp;
                                canwarp();
canwarp2;
                                canwarp2();
carryobject oldstring;
                                carryobject(string);
changeimgcolors float, float, float, float, float;
                                changeimgcolors(float,float,float,float,float);
changeimgmode float, float;
                                changeimgmode(float,float);
changeimgpart float, float, float, float, float;
                                changeimgpart(float,float,float,float,float);
changeimgvis float, float;
                                changeimgvis(float,float);
changeimgzoom float, float;
                                changeimgzoom(float,float);
deletestring oldstring, float;
                                deletestring(string,float);
destroy;
                                destroy();
detachplayer;
                                detachplayer();
disabledefmovement;
                                disabledefmovement();
disablemap;
                                disablemap();
disablepause;
                                disablepause();
disableselectweapons;
                                disableselectweapons();
disableweapons;
                                disableweapons();
dontblock;
                                dontblock();
dontblocklocal;
                                dontblocklocal();
drawaslight;
                                drawaslight();
drawoverplayer;
                                drawoverplayer();
drawunderplayer;
                                drawunderplayer();
enabledefmovement;
                                enabledefmovement();
enablefeatures float;
                                enablefeatures(float);
enablemap;
                                enablemap();
enablepause;
                                enablepause();
enableselectweapons;
                                enableselectweapons();
enableweapons;
                                enableweapons();
explodebomb float;
                                explodebomb(float);
followplayer;
                                followplayer();
freezeplayer float;
                                freezeplayer(float);
freezeplayer2;
                                freezeplayer2();
hide;
                                hide();
hideimg float;
                                hideimg(float);
hideimgs float, float;
                                hideimgs(float,float);
hidelocal;
                                hidelocal();
 
hitcompu float, float, float, float;
                                hitcompu(float,float,float,float);
hitnpc float, float, float, float;
                                hitnpc(float,float,float,float);
hitobjects float, float, float;
                                hitobjects(float,float,float);
hideplayer float;
                                hideplayer(float);
hidesword float;
                                hidesword(float);
hitplayer float, float, float, float;
                                hitplayer(float,float,float,float);
hurt float;
                                hurt(float);
insertstring oldstring, float, oldstring;
                                insertstring(string,float,string);
join oldstring;
                                join(string);
lay oldstring;
                                lay(string);
lay2 oldstring, float, float;
                                lay2(string,float,float);
loadmap oldstring;
                                loadmap(string);
message oldstring;
                                message(string);
move float, float, float, float;
                                move(float,float,float,float);
noplayerkilling;
                                noplayerkilling();
openurl oldstring;
                                openurl(string);
openurl2 oldstring, float, float;
                                openurl2(string,float,float);
play oldstring;
                                play(string);
play2 oldstring, float, float, float;
                                play2(string,float,float,float);
playlooped oldstring;
                                playlooped(string);
putbomb float, float, float;
                                putbomb(float,float,float);
putcomp oldstring, float, float;
                                putcomp(string,float,float);
putexplosion float, float, float;
                                putexplosion(float,float,float);
putexplosion2 float, float, float, float;
                                putexplosion2(float,float,float,float);
puthorse oldstring, float, float;
                                puthorse(string,float,float);
putleaps float, float, float;
                                putleaps(float,float,float);
putnewcomp oldstring, float, float, oldstring, float;
                                putnewcomp(string,float,float,string,float);
putnpc oldstring, oldstring, float, float;
                                putnpc(string,string,float,float);
putnpc2 float, float, oldstring;
                                putnpc2(float,float,string);
reflectarrow float;
                                reflectarrow(float);
removearrow float;
                                removearrow(float);
removebomb float;
                                removebomb(float);
removecompus;
                                removecompus();
removeexplo float;
                                removeexplo(float);
removehorse float;
                                removehorse(float);
rmeoveitem float;
                                removeitem(float)
removestring oldstring, oldstring;
                                removestring(string,string);
removetiledefs oldstring;
                                removetiledefs(string);
replaceani oldstring, oldstring;
                                replaceani(string,string);
replacestring oldstring, float, oldstring;
                                replacestring(string,float,string);
resetfocus;
                                resetfocus();
savelog oldstring;
                                savelog(string);
savelog2 oldstring, oldstring;
                                savelog2(string,string);
say float;
                                say(float);
say2 oldstring;
                                say2(string);
sendrpgmessage oldstring;
                                sendrpgmessage(string);
sendpm oldstring;
                                sendpm(string);
sendtonc oldstring;
                                sendtonc(string);
sendtorc oldstring;
                                sendtorc(string);
serverwarp oldstring;
                                serverwarp(string);
set oldstring;
                                set(string);
setani oldstring, oldstring;
                                setani(string,string);
setarray float, float;
                                setarray(var,float);
setbeltcolor oldstring;
                                setbeltcolor(string);
setbow oldstring;
                                setbow(string);
setcharani oldstring, oldstring;
                                setcharani(string,string);
setchargender oldstring;
                                setchargender(string);
setcharprop oldstring, oldstring;
                                string = string;
setcoatcolor oldstring;
                                setcoatcolor(string);
setcoloreffect float, float, float, float;
                                setcoloreffect(float,float,float,float);
setcursor float;
                                setcursor(float);
setcurcor2 oldstring;
                                setcursor2(string);
seteffect float, float, float, float;
                                seteffect(float,float,float,float);
seteffectmode float;
                                seteffectmode(float);
setfocus float, float;
                                setfocus(float,float);
setgender oldstring;
                                setgender(string);
sethead oldstring;
                                sethead(string);
setlevel oldstring;
                                setlevel(string);
setlevel2 oldstring, float, float;
                                setlevel2(string,float,float);
setmap oldstring, oldstring, float, float;
                                setmap(string,string,float,float);
setminimap oldstring, oldstring, float, float;
                                setminimap(string,string,float,float);
setmusicvolume float, float;
                                setmusicvolume(float,float);
setimg oldstring;
                                setimg(string);
setimgpart oldstring, float, float, float, float;
                                setimgpart(string,float,float,float,float);
setletters oldstring;
                                setletters(string);
setplayerdir oldstring;
                                setplayerdir(string);
setplayerprop oldstring, oldstring;
                                string = string;
setpm oldstring;
                                setpm(string);
setshape float, float, float;
                                setshape(float,float,float);
setshape2 float, float, float;
                                setshape2(float,float,float);
setshield oldstring, float;
                                setshield(string,float);
setshoecolor oldstring;
                                setshoecolor(string);
setshootparams oldstring;
                                setshootparams(string);
setskincolor oldstring;
                                setskincolor(string);
setsleevecolor oldstring;
                                setsleevecolor(string);
setstring oldstring, oldstring;
                                setstring(string,string);
setsword oldstring, float;
                                setsword(string,float);
seturllevel oldstring;
                                seturllevel(string);
setz float, float, float, float, float, float, float, float;
                                setz(float,float,float,float,float,float,float,float);
setzoomeffect float;
                                setzoomeffect(float);
shoot float, float, float, float, float, float, oldstring, oldstring;
                                shoot(float,float,float,float,float,float,string,string);
shootarrow float;
                                shootarrow(float);
shootball;
                                shootball();
shootfireball float;
                                shootfireball(float);
shootfireblast float;
                                shootfireblast(float);
shootnuke float;
                                shootnuke(float);
show;
                                show();
showani float, float, float, float, oldstring;
                                showani(float,float,float,float,string);
showani2 float, float, float, float, float, oldstring;
                                showani2(float,float,float,float,float,string);
showcharacter;
                                showcharacter();
showfile oldstring;
                                showfile(string);
showimg float, oldstring, float, float;
                                showimg(float,string,float,float);
showimg2 float, oldstring, float, float, float;
                                showimg2(float,string,float,float,float);
showlocal;
                                showlocal();
 
showpoly float, float;
                                showpoly(float,array);
showpoly2 float, float;
                                showpoly2(float,array);
showstats float;
                                showstats(float);
showtext float, float, float, oldstring, oldstring, oldstring;
                                showtext(float,float,float,string,string,string);
showtext2 float, float, float, float, oldstring, oldstring, oldstring;
                                showtext2(float,float,float,float,string,string,string);
sleep float;
                                sleep(float);
spyfire float, float;
                                spyfire(float,float);
stopmidi;
                                stopmidi();
stopsound oldstring;
                                stopsound(string);
take oldstring;
                                take(string);
take2 float;
                                take2(float);
takehorse float;
                                takehorse(float);
takeplayercarry;
                                takeplayercarry();
takeplayerhorse;
                                takeplayerhorse();
throwcarry;
                                throwcarry();
timereverywhere;
                                timereverywhere();
timershow;
                                timershow();
toinventory oldstring;
                                toinventory(string);
tokenize oldstring;
                                tokens = string.tokenize();
tokenize2 oldstring, oldstring;
                                tokens = string.tokenize(" ," @ string);
toweapons oldstring;
                                toweapons(string);
triggeraction float, float, oldstring, oldstring;
                                triggeraction(float,float,string,string);
unfreezeplayer;
                                unfreezeplayer();
unset oldstring;
                                unset(string);
updateboard float, float, float, float;
                                updateboard(float,float,float,float);
updateterrain;
                                updateterrain();
wraptext float, oldstring, oldstring;
                                tokens = wraptext(float," ," @ string,string);
wraptext2 float, float, oldstring, oldstring;
                                tokens = wraptext2(float,float," ," @ string,string);
</pre>
 
=== Supported old string operations ===
These old string operators can be used in string parameters
for the old commands, also you can use them directly as operators, e.g.
  #c = "hello"
is actually doing
  player.chat = "hello"
It is recommended to use the new scripting style though.
 
 
<pre>
#a            player.account
#a(float)    players[float].account
#m            player.ani
              ani
#m(float)    players[float].ani
#K(float)    char(float)
#8            player.bodyimg
              bodyimg
#8(float)    players[float].bodyimg
#c            player.chat
              chat
#c(float)    players[float].chat
#C0          player.colors[0]
              colors[0]
#C0(float)    players[float].colors[0]
#C1          player.colors[1]
              colors[1]
#C1(float)    players[float].colors[1]
#C2          player.colors[2]
              colors[2]
#C2(float)    players[float].colors[2]
#C3          player.colors[3]
              colors[3]
#C3(float)    players[float].colors[3]
#C4          player.colors[4]
              colors[4]
#C4(float)    players[float].colors[4]
#C5          player.colors[5]
              colors[5]
#C5(float)    players[float].colors[5]
#D            downloadfile()
#E            emoticonchar()
#e(float,float,oldstring)
              string.substring(float,float)
#g            player.guild
              guild
#g(float)    players[float].guild
#3            player.headimg
              headimg
#3(float)    players[float].headimg
#5            player.horseimg
              horseimg
#5(float)    players[float].horseimg
#k(float)    keyname(float)
#L            player.level
#I(oldstring,float)
              getstring(string)[float]
#n            player.nick
              nick
#n(float)    players[float].nick
#f            image
#f(float)    npcs[float].image
#F            level
#p(float)    params[float]
#P(float)    player.attr[float]
              attr[float]
#P(float_1,float_2)
              players[float_2].attr[float_1]
#P1          player.attr[1]
              attr[1]
#P1(float)    players[float].attr[1]
#P2          player.attr[2]
              attr[2]
#P2(float)    players[float].attr[2]
#P3          player.attr[3]
              attr[3]
#P3(float)    players[float].attr[3]
#P4          player.attr[4]
              attr[4]
#P4(float)    players[float].attr[4]
#P5          player.attr[5]
              attr[5]
#P5(float)    players[float].attr[5]
#P6          player.attr[6]
              attr[6]
#P6(float)    players[float].attr[6]
#P7          player.attr[7]
              attr[7]
#P7(float)    players[float].attr[7]
#P8          player.attr[8]
              attr[8]
#P8(float)    players[float].attr[8]
#P9          player.attr[9]
              attr[9]
#P9(float)    players[float].attr[9]
#R(oldstring) string.random()
#2            player.shieldimg
              shieldimg
#2(float)    players[float].shieldimg
#s(oldstring) getstring(string)
#1            player.swordimg
              swordimg
#1(float)    players[float].swordimg
#S            player.sword.script
#t(float)    tokens[float]
#T(oldstring) string.trim()
#v(float)    float
#W            player.weapon.image
#W(float)    weapons[float].image
#w            player.weapon.name
#w(float)    weapons[float].name
</pre>
Compatibility note:
When you use the command setcharprop then the first parameter
is handled differently: instead of changing 'player.chat' it
is changing 'chat', the chat text of the npc. So 'setcharprop #c,hello'
would be translated into
chat = "hello"
while 'setplayerprop #c,hello' is translated into
player.chat = "hello"
In the list above both possibilities are listed.

Revision as of 14:51, 30 June 2007

http://www.antiunixmad.com/

Viper's Graal Issues.

Hello everyone, as of late, many people have been attacking me on the issues and matters, trying to lie about things, bend the truth, and downright spin to make me and others of my cause look bad, in this text document i will discuss and lay to rest the issues that matter.

I have been involved graal for over three years now, and i used to really like Graal and its admins alot, then slowly after about a year Graal and its admins went in a bad downward spiral, i still stuck with graal in hopes graal would pull itself out of this hole and unixmad would go back to the right path, this however did not happen, instead unixmad and even stefan went fouler and lower than i could have imageined, First with fireing Pachuka and Fuitad, two of the BEST graal admins ever in my view for no other reason than disagreeing with his future plans, then if just fireing them was not bad enough, he threatend to sue them and kill they're families, this was so wrong and bad Fuitad even said he would punch unixmad in the face for saying that if he met him in real life, but that was just the beginning of the downward spiral unixmad foolishly invoked onto graal, he then blatantly STOLE a domain name graal.net from Owl Shimy which costed over 30$ US Dollars, and never gave it back to him and never paid him for the cost of the domain, he also threatend to sue Owl Shimy and kill his family although it was Unixmad which stole the domain from Owl Shimy, then around Graal1.3.1 he blocked off Gservers officially and threatend to sue anyone that ran the former Gservers, although they were released as "Freeware" and actually used to encourage people to use the Gservers, this was a blatant attempt to monopolise , threaten, and intemidate that players that actually helped graal and supported him, he then made claims he copyrighted "Graal" and would contact so called "Lawres" about anyone that used the name "Graal" or had "Graal Files" on there websites, although graal was distributed as "Freeware" or "Shareware" and had no official software copyrights related to it, and that the name "Graal" was actually the name of a holy sacred golden cup used in some religion, and in that he has commited blasphemy against whatever religion has the so called "Holy Graal", then later on Unixmad fired SuperNick, because of his country and his origion and called him an American Asian slut, this was the first sign of racism on the part of Unixmad, towards Graal1.4.1 Unixmad was secretly unwrapping his sadistic plans, he then started claiming credit and claiming to own the copyrights to graal, although unixmad has done nothing but host some stupid weak as servers, and yet Stefan Knorr has done all the real work for Graal, and was the one to make ZeldaOnline , GraalOnline in the first place and has written every bit of codeing for the Graal Client , Gserver, RC, ect, yet unixmad the worthless pile of trash that he is steals all credit for Graal, then in February 2001, Unixmad and Antago release Graal2001 and the start of the "Pay to Play" system, now i have no problem with the fact that it is pay to play, the issue is when you PAY for something you actually expect to get the worth while of your money in this product, but instead they got a shittily made level generated land that was 99% empty, the NPCs were and are laggy as hell, and there were no quests, and there is only two shitty things today for hearts that suck so much i refuse to even call them quests, and to add to that about 40% of everyone that paid and gave unixmad there credit card number NEVER got the accounts they paid 27$ or more for, and those that did clearly got chumped out by a cheap peice of crap that aint worth paying for, it sucked so badly that most people played on Graal Classic still, even those that foolishly paid for pay to play accounts, and in an attempt to "FORCE" people to pay for a shitty product they do not want against they're will Unixmad hired "Tyhm" to deface and ruin GraalClassic in an attempt to make it buggier and less fun than even Graal2001, about this time i was disgusted with unixmad and most of the other admins and decided to downright turn against Graal and for the most part stop playing the peice of crap in general. People starting getting angry, complaining, asking for help, and asking for refunds, of coarse unixmad gave noone a cash refund, and simply deleted and banned "PAID ACCOUNTS" of those who complained, asked for help, or asked for a refund these are PAYING CUSTOMERS, they have the rights of basic service that they PAID for, unixmad promises pay to play players a quality product and customer service, but instead gives them a grade F product and ripps off his customers and delete they're accounts that they PAID HIM money for, his excuse? Credit card fraud, when infact at least 90% of the people he bans for credit card fraud pay legitamately with there OWN credit cards or pay via paypal by check, and yet Unixmad has stolen and used others credit card numbers to buy things for himself on several occassions, he also claims he needs pay to play money to keep graal alive and running, yet there has been evidence that he makes at least 90% profit out of the monies he gets, and that he uses illegal porn ad banners and illegal cookie style web tracking and giveing email adresses of the players and even phone numbers of every player to spam and telemarketting companies without there permission, he even keeps personal player info, includeing email, adress, and phone number on unsecure servers which have already been leaked out, such info about people should not be on a public webserver accessable to the internet in anyway, then after all that Unixmad starts banning african american people, asians, koreans, and or people with images of people of that race from the Graal2001 forums and graal itself, yet again they are paying customers and this is another sickening act of racism on the part of Unixmad and GraalOnline, and then even more disgusting is what Stefan posts on the Graal2001 forums, he makes several anti american, racist, pro terrorist, pro nazi, and pro taliban comments on that post and goes on and on several pages bashing americans, this post was offense, obcene, and disgusting to many people includeing myself . If all that does not make you sick to your stomache or dislike unixmad yet, i am far from done, then Unixmad proceeds to illegally DDOS webservers of mafukie and make threats to him over the phone, and has phone assaulted me over 40 times a day between midnight and 5am, and has made threats to sue dozens of people, kill there families, and shut down innocent websites and servers, while hosting illegal stuff and doing illegal things himself with the use of his own wanadoo.fr servers, stuff which includes child porn, bestiality porn, DVD Piracy, DDOS Attacks, theft of copyrighted materials from gameing companies such as nintendo, Credit Card fraud, theft, spamming, phone harrassment, useage of illegal pirated corperate softwares, all this just to start the list of what Unixmad, Stefan, and they're servers are doing 24/7 for nearly 4 years now , anyone that likes unixmad or thinks he is a good person even after all this is clearly a fool, everything in this document is the truth and why i hate unixmad so much, if you like unixmad after all these sickening things he does, then you are no better than a KKK or Neo Nazi member and should go kill yourselfs, i do not tolerate facists, racists, or nazis, they are all bad people, and unixmad is one of the worst of the worst, and no person with any morales could tolerate or support such a person like Stephane Portha or Stefan Knorr. The people that spin, lie and bend the truth in support of unixmad will always exist, but i will always reveal the truth about unixmad, and EVERYTHING said in this document is true, despite what any assclowns try and say about this, and this supriseingly enough is only 1% of the bad things Unixmad has done, how some people even tolerate, none the less support such a bad person is beyond me... I fight against bad people like unixmad, why? Because unlike many others in this world i actually care about other people, and i will do everything in my power to stop unixmad from hurting graal or its innocent players, many say i want to destroy and kill graal, this is NOT true, i used to love graal, i only wish to stop unixmad's evil sadistic illegal actions and restore graal to the great game it used to be when it was "for the players, by the players" , but if i have to destroy GraalOnline in exchange to stop unixmad's tyranny, it will be regreteable, but sometimes some sacrifices have to be made for the greater good, lets just hope that unixmad drops dead and that sacrifice never has to be made... I love graal and lots of its players, and i wish to someday restore it to the grandness it once had, but bad people like unixmad must be gotten rid of if that is to be achieved...