Creation/Dev/Releases/Client/4.206: Difference between revisions
From Graal Bible
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* Crashing | * Crashing | ||
** fixed a crashing bug with GuiContextMenuCtrl which still received input after closing | ** fixed a crashing bug with [[Creation/Dev/Script/Client/GuiContextMenuCtrl|GuiContextMenuCtrl]] which still received input after closing | ||
** fixed crashes when destroying TStaticVar or GuiControls in certain cases | ** fixed crashes when destroying [[Creation/Dev/Script/Client/TStaticVar|TStaticVar]] or [[Creation/Dev/Script/Client/GuiControl|GuiControls]] in certain cases | ||
** fixed crashes on creating objects that had to do with optimizations | ** fixed crashes on creating objects that had to do with optimizations | ||
** Linux: fixed problems with X server errors | ** Linux: fixed problems with X server errors | ||
* Memory leaks | * Memory leaks | ||
** several memory leaks with GuiMLTextCtrl have been fixed | ** several memory leaks with [[Creation/Dev/Script/Client/GuiMLTextCtrl|GuiMLTextCtrl]] have been fixed | ||
** requesturl memory leaks have been fixed | ** requesturl memory leaks have been fixed | ||
* GUI | * GUI | ||
** putting controls inside sub-controls of GuiStretchCtrl is working better | ** putting controls inside sub-controls of [[Creation/Dev/Script/Client/GuiStretchCtrl|GuiStretchCtrl]] is working better | ||
** when a control uses a non-modal profile then it is not getting the keyboard input anymore when it is created/shown | ** when a control uses a non-modal profile then it is not getting the keyboard input anymore when it is created/shown | ||
** an onPlayerChanges event is invoked when the player has opened a PM from another player, so that scripted player lists can correctly hide the blinking PM icon | ** an onPlayerChanges event is invoked when the player has opened a PM from another player, so that scripted player lists can correctly hide the blinking PM icon |
Revision as of 08:57, 2 January 2007
Release date
December 21st 2006 for Mac, Linux and Windows
New Features
There are several improvements for Graal3D and the new flying technology which will announced once released.
- Graphics
- stretched graphics are drawn with better quality (on Windows)
- tiles drawing has been made faster so that level switching is taking less time
- zooming of players/npc has been improved so that sub-objects are displayed on the correct position
- better clipping in the GUI on Windows - when using polygons or stretched rotated graphics then they are not overlapping other GUI controls anymore
- 24bit are correctly displayed in alpha-transparent mode (mode 1) by default (as long as alpha is 1)
- GUI
- GuiMLTextCtrl:
- support for more html tags:
<ul>, <ol>, <li>, <hr>, <h1>...<h6>
- uppercase tags are accepted now
- variable htmlcompatibility=true for using normal html text (currently only sets ignorelinebreaks=true if in compatibility mode)
- improved display of the body-background color so that it fills the whole parent color
- display of body-background images
- support for more html tags:
- GuiShowImgCtrl:
- when displaying a polygon then mouse clicks will only be accepted if it clicked on the actual polygon, this is e.g. used for the cards selection in the cards games
- GuiTreeViewCtrl:
- variable expandOnDoubleclick=false will disable nodes from expanding on double-click
- GuiControl:
- variable clipMove=false: allows the control to be moved outside of the parent bounds
- GuiMLTextCtrl:
- Scripting
- showimgs/findimgs now have a "spin" variable similar to projectiles, good for automatic rotation of images
- new function waitfor(objectname,eventname,timeout) waits for an event on the specified object (empty -> for ourself) and then returns true; if the parameters are invalid or the timeout has been reached it will stop waiting and return false
- when you call the function of another object and that function is calling sleep() or waitfor() then it will not return immediatelly anymore - it will instead wait until the called function is correctly returning and then also continue the caller script
- when a function is not called then it will try to also display the name of the object for which the function didn't exist
- the timevar2 has full precision on Windows now (was only milliseconds before)
- General
- improved login speed (you can faster switch to other servers)
- it is possible to encode files
- Linux/Mac: screenshots are saved into the ~/.graal/graal4/screenshots/ subfolder
- downloading of web images is working better
Bug Fixes
- Crashing
- fixed a crashing bug with GuiContextMenuCtrl which still received input after closing
- fixed crashes when destroying TStaticVar or GuiControls in certain cases
- fixed crashes on creating objects that had to do with optimizations
- Linux: fixed problems with X server errors
- Memory leaks
- several memory leaks with GuiMLTextCtrl have been fixed
- requesturl memory leaks have been fixed
- GUI
- putting controls inside sub-controls of GuiStretchCtrl is working better
- when a control uses a non-modal profile then it is not getting the keyboard input anymore when it is created/shown
- an onPlayerChanges event is invoked when the player has opened a PM from another player, so that scripted player lists can correctly hide the blinking PM icon
- Graphics
- fixed shadowed text of different offset than (1,1) on Linux and Mac when not using true type fonts
- correctly handling tiledefs (addtiledefs/2) with upper case letters
- Scripting
- when a sub variable (of any object) is not existing then it will not try to look for player.subvarname anymore