Creation/Dev/Script/Client/TShowImg: Difference between revisions

From Graal Bible
(→‎Variables: Added more info for the showimg attributes)
Line 49: Line 49:
|-
|-
| eulerrotation
| eulerrotation
| string
| {rotx,roty,rotz}
|
|
|-
|-
Line 93: Line 93:
|-
|-
| shadowcolor
| shadowcolor
| string
| {red,green,blue}
| of format {red,green,blue}, used in combination with textshadow=true
| used in combination with textshadow=true
|-
|-
| shadowoffset
| shadowoffset
| string
| {offsetx,offsety}
| of format {offsetx,offsety}, used in combination with textshadow=true
| used in combination with textshadow=true
|-
|-
| shape
| shape

Revision as of 21:34, 22 September 2006

Inherits TLevelObject.

Variables

Name Type Description
actor object If playerlook is false, this object is what inherits the appearance aspect of the animations ( if applied )
alpha float
ani string animation file (gani, without the extension)
attachoffset {dx,dy,dz} if attachtoowner is enabled, then the showimg will be displayed with this offset relative to the owner
attachtoowner boolean if set to true, the showimg will automatically follow the owner
blue float
code string the old representation as 'font@style@text'
dimension integer dimension of the "polygon" (either 2 or 3), specifies how many coordinates are given for each point
dir integer viewing direction of the animation (0..3)
emitter object (read only) a TParticleEmitter
eulerrotation {rotx,roty,rotz}
font string font type
green float
image string
imageindex integer (read only)
layer integer 0 - draw under player, 2 - draw over player, 3 - draw as light, 4+ - stats layer
mode integer the image drawing mode (0 - add, 1 - transparent, 2 - subtract, 3 - daynight)
playerlook boolean if the animation should take it's head, body, sword, shield and attr[] from the owner (playerlook), set this to false if you want to set the images yourself by changing actor.head etc.
polygon object array of coordinates
red float
rotation float rotation angle in radiants
shadowcolor {red,green,blue} used in combination with textshadow=true
shadowoffset {offsetx,offsety} used in combination with textshadow=true
shape string 3D object file (dts, 3ds, ft, dif)
stretchx float
stretchy float
style string font style, combination of c (centered), r (right-aligned), b (bold), i (italic), u (underline) and s (strikeout)
text string
textshadow boolean enables shadow
x float
y float
z float only used when the layer is below 4
zoom float