Creation/Dev/Releases/Client/4.11: Difference between revisions
From Graal Bible
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*** shadowoffset is by default {1,1} | *** shadowoffset is by default {1,1} | ||
*** shadowcolor is by default {0,0,0} (black) | *** shadowcolor is by default {0,0,0} (black) | ||
** [[Creation/Dev/Script/Client/TGaniObject|TGaniObject]]: Objects using ganis can be rotated and stretched now | |||
*** new variables ''rotation'', ''stretchx'', ''stretchy'' and ''zoom'' | |||
*** works for players and npcs | |||
*** ganis are also rotated and stretched when being shown using [[Creation/Dev/Script/Client/TShowImg|showimgs]] | |||
*** body sprites are rotated and stretched as well | |||
*** in old scripting engine you can modify the rotation and zoom via playerX and players[i].X (playerrotation, playerzoom, players[i].rotation etc. for players, players[-1].rotation for the current npc) | |||
*** the rotation angle and zoom factor is not sent to the other clients and is not accessible on serverside, you need to handle that by script | |||
==Bug Fixes== | ==Bug Fixes== |
Revision as of 19:12, 15 September 2006
Release date
September 15th 2006 for Windows and Linux
New Features
- GUI
- GuiControl: New events onStartDrag and onStopDrag when a control has been dragged with the mouse (canmove=true)
- GuiControl: New function startDrag() to let the user move a control (only works when the mouse button is pressed)
- GuiStretchCtrl: new GUI control which stretches the content to the current size
- define clientwidth and clientheight (or clientextent) to say which area should be stretched to the actual size
- use globalToLocalCoord() and localToGlobalCoord() to translate between real mouse positions and scaled positions inside the control
- Graphics
- Support for 2-bit pngs
- TShowImg / GuiShowImgCtrl: support for shadow
- new variables textshadow, shadowoffset and shadowcolor
- set textshadow = true to enable the shadow (defaults to nickname shadows)
- modify shadowoffset or shadowcolor to set a custom shadow look
- shadowoffset is by default {1,1}
- shadowcolor is by default {0,0,0} (black)
- TGaniObject: Objects using ganis can be rotated and stretched now
- new variables rotation, stretchx, stretchy and zoom
- works for players and npcs
- ganis are also rotated and stretched when being shown using showimgs
- body sprites are rotated and stretched as well
- in old scripting engine you can modify the rotation and zoom via playerX and players[i].X (playerrotation, playerzoom, players[i].rotation etc. for players, players[-1].rotation for the current npc)
- the rotation angle and zoom factor is not sent to the other clients and is not accessible on serverside, you need to handle that by script
Bug Fixes
- GUI
- TDrawingPanel / GuiDrawingPanel: Drawing "TILES" has been fixed