Creation/Dev/Script/Client/TShowImg: Difference between revisions
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TShowImg (TLevelObject): | TShowImg (TLevelObject): | ||
actor - object - If playerlook is false, this object is what inherits the appearance aspect of the animations ( if applied ) | |||
alpha - float | alpha - float | ||
ani - string | ani - string |
Revision as of 10:07, 11 July 2006
TShowImg (TLevelObject): actor - object - If playerlook is false, this object is what inherits the appearance aspect of the animations ( if applied ) alpha - float ani - string attachoffset - string attachtoowner - boolean blue - float code - string - the old representation as 'font@style@text' dimension - integer dir - integer emitter - object (read only) eulerrotation - string font - string green - float image - string imageindex - integer (read only) layer - integer mode - integer - the image drawing mode (0 - add, 1 - transparent, 2 - subtract, 3 - daynight) playerlook - boolean - if the animation should take it's head, body, sword, shield and attr[] from the owner (playerlook), set this to false if you want to set the images yourself by changing showimg.actor.head etc. polygon - object red - float rotation - float shape - string stretchx - float stretchy - float style - string text - string x - float y - float zoom - float