Creation/Dev/Script/Client/TShowImg: Difference between revisions
From Graal Bible
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imageindex - integer (read only) | imageindex - integer (read only) | ||
layer - integer | layer - integer | ||
mode - integer - the image drawing mode (0 - add, 1 - transparent, 2 - subtract) | mode - integer - the image drawing mode (0 - add, 1 - transparent, 2 - subtract, 3 - daynight) | ||
playerlook - boolean - if the animation should take it's head, body, sword, shield and attr[] from the owner (playerlook), set this to false if you want to set the images yourself by changing showimg.actor.head etc. | playerlook - boolean - if the animation should take it's head, body, sword, shield and attr[] from the owner (playerlook), set this to false if you want to set the images yourself by changing showimg.actor.head etc. | ||
polygon - object | polygon - object |
Revision as of 04:31, 8 June 2006
TShowImg (TLevelObject): alpha - float ani - string attachoffset - string attachtoowner - boolean blue - float code - string - the old representation as 'font@style@text' dimension - integer dir - integer emitter - object (read only) eulerrotation - string font - string green - float image - string imageindex - integer (read only) layer - integer mode - integer - the image drawing mode (0 - add, 1 - transparent, 2 - subtract, 3 - daynight) playerlook - boolean - if the animation should take it's head, body, sword, shield and attr[] from the owner (playerlook), set this to false if you want to set the images yourself by changing showimg.actor.head etc. polygon - object red - float rotation - float shape - string stretchx - float stretchy - float style - string text - string x - float y - float zoom - float