Creation/Dev/Releases/Client/6.036: Difference between revisions
From Graal Bible
(Created page with 'Category:Scripting ReferenceCategory:Graal Client ==Release date== November 4th 2012 for Windows and Mac, November 10th for Linux Note: various other platforms are now …') |
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==New features== | ==New features== | ||
=== GUI animations === | |||
=== Support of multiple GUI styles at once === | |||
=== New particle engine === | |||
Brings much higher speed | |||
=== No scanning of files at startup anymore === | |||
=== External scripted windows === | |||
=== Scripted Tools === | |||
Playerlist, PMs, options, profiles and RemoteControl | |||
=== Improved file download from web === | |||
Supports https, keep-alive connections, update of files, download of web files as game files | |||
=== Extended script engine documentation === | |||
Via start option -listscriptfunctions | |||
=== Smoother move() function === | |||
=== 360-degree projectiles === | |||
=== Text with gradient === | |||
==Bug fixes== | ==Bug fixes== | ||
* Various crashes related to the scripting engine and handling of objects being destroyed and then recreated | * Various crashes related to the scripting engine and handling of objects being destroyed and then recreated |
Revision as of 10:15, 19 November 2012
Release date
November 4th 2012 for Windows and Mac, November 10th for Linux
Note: various other platforms are now supported (iPhone, Bada, Android, Flash) but they don't follow this exact release cycle.
New features
GUI animations
Support of multiple GUI styles at once
New particle engine
Brings much higher speed
No scanning of files at startup anymore
External scripted windows
Scripted Tools
Playerlist, PMs, options, profiles and RemoteControl
Improved file download from web
Supports https, keep-alive connections, update of files, download of web files as game files
Extended script engine documentation
Via start option -listscriptfunctions
Smoother move() function
360-degree projectiles
Text with gradient
Bug fixes
- Various crashes related to the scripting engine and handling of objects being destroyed and then recreated