Creation/Dev/GScript/Mudlib: Difference between revisions
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== Object Property Values == | == Object Property Values == |
Revision as of 04:15, 15 April 2011
This page attempts to document the mudlib used on Graal Kingdoms.
Object Property Names
In-Game Property Name | Internal Property Name |
---|---|
magic | sp |
speed | exp |
regeneration | hp |
hp | hpbuff |
grace | gracebuff |
sp | spbuff |
Attuned | path_attuned |
Repelled | path_repelled |
Denied | path_denied |
Object Property Values
Buffs (Attuned/Repelled/Denied)
- Protectionl
- Fire
- Frost
- Electricity
- Missiles
- Self
- Summoning
- Abjuration
- Restoration
- Detonation
- Mind
- Creation
- Teleportation
- Information
- Transmutation
- Transferrence
- Turning
- Wounding
- Death
- Light
Add numbers together for mixed buffs. For example, "Fire, Frost" is 6.
Attacktypes
- physical
- magical
- fire
- electricity
- cold
- confusion
- acid
- drain
- weaponmagic
- ghosthit
- poison
- slow
- paralyze
- turn undead
- fear
- cancellation
- depletion
- death
- chaos
- counterspell
- god power
- holy power
- blinding
- n/a
- life stealing
Add numbers together for mixed attacktypes. For example, "physical, cold" is 17.
Material
Object materials are defined as an integer. The following list identifies each existing type with its integer:
- paper
- metal
- glass
- leather
- wood
- organics
- stone
- cloth
- adamant
- liquid
- soft metal
- bone
- ice
Add numbers together for mixed materials. For example, "paper glass" is 5.