Creation/Dev/Tile: Difference between revisions
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[[Category:Levels]] | |||
A '''tile''' is a square of colors, 16 pixels in height and width. [[Level|Levels]] are made up of 4096 tiles, making a 64x64 grid. | A '''tile''' is a square of colors, 16 pixels in height and width. [[Level|Levels]] are made up of 4096 tiles, making a 64x64 grid. | ||
The tile is also the standard unit of measure when dealing with objects within levels, although players and NPCs can have positions that don't align with the tile grid. | The tile is also the standard unit of measure when dealing with objects within levels, although players and NPCs can have positions that don't align with the tile grid. |
Latest revision as of 11:50, 16 February 2010
A tile is a square of colors, 16 pixels in height and width. Levels are made up of 4096 tiles, making a 64x64 grid.
The tile is also the standard unit of measure when dealing with objects within levels, although players and NPCs can have positions that don't align with the tile grid.