Creation/Dev/Releases/Client/1.4: Difference between revisions
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(New page: ==Release date== October 2000 for Windows ==1.4== new starting window It should be simpler now, when you select 2/3/4 player mode then you can choose the player to change by clicki...) |
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[[Category:Scripting Reference]] | |||
==Release date== | ==Release date== | ||
Revision as of 14:50, 13 September 2009
Release date
October 2000 for Windows
1.4
new starting window It should be simpler now, when you select 2/3/4 player mode then you can choose the player to change by clicking on the little head icon right to the character selection box; You can also set the nickname separately for each character in 2/3/4 player mode; The account name/password thing was moved to the server list
server list window When you select 'One Player (online)' as game mode then you will see a server list window that will load a server list from www.graalonline.com and display it in a list; When you click at an entry then it will show you some informations about that server (language, version, homepage etc.); On the lower part of the server list window you see the edit fields for account name and password; click on 'Connect' to connect to the selected server; When you play then you can always open the server list window again by pressing F8 (it will refresh the list automatically)
password are saved separately for each account name
new option 'don't save passwords' in the options window (F1->General Options)
new pk tag system: when having less than 40 alignment points (showap) then you can't increase your power; when you die then you will get 3 hearts back when ap<20, 5 hearts when ap<40 and full power when you die while ap>=40; when you kill someone then your power will decreased by (yourap/20+1)*(otherap/20); when ap<20 then your ap will increase every 30 seconds, when ap<40 then every 2 minutes, ..., when >=80 then every 30 minutes (no 90 ap limit anymore)
There is better pk recognition: When you kill someone with bomb/arrows/fire/bushes then it will count as player-killing too
New script stuff * New command: changeimgvis index,drawingheight; changes the drawing height of a showimg image; possible values for 'drawingheight': * 0: like drawunderplayer * 1: like the player * 2: like drawoverplayer (default) * 4: on screen (the img will be drawn like the status bar, it will be drawn on the image (x,y) position); so you can make your own status bar thing with this command * When doing showimg with an image index not in 0..199 then it will only be shown local * setimg/setimgpart can be used instead of setgif/setgifpart * The 'in' operator is enhanced. You can now do things like: 1,2 in {1,2,3,4,5} - will check if 1 AND 2 are in specified array x in |0,64| - is true when 0<=x<=64 x in <0,64> - is true when 0<x<64 You can also combine those things, e.g. x,y in <0,10| - is true when 0<x<=10 AND 0<y<=10 * putexplosion2 bombpower,radius,x,y; for producing jolt bomb explosions (set bombpower to 3) * New command: setbody bodyimg; This is a nice command: with this you can change the body of the player, e.g. setbody body2.png (body2.png is included in v1.4, its from Antago, body3.png is from Loriel) You can also use the #8 message code to change the body img (setplayerprop #8,body2.png or setcharprop #8,body2.png); * npcs[index].attr and compus[index].attr can be changed
better hacking protection
explosion radius is limited to 15 (hack protection)
script command setlevel2 works with floating point values for x/y
you can lay down shields again
Because many people had problems with the music thing there are some things chanegd/optimized: * dynamic loading of mediaplayer (so when you turn off music support then it will not load it) * winamp support -> option 'use winamp for music'
1.41
shooting arrows only takes half the time
there is an ap bar under the ASD thing
a rating system for fights in sparring rooms; to make a sparring room you must add an npc with the script 'sparringzone' (no end line characters!) to the level; then the server will see that it's a sparring level and will not change your ap/money and will rate your fighting skills depending on who you kill and who kill you; when you press R then you will see the current ratings over the heads of the players; it shows rating + rating deviation; the rating deviation tells you if the player is fighting often, only players < 80 rating deviation will be listed in the graalonline.com top50; so if you see someone with a rating of 2000 and a rating deviation with 330 that means he only had one fight or so, so you can't really trust that he is a good fighter when you are in a sparring room you will see a white 'sparring' on the ap bar
new option in F1->General options: fullscreen mode; you can switch to 800x600 and 1024x768; you can get the screen size in npc scripts by reading 'screenwidth','screenheight' (in case you want to align a showimg stats image on the right side of the screen)
by right-clicking with the mouse on a player you will open the profile of that player; the profile now shows more stuff like the account name and sword power
the server message of the day can now be HTML
graal PMs and the server MOTD can contain the new tag <graalmsg>Hallo #n!</graalmsg> (the text inside the graalmsg tag works like with the npc script command 'message'); it is good for making a message which looks more personal
new npc script command showstats, with this you can show/hide parts of the status bar / game showstats 1+2+4+8+16+32+64+128+256+512+1024; shows all showstats 0; hides all the argument is a bit-wise flag set 1 - ASD 2 - icons (for rupees, bombs, arrows) 4 - rupees count 8 - bombs count 16 - arrows count 32 - hearts 64 - alignment (ap) bar 128 - magicpoints (mp) bar 256 - minimap (you can only hide it, you can't show it when the player pressed Alt+3) 512 - inventory npcs 1024 - players
npc weapons can't be deleted when their name starts with a * (e.g. toweapons *Boomerang;)
there is a new very good designed baddy image: baddyninja.gif from Ulrich Galbraith (Zancrus) (its the one who made some of the graphics for v1.0 like the frogs, baddies)
there are some new tiles for hourse corners and inside house corners
fixed a bug with negative rupees when dropping rupees while being in the bank
in online mode the positions of showimgs are aligned the same way like the player position; that way its easier to use hideplayer+showimg because you can align it correctly to the shadow of the player (which can't be hidden)
in online mode when you do showimg+changeimgpart it also works for bigger images now
the playerlist is sorted again when your nickname is changed (it needs to be updated because the guild might have been changed)
red gloves will be displayed correctly again
the default keys will be set/displayed correctly; this was a problem in older versions because e.g. in France you have the A key on a different position on the keyboard; in France it uses now QSD as the default keys for lifting/ sword/weapon
when you start Graal for the first time then the game will try to detect the local language automatically; because some languagexxx.txt files needed to be renamed you might need to change your language manually if you have already played
'playersays' works correctly now, but keep in mind that its not supported anymore, better use strequals(#c,...)
fixed a little bug with head icon transparency in 32bit
showname / ap changing doesn't delete your chat text anymore
1.411
when right-clicking on yourself (online mode) then you will see your own profile + stats
you can not pause in sparring rooms anymore
when entering a sparring level then the restart position will be updated (so you restart in the sparring level when you die)
ad animations are stopped when not visible
forgot to mention: there are script variables screenwidth and screenheight (pixels) for the visible area which is 640x456 by default; those variables are read-only
hidden players (script command hideplayer) are now visible on the map again; we might re-enable a real hideplayer thing again but not as long as people can cheat with it
Alt+1 now saves as png too (like Alt+2)
when you press M in the editor then the generated map will be saved as png; if you want to use it as map for your playerworld or for the setmap command then you need to convert it to 8 bit colors before using it in the game