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There are several kinds of Government Owned Property and all of them have a different purpose and use. | There are several kinds of Government Owned Property and all of them have a different purpose and use. |
Latest revision as of 20:42, 11 September 2009
This article contains information about the playerworld Ardeo. This is a player lead project and has been developed individually within Graalonline. |
There are several kinds of Government Owned Property and all of them have a different purpose and use.
Mines
Mine controlled by the government has two directions: Commercial use and governmental use. Mines at different locations yield different resources. Commercial use allows players to rent a period of time or a part of the mine to work on with their own equipment. Produce and materials obtained by players will not be government property and can only be taxed to a certain percentage, to avoid player disgruntlement. Governmental use puts the mine in direct charge of the government. The mine will produce a certain amount of resources, dependent on the amount of money the government invests in hiring NPCs to do work. The Government can also hire players to work, but this is less reliable and more expensive.
Forests
Forests are sources of wood to supply armies with weaponry, like arrows, spearshafts, etcetera. Also used in the construction of houses and other buildings. Forests can be directed in three ways. The first way is commercial use. This allows players to reap the resources of the forest for a specific period of time or a specific part of the forest. The resources that the player procures is the player’s property and the government can only tax it to a certain degree, to avoid player disgruntlement. The second way is economic governmental use. The government hires an NPC crew to exploit the forests and gets a steady trickle of wood and game in the storages. The third, and most odd, way is ecologic governmental. The government turns the forest into a reserve for wildlife and nature to restore the ecology of the forest. It also makes nearby cities happier. This setting needs to be used every once in a while, depending on the intensity of the exploitation.
Farmland
Farmland can be rented out to farmers, or being under the direct control of a government official to produce food for the army. Farmland has two directions First is the commercial direction, where players can claim a small area of land and raise crops or tend to animals. The government can only tax the player’s gain to a certain degree. Second is the governmental direction. The government takes direct control of a farm to tend crops and keep the produce for state use. Farms like this will yield a steady trickle of crops every once in a while, and do provide good income for government.
Cities
Cities encompass towns, villages, metropolises, basically everything that is a group of houses and business in one place. The government has control over police patrols, city taxes, and expansion.
Islands
Islands can be claimed by the government to extract the resources, or to build a settlement on it. Islands can be used for any purpose that the government sees fit.
Holds
Holds are strategic key points in the nation’s military operations. These giant structures are often used as pvp objectives. There are four different grades of Holds.
- 1.Fortification.
Fortifications are the smallest of Holds and are often made of wood and constructed shabbily out of haste or temporary needs. Government can order the construction of these on short notice.
- 2. Fortress.
Fortresses are stronger than fortifications and are often used to hold smaller areas for extended amounts of time. These fortresses are often made of stone mixed with wood, and aren’t as shabbily constructed as Fortifications but are still not able to resist longer or stronger sieges.
- 3. Keep.
A keep is a solid construction made of stone and stronger reinforcement materials. These keeps can hold themselves in longer sieges and tougher battles, and are often populated around the walls.
- 4. Castle.
Castles are massive constructions and often citadels of power to provide safety for huge areas. Castles are self-sufficient towns and often labeled cities.