Worlds/Zone/TutorialFR: Difference between revisions
Line 73: | Line 73: | ||
La touche ECHAP permet de sortir du jeu. | La touche ECHAP permet de sortir du jeu. | ||
==III) | ==III)Weapons== | ||
Weapons fo Zone : | |||
==='''''Explosives :'''''=== | ==='''''Explosives :'''''=== | ||
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Variance: 15 degrees | Variance: 15 degrees | ||
===''''' | ==='''''Melee weapons'''''=== | ||
==== | ====Combat Knife==== | ||
[[Image:combatknife.jpg]] | [[Image:combatknife.jpg]] | ||
Type : | Type: Melee | ||
Hands: 1 | |||
Ammo: 6-8 energy points | |||
Freezing: 0.5-0.6 secs | |||
Power: 13 hp | |||
Range: Short | |||
==== | ====Electron==== | ||
[[Image:elecronic.jpg]] | [[Image:elecronic.jpg]] | ||
Type : | Type: Melee | ||
Hands: 1 | |||
Ammo: 2 energy points | |||
Freezing: 0.4 secs | |||
Power: 20 hp | |||
Range: Short | |||
==== | ====Muramasa==== | ||
[[Image:katana.jpg]] | [[Image:katana.jpg]] | ||
Type : | Type: Melee | ||
Hands: 1 | |||
Ammo: 15 energy points | |||
Freezing: 0.5 secs | |||
Power: 20 hp | |||
Range: Middle | |||
==== | ====Plasma Sabre==== | ||
[[Image:sabre de plasma.jpg]] | [[Image:sabre de plasma.jpg]] | ||
Type : | Type: Melee | ||
Hands: 1 | |||
Ammo: 8-15 energy points | |||
Freezing: 0.7 secs | |||
Power: 24 hp | |||
Range: Middle | |||
==IV) | ==IV) Worlds== | ||
Il existe 5 mondes différents. | Il existe 5 mondes différents. | ||
Line 425: | Line 429: | ||
===1) Wild Cross=== | ===1) Wild Cross=== | ||
Wild cross | Wild cross is a capture the flag map. Teams will keep the ennemies flag and drop it to them HQ. | ||
[[Image:2map.jpg]] | [[Image:2map.jpg]] | ||
===2) Guild Wars=== | ===2) Guild Wars=== | ||
A more tactical map for Zone, as class selection depends a lot on what you do to overcome the enemy. This map is an elimination style map, meaning once you are dead you cannot return until the next round. There are new classes such as the engineer, which is the only class able to drive hover bikes and mechs. The map also utilizes the Dark and Light side classes from the previous map "Zone Wars". These classes are the same as before, but the darkside powers now have a grenade launcher. There are a special type of Scout and Medic on Gwars. The medic supports a blaster which can bounce foes about to knock them away and the Scout has the lavagun and dartgun. There are 2 teleports to the lava caves, where only melee weapons are only allowed. This makes things a lot more instense if there are only a few on your team left. Also, some nice particle effects are used in the caves. The Events Team can restrict the teams to special guild names, so that it is possible for guilds to compete against each other, or one guild can compete against the server. | |||
[[Image:3map.jpg]] | [[Image:3map.jpg]] | ||
===3) KOTH=== | ===3) KOTH=== | ||
A classic king-of-the-hill map, up to 4 teams can take part in the battle for the center of the map. If one team has more players standing in the middle than the currently leading team, then it will take over the map. The first team that is protecting the hill for four minutes wins the round. The losing teams will get some time bonus in the next round, for balancing team strength. The Events Team can restrict the teams to special guild names, so that it is possible for guilds to compete against each other. | |||
[[Image:4map.jpg]] | [[Image:4map.jpg]] | ||
===4) Iricia=== | ===4) Iricia=== | ||
Conquer all bases - take over the five bases and your team will win. The main base (Base1) is located at the northen region of the map, it is the base people mainly seek for domination as team members of whoever own the base are able to teleport there using their HQ. This is the most famous map since it allows quite long and challenging battles. | |||
[[Image:5map.jpg]] | [[Image:5map.jpg]] | ||
===5) sparring=== | ===5) sparring=== | ||
This is a newer map that was added to replace Alpha. The Spar Arena is composed of two sparring areas and a practice area. The sparring areas are set up so you and another player can enter and spar with each other. The practice area is an area where you and others can go in and battle the practice bot. |
Revision as of 06:59, 11 July 2007
Zone
I) introduction
Zone est un serveur futuriste de bataille. Les joueurs s’y affrontent par dizaine pour la capture d’une base ou la mort de l’adversaire. De multiples armes et de multiples classes se trouvent dans Zone.
II) les touches
Les touches utilisées sont les touches rouges.
Les touches de combat
Les flèches directionnelles (haut, bas, gauche et droite) sont utilisées pour se déplacer.
La touche A ( Q pour les clavier Qwerty ) permet d’afficher le menu.
Pour tirer, utiliser la touche S ou ESPACE pour activer l’arme. Pour tirer, appuyez sur la touche S ou ESPACE
La touche Q ( A pour les Qwerty ) a différentes utilisation :
- ramper pour ne pas se faire repérer par les ennemis.
- tirer un objet vers soi.
- Et dernière utilisation, porter un objet.
les touches de discussion
Dans le jeu, appuyer sur la touchepour parler avec vos alliés ou vos ennemis.
Puis, appuyez sur ENTRER pour envoyer le message.
La touche F7 permet d’afficher les messages personnels qui te sont envoyé.
les touches d'ecran
La touche R permet d’activer/désactiver le détecteur d’ennemis et d’amis..
La touche M permet d’activer/désactiver la mini-map.
La touche C permet d’activer/désactiver le mini schéma des morts.
La touche N permet d’afficher le nom des joueurs.
La touche ECHAP permet de sortir du jeu.
III)Weapons
Weapons fo Zone :
Explosives :
Proximity Mines
Type: Mine Hands: 1 Ammo: proxmines (in shop) Freezing: 0.85 secs Power: 32 hp Comments: Explodes if enemies come close to it, after 10 minutes it also hurts team members
grenades
Type: Grenade Hands: 1 Ammo: grenades (in shop) Freezing: 0.85 secs Power: 75 hp Range: Short, small explosion Speed: 12 tiles/sec Variance: 30 degrees Comments: Explodes on impact
Frag Grenades
File:Grenadefrag.jpg Type: Grenade Hands: 1 Ammo: fraggrenades (in shop) Freezing: 0.85 secs Power: 30 hp Range: Short, big explosion Speed: 12 tiles/sec Variance: 30 degrees Comments: Explodes on impact
Gas Grenades
Type: Grenade Hands: 1 Ammo: gasgrenades (in shop) Freezing: 0.85 secs Power: 5 hp, poison Range: Short Speed: 12 tiles/sec Variance: 30 degrees Comments: Poisons enemies, lasts 15 seconds, can be destroyed with grenades
heavy weapons
Mortar
Type: Missile Hands: 2 Ammo: 40mm grenades Freezing: 1 sec Power: 32 hp Range: Long, big explosion Speed: 6.5 tiles/sec Variance: 60 degrees Comments: Explodes on impact
Gravitron
Type: Gun Hands: 1 Ammo: 20 energy points Freezing: 0.85 secs Bullets: 7 Power: 4 hp Range: Middle Speed: 18 tiles/sec Variance: 60 degrees
Rocket Launcher
Type: Missile Hands: 2 Ammo: rockets (in shop) Freezing: 1.5 secs Power: 25 hp Range: Long Speed: 15 tiles/sec once accelerated Comments: Follows enemies, only works from bases on Iricia, explodes automatically after a few seconds
Ice Cannon
Type: Missile Hands: 1 Ammo: 30 energy points Freezing: 1.2 secs Range: Long Speed: 15 tiles/sec once accelerated Comments: Freezes enemies for 8 seconds
Guns and Machine-gun
AP Pirces
Type: Pistole Hands: 1 or dual Ammo: 45mm Ammoclip: 16 Freezing: 0.65 secs Bullets: 2/4 Power: 9 hp Range: Middle Speed: 12 tiles/sec Variance: 25 degrees
AP ripper.45
Type: Pistole Hands: 1 or dual Ammo: 45mm Ammoclip: 12 Freezing: 0.6 secs Bullets: 1/2 Power: 20 hp Range: Middle Speed: 12 tiles/sec Variance: 20 degrees
Crossbow
Type: Gun Hands: 1 Ammo: darts Freezing: 0.25 secs Bullets: 1 Power: 18 hp Range: Long Speed: 22.5 tiles/sec Variance: 12 degrees Comments: Poisons enemies
DH 18
Type: Pistole Hands: 1 or dual Ammo: 9/10 energy points Freezing: 0.6 secs Bullets: 2/4 Power: 12 hp Range: Middle Speed: 15.5 tiles/sec Variance: 20 degrees
G 18
Type: Pistole Hands: 1 or dual Ammo: 45mm Ammoclip: 10 16 Freezing: 0.15 secs Bullets: 1/2 Power: 8 hp Range: Short Speed: 15 tiles/sec Variance: 30 degrees
Enchenced puslar
File:Enchencedpuslar.jpg Type: Gun Hands: 2 Ammo: 8 energy points Freezing: 0.25 secs Bullets: 4 Power: 5 hp Range: Middle Speed: 18 tiles/sec Variance: 0
Er beamer
Type: Gun Hands: 2 Ammo: 5 energy points Freezing: 0.2 secs Bullets: 2 Power: 6 hp Range: Middle Speed: 18 tiles/sec Variance: 12 degrees
goonadier
Type: Gun Hands: 2 Ammo: slime Freezing: 0.45 secs Bullets: 1 Power: 10 hp Range: Short Speed: 8 tiles/sec Variance: 30 degrees Comments: produces slime on the ground which hurts and poisons enemies
KR 90
Type: Gun Hands: 2 Ammo: 24 mm Ammoclip: 24 Freezing: 0.45 secs Bullets: 3x1 Power: 10 hp Range: Middle Speed: 15 tiles/sec Variance: 25 degrees
KV 24
Type: Gun Hands: 2 Ammo: 24 mm Ammoclip: 20 Freezing: 0.2 secs Bullets: 1 Power: 14 hp Range: Middle Speed: 15 tiles/sec Variance: 25 degrees
LR pulsar
Type: Gun Hands: 2 Ammo: 5 energy points Freezing: 0.3 secs Bullets: 1 Power: 15 hp Range: Middle Speed: 18 tiles/sec Variance: 0
Shotgun
Type: Gun Hands: 2 Ammo: 12 mm Ammoclip: 2 Freezing: 0.65 secs Bullets: 7 Power: 9 hp Range: Middle Speed: 15 tiles/sec Variance: 25 degrees
SMG
Type: Gun Hands: 2 Ammo: 12 mm Ammoclip: 25 Freezing: 0.15 secs Bullets: 1 Power: 9 hp Range: Middle Speed: 15 tiles/sec Variance: 15 degrees
Melee weapons
Combat Knife
Type: Melee Hands: 1 Ammo: 6-8 energy points Freezing: 0.5-0.6 secs Power: 13 hp Range: Short
Electron
Type: Melee Hands: 1 Ammo: 2 energy points Freezing: 0.4 secs Power: 20 hp Range: Short
Muramasa
Type: Melee Hands: 1 Ammo: 15 energy points Freezing: 0.5 secs Power: 20 hp Range: Middle
Plasma Sabre
Type: Melee Hands: 1 Ammo: 8-15 energy points Freezing: 0.7 secs Power: 24 hp Range: Middle
IV) Worlds
Il existe 5 mondes différents.
1) Wild Cross
Wild cross is a capture the flag map. Teams will keep the ennemies flag and drop it to them HQ.
2) Guild Wars
A more tactical map for Zone, as class selection depends a lot on what you do to overcome the enemy. This map is an elimination style map, meaning once you are dead you cannot return until the next round. There are new classes such as the engineer, which is the only class able to drive hover bikes and mechs. The map also utilizes the Dark and Light side classes from the previous map "Zone Wars". These classes are the same as before, but the darkside powers now have a grenade launcher. There are a special type of Scout and Medic on Gwars. The medic supports a blaster which can bounce foes about to knock them away and the Scout has the lavagun and dartgun. There are 2 teleports to the lava caves, where only melee weapons are only allowed. This makes things a lot more instense if there are only a few on your team left. Also, some nice particle effects are used in the caves. The Events Team can restrict the teams to special guild names, so that it is possible for guilds to compete against each other, or one guild can compete against the server.
3) KOTH
A classic king-of-the-hill map, up to 4 teams can take part in the battle for the center of the map. If one team has more players standing in the middle than the currently leading team, then it will take over the map. The first team that is protecting the hill for four minutes wins the round. The losing teams will get some time bonus in the next round, for balancing team strength. The Events Team can restrict the teams to special guild names, so that it is possible for guilds to compete against each other.
4) Iricia
Conquer all bases - take over the five bases and your team will win. The main base (Base1) is located at the northen region of the map, it is the base people mainly seek for domination as team members of whoever own the base are able to teleport there using their HQ. This is the most famous map since it allows quite long and challenging battles.
5) sparring
This is a newer map that was added to replace Alpha. The Spar Arena is composed of two sparring areas and a practice area. The sparring areas are set up so you and another player can enter and spar with each other. The practice area is an area where you and others can go in and battle the practice bot.