Worlds/Zone: Difference between revisions

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==Maps==
==Maps==
Currently, there are 5 different maps on Zone. Each with their unique style of battle.
There are sevaral different maps on Zone. Each map has its own set of rules and unique style of game play.
 
===Iricia===
[[Image:zone_muramasa.jpg]]
 
Conquer all bases - take over the five bases and your team will win. The main base (Base1) is located at the northen region of the map, it is the base people mainly seek for domination as team members of whoever own the base are able to teleport there using their HQ. This is the most famous map since it allows quite long and challenging battles.


===Spar Arena===
===Spar Arena===
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===Guild Wars===
===Guild Wars===
[[Image:Bridge Spar.png|right]]
[[Image:Bridge Spar.png|right]]
A more tactical map for Zone. As class selection depends a lot on what you do to overcome the enemy.
A more tactical map for Zone, as class selection depends a lot on what you do to overcome the enemy.
This map is an elimination style map, meaning once you are dead you cannot return until the next round. There are new classes such as the engineer, which is the only class able to drive hover bikes and mechs.
This map is an elimination style map, meaning once you are dead you cannot return until the next round. There are new classes such as the engineer, which is the only class able to drive hover bikes and mechs.
The map also utilizes the Dark and Light side classes from the previous map "Zone Wars". These classes are the same as before, but the darkside powers now have a grenade launcher.
The map also utilizes the Dark and Light side classes from the previous map "Zone Wars". These classes are the same as before, but the darkside powers now have a grenade launcher.
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There are 2 teleports to the lava caves, where only melee weapons are only allowed. This makes things a lot more instense if there are only a few on your team left. Also, some nice particle effects are used in the caves.
There are 2 teleports to the lava caves, where only melee weapons are only allowed. This makes things a lot more instense if there are only a few on your team left. Also, some nice particle effects are used in the caves.
The [[Events Team]] can restrict the teams to special guild names, so that it is possible for guilds to compete against each other, or one guild can compete against the server.
The [[Events Team]] can restrict the teams to special guild names, so that it is possible for guilds to compete against each other, or one guild can compete against the server.
Map was made by Stefan and Vulcan.
New weapon GFX made by Sayian.
New weapon Ganis made by Vulcan and Huwajux.
Map and weapon scripting done by Stefan.


===KOTH===
===KOTH===
A classic king-of-the-hill map, up to 4 teams can take part in the battle for the center of the map. If one team has more players standing in the middle than the currently leading team, then it will take over the map. The first team that is protecting the hill for four minutes wins the round. The losing teams will get some time bonus in the next round, for balancing team strength. The [[Events Team]] can restrict the teams to special guild names, so that it is possible for guilds to compete against each other.
A classic king-of-the-hill map, up to 4 teams can take part in the battle for the center of the map. If one team has more players standing in the middle than the currently leading team, then it will take over the map. The first team that is protecting the hill for four minutes wins the round. The losing teams will get some time bonus in the next round, for balancing team strength. The [[Events Team]] can restrict the teams to special guild names, so that it is possible for guilds to compete against each other.
===Iricia===
Conquer all bases - take over the five bases and your team will win. The main base (Base1) is located at the northen region of the map, it is the base people mainly seek for domination as team members of whoever own the base are able to teleport there using their HQ. This is the most famous map since it allows quite long and challenging battles.


== Links==
== Links==

Revision as of 08:06, 16 May 2007

Zone is a futuristic 2D battle server. You can choose a team and a class and directly enter the battlefield. Each planet offers a different style of game play. The goal is to beat the enemy by conquering their bases or by finding all flags and bringing them back to your base. You can use one of the numerous futuristic weapons such as laser guns and plasma sabre, or use the wide collection of pistoles, riffles and grenades to overthrow your enemy.

Zone gravitron.jpg

For information about Zone staff and events check out the Zone Community page.


Maps

There are sevaral different maps on Zone. Each map has its own set of rules and unique style of game play.

Iricia

Zone muramasa.jpg

Conquer all bases - take over the five bases and your team will win. The main base (Base1) is located at the northen region of the map, it is the base people mainly seek for domination as team members of whoever own the base are able to teleport there using their HQ. This is the most famous map since it allows quite long and challenging battles.

Spar Arena

This is a newer map that was added to replace Alpha. The Spar Arena is composed of two sparring areas and a practice area. The sparring areas are set up so you and another player can enter and spar with each other. The practice area is an area where you and others can go in and battle the practice bot.

Wild Cross

A deathmatch map - the last survivor wins. There is a time limit, the game ends drawn when the time runs out and there is still more than one player alive.

Members of the Events Team can change the rules, like specifying which weapons are allowed. On this map most events for event items are held.

Guild Wars

Bridge Spar.png

A more tactical map for Zone, as class selection depends a lot on what you do to overcome the enemy. This map is an elimination style map, meaning once you are dead you cannot return until the next round. There are new classes such as the engineer, which is the only class able to drive hover bikes and mechs. The map also utilizes the Dark and Light side classes from the previous map "Zone Wars". These classes are the same as before, but the darkside powers now have a grenade launcher. There are a special type of Scout and Medic on Gwars. The medic supports a blaster which can bounce foes about to knock them away and the Scout has the lavagun and dartgun. There are 2 teleports to the lava caves, where only melee weapons are only allowed. This makes things a lot more instense if there are only a few on your team left. Also, some nice particle effects are used in the caves. The Events Team can restrict the teams to special guild names, so that it is possible for guilds to compete against each other, or one guild can compete against the server.

KOTH

A classic king-of-the-hill map, up to 4 teams can take part in the battle for the center of the map. If one team has more players standing in the middle than the currently leading team, then it will take over the map. The first team that is protecting the hill for four minutes wins the round. The losing teams will get some time bonus in the next round, for balancing team strength. The Events Team can restrict the teams to special guild names, so that it is possible for guilds to compete against each other.

Links

Weapon Guide

Zone KnowledgeBase - FAQs, How-To, Troubleshooting