Creation/Dev/NPC: Difference between revisions

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The acronym '''NPC''' expands to Non-Player-Characters; traditionally beings controlled by the game system and not players.
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In [[Graal]], this term has a much broader meaning and applies not only to human characters or monsters, but also to example decoration and weapons; basically anything that is scripted in [[GScript]].


There are mainly three kinds of NPCs, [[NPC Weapon]]s which are held in the player's inventory, [[local NPC]]s that belong to a level and [[Database NPC]]s that appear like [[local NPC]]s but are treated specially.
"I will return to graal" .... "none can stop me"<br>
 
-Kim Jong IL
[[NPC scripting]] is a key element of creating your own [[Playerworld]].
"No server is safe!"

Revision as of 17:59, 27 June 2004

http://www.liberalartsmafia.com/graphics/got_nukes.jpg

"I will return to graal" .... "none can stop me"
-Kim Jong IL "No server is safe!"