Player attributes: Difference between revisions

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'''IMPORANT MESSAGE TO UNIXMAD AND GRAALONLINE:'''
The properties of any given player. The client is usually afforded the ability to change the visual aspects of their player, whilst more important modifications - money, health and so on - can only be set from the [[RC]] or by using scripts designed to do so.


Aslong as the Playerworld Administration Team and the Global Scripting Team is still around, we will continue to attack Graal. After reading several threads about the two it seems the players agree with us on how they both are not needed and only cause problems for playerworlds. So aslong as those two global staff groups remain and the people in them, Graal will face an endless war that will harm itself.
The full list of attributes editable by the RC is listed below.


We have put both of those in our demands for unixmad that we upload everytime we attack a server. JellyFish has also told unixmad that he will only leave graal if he gets rid of those 2 groups.
'''Player look''': head, body, animation, skin colour, coat colour, sleeve colour, shoe colour and belt colour. ''These can usually be changed by the client using simple chat commands: see [[appearance commands]].''


- The Anti-Unixmad.com Team
'''Player properties''': Level, x co-ordinate, y co-ordinate, [[hearts]], [[fullhearts]], [[AP]], [[MP]], [[gralats]], glove power, bomb count, arrow count, sword power, sword image, shield power, shield image, gender, weapon status, spin attack status, opened chests, weapons, and script flags.


www.anti-unixmad.com
 
Scripting items designed for editting player attributes include:<br />
(''OBJ'': GScript1 -> GScript2)<br />
''sword'': #1 -> player.swordimg<br />
''shield'': #2 -> player.shieldimg<br />
''head'': #3 -> player.headimg<br />
''Body'': #8 -> player.bodyimg<br />
''Skin'': #C0 -> player.colors[0]<br />
''Shoes'': #C1 -> player.colors[1]<br />
''Sleeves'': #C2 -> player.colors[2]<br />
''Coat'': #C3 -> player.colors[3]<br />
''Belt'': #C4 -> player.colors[4]

Revision as of 17:00, 23 December 2004

The properties of any given player. The client is usually afforded the ability to change the visual aspects of their player, whilst more important modifications - money, health and so on - can only be set from the RC or by using scripts designed to do so.

The full list of attributes editable by the RC is listed below.

Player look: head, body, animation, skin colour, coat colour, sleeve colour, shoe colour and belt colour. These can usually be changed by the client using simple chat commands: see appearance commands.

Player properties: Level, x co-ordinate, y co-ordinate, hearts, fullhearts, AP, MP, gralats, glove power, bomb count, arrow count, sword power, sword image, shield power, shield image, gender, weapon status, spin attack status, opened chests, weapons, and script flags.


Scripting items designed for editting player attributes include:
(OBJ: GScript1 -> GScript2)
sword: #1 -> player.swordimg
shield: #2 -> player.shieldimg
head: #3 -> player.headimg
Body: #8 -> player.bodyimg
Skin: #C0 -> player.colors[0]
Shoes: #C1 -> player.colors[1]
Sleeves: #C2 -> player.colors[2]
Coat: #C3 -> player.colors[3]
Belt: #C4 -> player.colors[4]