Creation/Dev/NPC: Difference between revisions

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'''IMPORANT MESSAGE TO UNIXMAD AND GRAALONLINE:'''
The acronym '''NPC''' expands to Non-Player-Characters; traditionally beings controlled by the game system and not players.
In [[Graal]], this term has a much broader meaning and applies not only to human characters or monsters, but also to example decoration and weapons; basically anything that is scripted in [[GScript]].


Aslong as the Playerworld Administration Team and the Global Scripting Team is still around, we will continue to attack Graal. After reading several threads about the two it seems the players agree with us on how they both are not needed and only cause problems for playerworlds. So aslong as those two global staff groups remain and the people in them, Graal will face an endless war that will harm itself.
There are mainly three kinds of NPCs, [[NPC weapon]]s which are held in the player's inventory, [[Local NPC]]s that belong to a level and [[Database NPC]]s that appear like [[Local NPC]]s but are treated specially.


We have put both of those in our demands for unixmad that we upload everytime we attack a server. JellyFish has also told unixmad that he will only leave graal if he gets rid of those 2 groups.
[[NPC scripting]] is a key element of creating your own [[Playerworld]].
 
- The Anti-Unixmad.com Team
 
www.anti-unixmad.com

Revision as of 17:00, 23 December 2004

The acronym NPC expands to Non-Player-Characters; traditionally beings controlled by the game system and not players. In Graal, this term has a much broader meaning and applies not only to human characters or monsters, but also to example decoration and weapons; basically anything that is scripted in GScript.

There are mainly three kinds of NPCs, NPC weapons which are held in the player's inventory, Local NPCs that belong to a level and Database NPCs that appear like Local NPCs but are treated specially.

NPC scripting is a key element of creating your own Playerworld.