Baddy: Difference between revisions

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A basic AI system hard-coded into the Graal client, the Baddy was primarily suited for use in the days prior to the [[NPCServer]]'s mass introduction. Some servers still utilise them, but they are slow and not as powerful as newer scripted enemies.
[playerworld]
Some less-reliable sources claim that they were originally implemented to help achieve Graal domination. But we don't believe them now, do we?
 
There are ten different types of baddy:
* Gray Soldier
** The easiest of all the baddies to despatch, this baddy does half a heart damage with every successful blow and can be defeated with two blows from a level one sword.
* Blue Soldier
** A slightly harder enemy, this baddy does half a heart damage on every attack and can be beaten with three blows from a level one sword.
* Red Soldier
** Identical to the gray and blue soldiers, but takes four hits to kill.
* Shooting Soldier
** The shooting soldier behaves identically to the blue soldier, but instead of having a sword, it uses a bow and arrow as a ranged weapon. Being hit with this arrow will remove half a heart.
* Swamp Soldier
** Identical to the gray soldier, but this baddy is immobile; it hides beneath the ground and pops up to fire arrows at the player. Again, each hit removes a half heart.
* Frog
** This baddy is immobile, and hides underground. It pops out from the ground and jumps into the air every so often; being hit by it removes one half heart. It can be despatched with a single sword blow.
* Spider
** This creature crawls around a level and fires balls at the player. They do half a heart of damage. One sword blow is sufficient to kill it.
* Golden Warrior
** The strongest of the human baddies, every hit from this baddy will remove a whole heart. It takes six hits with a level one sword to destroy.
* Lizardon
** This lizard-like foe can take twelve hits from a level one sword, and can inflict a half-heart of damage.
* Dragon
** This baddy fires a fireblast attack at the player; wherever this hits, an explosion will be placed, which does a half-heart of damage. Eight hits from a level one sword will defeat it.
 
The [[level editor]] can place baddies, and assign them certain phrases to say when the player is sighted, when the player is hurt, and when the baddy is hurt. From [[GScript]], a number of the baddy's properties can be used as variables.

Revision as of 17:07, 30 June 2007

[playerworld]