Creation/Dev/NPC: Difference between revisions
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Non-Player-Characters; controlled by the | The acronym '''NPC''' expands to Non-Player-Characters; traditionally beings controlled by the game system and not players. | ||
In [[Graal]], this term has a much broader meaning and applies not only to human characters or monsters, but also to example decoration and weapons; basically anything that is scripted in [[GScript]]. | |||
There are mainly three kinds of NPCs, [[NPC Weapon]]s which are held in the player's inventory, [[local NPC]]s that belong to a level and [[Database NPC]]s that appear like [[local NPC]]s but are treated specially. | |||
[[NPC scripting]] is a key element of creating your own [[Playerworld]]. |
Revision as of 13:34, 27 June 2004
The acronym NPC expands to Non-Player-Characters; traditionally beings controlled by the game system and not players. In Graal, this term has a much broader meaning and applies not only to human characters or monsters, but also to example decoration and weapons; basically anything that is scripted in GScript.
There are mainly three kinds of NPCs, NPC Weapons which are held in the player's inventory, local NPCs that belong to a level and Database NPCs that appear like local NPCs but are treated specially.
NPC scripting is a key element of creating your own Playerworld.