Worlds/Classic iPhone: Difference between revisions

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= External Links =
= External Links =
*[http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=343297938&mt=8 Classic iPhone - Apple App Store] (opens in iTunes)
*[http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=343297938&mt=8 Classic iPhone - Apple App Store]
* [http://forums.graalonline.com/forums/showthread.php?t=134257310 Graal Communication Center - Classic Graal for iPhone]
* [http://forums.graalonline.com/forums/showthread.php?t=134257310 Graal Communication Center - Classic Graal for iPhone]
* [http://forums.graalonline.com/forums/showthread.php?t=134258045 Graal Communication Center - Classic iPhone - Guilds!]
* [http://forums.graalonline.com/forums/showthread.php?t=134258045 Graal Communication Center - Classic iPhone - Guilds!]
* [http://forums.graalonline.com/forums/showthread.php?t=134258764 Graal Communication Center - Classic iPhone - Quest!]
* [http://forums.graalonline.com/forums/showthread.php?t=134258764 Graal Communication Center - Classic iPhone - Quest!]

Revision as of 16:27, 20 June 2011


Classic iPhone is a server specificity designed for compatibility with the iPhone, handling most of the scripts on the server-side to improve performance. Classic iPhone can be accessed via a special version of the Mac Graal client only available for the iPhone.

Technical Information

The Classic iPhone server, as well as all iPhone servers, run a specially modified Mac Graal client. The client runs off the same engine as normal Graal clients, and executes GS2 code on the client. This means that it is possible to develop content for both the iPhone client and the normal client at the same time, and using the same tools as for normal development, such as the level editor, Remote Control, and Graal Shop.

History

2009

EuroCenter had previously released many games for the Apple Appstore, including Adrenaline Pool, Ace Tennis, Battle Online, DinoSmash, Adrenaline Golf, and Cocoto Kart Online. However, there were no iPhone Graal applications. This would change in December, 2009, when Classic iPhone, the first ever GraalOnline server for iDevices, was released. Stefan would appoint Xor to be the manager of the server. Upon release, the playercount avereage around fifty; however, many players from PC Graal predicted that the player population for the iPhone server would continue to reach great heights to rival Graal PC's playercount. The server may had only been open for a short time, but with the playercount, the unique gameplay, and the easy to play in short bursts iPhone application, the server already showed signs of a soon-to-be fantastic server.

2010

When the year turned 2010, Classic iPhone was still extremely young. Throughout the year, the staff team would continue to surprise players with various updates of all kinds. Probably the most dynamic update in Classic iPhone was the release of guilds and houses. Players were soon able to purchase houses, complete with furniture that the players can place inside at will, as well create guilds. Soon after guilds were released, Guild Towers (and later Guild Spar) were released. Players would be able to fight for these towers to earn points for their guilds. As predicted, the playercount soon soared to numbers of 800-1000; cosequently, several new towns were released. Perhaps the most widely anticipated town was Snowtown. Once Snowtown released, players could take a trip through the mountains, passing through dark caves and various sized cliffsides, to arrive in the snowy town. (Many players were excited to see snow, for this was the first time to view snow since the previous Winter when the server first opened.) Other notable towns that were released were Balamb Island, Nexus Town, and Deadwood. With these new towns came interesting new transportation methods: the horse and drasine. Players were able to purchase a horse, chow on a few bushes, and race around the world about 5 times as fast as normal. The drasine allowed players to ride customizable railroad takes in their home. (New cities that included railroad tracks were also promised.) The first Graal iPhone event was also released: Capture the Flag. This event allowed you to play the fun game as well as earn a few extra gralats. There was even a leaders board for players to easily see who was the CTF champion. Meanwhile, developers decided to release an even bigger type of house: This new house, called a guild house, allowed for all players of a guild (or 25 players total) to fit inside the house at ease. Another group or major release in Classic iPhone, that year, were the various supplies of new ways to customize your player. At first, only hats were released; however, by the end of the year, the player would oftentimes log on to see new bodies and heads for sale. Aside from all the content, sometimes players found themselves a little bored with the server. To try and bring more excitement to the server, admins would host games like Hide 'N' Seek and Juggernaut for exclusive prizes. All these updates contributed to an even bigger increase in playercount. By the time 2010 came to a close, the playercount had reached numbers as high as 1800.

2011

2011 started out with many bug-fixes and many customization releases; however, there has yet to be very much solid content released. Regardless, players are still as active as ever on the server.

Screenshot Gallery

Classic iPhone 002.png Classic iPhone 015.png
Classic iPhone 026.png Classic iPhone 029.png
Classic iPhone 011.png Classic iPhone 016.png
Classic iPhone 019.png


Staff List

Management

Owner and Coder

Manager

Development Team

Scripters

Ganis

Levels

Graphics

Player Services

Uploaders

Graal Police

External Links