Creation/Dev/NPC weapon: Difference between revisions
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An NPC that is a weapon(WNPC). Weapons are carried with the player in an inventory, so the scripts are accessible and functioning no matter what level they are in. WNPC scripts are used for a variety of things -- weapons that are fired, control systems(movement, custom displays), and simply a visual representation of an inventory item. | An NPC that is a weapon(WNPC). Weapons are carried with the player in an inventory, so the scripts are accessible and functioning no matter what level they are in. WNPC scripts are used for a variety of things -- weapons that are fired, control systems(movement, custom displays), and simply a visual representation of an inventory item. | ||
=== Default Prefixes === | <nowiki>Insert non-formatted text here</nowiki><nowiki>Insert non-formatted text here</nowiki><nowiki>Insert non-formatted text here</nowiki>[[Link title]][[wizill]]=== Default Prefixes === | ||
{| border="0" cellpadding="2" width="40%" | {| border="0" cellpadding="2" width="40%" | ||
| '''Prefix''' | | '''Prefix''' |
Latest revision as of 10:15, 6 June 2010
An NPC that is a weapon(WNPC). Weapons are carried with the player in an inventory, so the scripts are accessible and functioning no matter what level they are in. WNPC scripts are used for a variety of things -- weapons that are fired, control systems(movement, custom displays), and simply a visual representation of an inventory item.
Insert non-formatted text hereInsert non-formatted text hereInsert non-formatted text hereLink titlewizill=== Default Prefixes ===
Prefix | Usage |
* | Disables the ability for the player to delete the weapon |
- | Hides the weapon in the inventory. |
xxx/ | Stores the weapon in an bag(name = xxx) in the inventory, for better organization. |
With custom weapon and inventory systems being more frequent, many have made their own prefixes and organization standards.