Graal: Difference between revisions

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DEAR SIR STEPHANE PORTA!
'''Graal'''[http://www.graalonline.com/] is the game with which we are all, for some reason or another, still involved. It started its existence as a relatively simple Java game - known then as 'Zelda Online' - on the website of French company Cyberjoueurs[http://www.cyberjoueurs.com]. Pressure from Nintendo forced its creators to branch away from the Zelda theme and become an original(ish) game. The name was changed to Graal (nobody seems to be able to agree on the origins of the name, or how it is properly pronounced) and the majority of sprites were replaced. Some time later, the game was converted to a standalone Delphi program, and Graal began its evolution into a professional, [[Pay to Play]] [[MMORPG]].


THIS BEING KIM JONG IL SUPER KOREAN HAXOR! I HAVE HAD ENOUGH OF TERRORISTS ACTS COMING
Perhaps Graal's greatest strength is its customisability. An intuitive [[Level Editor | editor]] allows even the most technically-inept players to build [[level]]s of their own, complete with custom graphics and interactive [[NPC]]s. The latter are developed using a simple - yet surprisingly powerful - language named [[GScript]].
FROM YOU NOW!!! YOU PHONE CALLED BOY UP TRYING TO HIT ON HIM AND YOU LIE TO HIS PARENTS
SAYING FBI WILL GET HIM!


THE FOLLOWING IS WHAT WILL HAPPEND!
The creative power afforded by these features means that groups of players can combine their skills to produce entire worlds for other [[Graalian]]s to explore. Indeed, [[GraalOnline]] offers hosting options that allow such groups to develop their [[Playerworld]]s online, making them (if they so wish) accessible to regular [[Graalian]]s.
-FIRST ALL SERVER ATTACKED AND PEOPLE WANT MONIES BACK!


you must make public apology on g2k1 forum board to guy you called and the anti-unixmad.com organisation says
In addition to these player-operated servers, [[GraalOnline]] also runs three official worlds: [[Graal Kingdoms]], [[Graal2001]] and [[Graal: The Adventure]]. Though they are usually considered conceptually distinct from [[Playerworld]]s, they are still largely developed and maintained by volunteer players.
you must FIRE ALL GLOBAL STAFFS OR YOU WILL GET ATTACKED LIKE A SAID BEFORE!


MY SUPA KOREAN GROUP IS GETTING READY BIG ARMY OF COMPUTER ATTACKERS AND WE WILL BE UNLEASHING
The Graal client was recently converted to [[Torque]] C++, granting superior speed and cross-platform compatibility. Builds of the [[Torque client|new version]] - dubbed Graal 3.0 - are now available for [[Windows]], [[Linux]] and [[Mac OS X|Mac]] operating systems. In addition, a whole new version is in development that promises to offer fully 3D graphics[http://www.graalonline.com/community/gallery.php?gallery=42] along with a rehauled scripting engine.
THEM ON THE GRAALONLINE SERVERS IF YOU FAIL!
YOU WILL NOT LIKE WHAT WILL HAPPEN TO YOU NOW!

Revision as of 11:25, 28 December 2004

Graal[1] is the game with which we are all, for some reason or another, still involved. It started its existence as a relatively simple Java game - known then as 'Zelda Online' - on the website of French company Cyberjoueurs[2]. Pressure from Nintendo forced its creators to branch away from the Zelda theme and become an original(ish) game. The name was changed to Graal (nobody seems to be able to agree on the origins of the name, or how it is properly pronounced) and the majority of sprites were replaced. Some time later, the game was converted to a standalone Delphi program, and Graal began its evolution into a professional, Pay to Play MMORPG.

Perhaps Graal's greatest strength is its customisability. An intuitive editor allows even the most technically-inept players to build levels of their own, complete with custom graphics and interactive NPCs. The latter are developed using a simple - yet surprisingly powerful - language named GScript.

The creative power afforded by these features means that groups of players can combine their skills to produce entire worlds for other Graalians to explore. Indeed, GraalOnline offers hosting options that allow such groups to develop their Playerworlds online, making them (if they so wish) accessible to regular Graalians.

In addition to these player-operated servers, GraalOnline also runs three official worlds: Graal Kingdoms, Graal2001 and Graal: The Adventure. Though they are usually considered conceptually distinct from Playerworlds, they are still largely developed and maintained by volunteer players.

The Graal client was recently converted to Torque C++, granting superior speed and cross-platform compatibility. Builds of the new version - dubbed Graal 3.0 - are now available for Windows, Linux and Mac operating systems. In addition, a whole new version is in development that promises to offer fully 3D graphics[3] along with a rehauled scripting engine.