Creation/Dev/NPC: Difference between revisions
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[[Category:Scripting Reference]] | |||
The acronym '''NPC''' expands to Non-Player-Characters; traditionally beings controlled by the game system and not players. | |||
In [[Graal]], this term has a much broader meaning and applies not only to human characters or monsters, but also to example decoration and weapons; basically anything that is scripted in [[Creation/Dev/GScript|GScript]]. | |||
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There are mainly three kinds of NPCs, [[Creation/Dev/NPC weapon|NPC weapon]]s which are held in the player's inventory, [[Creation/Dev/Local NPC|Local NPC]]s that belong to a level and [[Creation/Dev/Database NPC|Database NPC]]s that appear like [[Creation/Dev/Local NPC|Local NPC]]s but are treated specially. | |||
[[Creation/Dev/NPC scripting|NPC scripting]] is a key element of creating your own [[Playerworld]]. |
Latest revision as of 13:29, 13 September 2009
The acronym NPC expands to Non-Player-Characters; traditionally beings controlled by the game system and not players. In Graal, this term has a much broader meaning and applies not only to human characters or monsters, but also to example decoration and weapons; basically anything that is scripted in GScript.
There are mainly three kinds of NPCs, NPC weapons which are held in the player's inventory, Local NPCs that belong to a level and Database NPCs that appear like Local NPCs but are treated specially.
NPC scripting is a key element of creating your own Playerworld.