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'''http://www.antiunixmad.com/'''
[[Category:Worlds]][[Category:Classic]]
{{playerworld}}


'''[[Viper]]'s [[Graal]] Issues.'''
[[Image:Login_server_classic-new.png‎|left]]
[[Worlds/Classic|Classic]] is a server that focuses on its adventure aspects and player interaction rather than having tiresome grinding or large role play elements. As Graal's oldest world, it has a lot of prestige, reputation and history amongst players, while its levels and content have and will continue to be closely built to the original Zelda-esque style.


Hello everyone, as of late, many people have been attacking me on the issues and matters, trying to lie about things, bend the truth, and downright spin to make me and others of my cause look bad, in this text document i will discuss and lay to rest the issues that matter.
As a Classic-subscription-enabled server, [[Worlds/Classic|Classic]] is available to players with a Classic subscription despite its current Under Construction status, though Trial accounts will still have restrictions in-game.  


I have been involved [[Graal]] for over three years now, and i used to really like [[Graal]] and its admins alot, then slowly after about a year [[Graal]] and its admins went in a bad downward spiral, i still stuck with [[Graal]] in hopes [[Graal]] would pull itself out of this hole and [[Unixmad]] would go back to the right path, this however did not happen, instead [[Unixmad]] and even [[Stefan]] went fouler and lower than i could have imageined, First with fireing [[Pachuka]] and [[Fuitad]], two of the BEST [[Graal]] admins ever in my view for no other reason than disagreeing with his future plans, then if just fireing them was not bad enough, he threatend to sue them and kill they're families, this was so wrong and bad [[Fuitad]] even said he would punch [[Unixmad]] in the face for saying that if he met him in real life, but that was just the beginning of the downward spiral [[Unixmad]] foolishly invoked onto [[Graal]], he then blatantly STOLE a domain name [[Graal]].net from Owl Shimy which costed over 30$ US Dollars, and never gave it back to him and never paid him for the cost of the domain, he also threatend to sue Owl Shimy and kill his family although it was [[Unixmad]] which stole the domain from Owl Shimy, then around [[Graal]]1.3.1 he blocked off [[GServer]]s officially and threatend to sue anyone that ran the former [[GServer]]s, although they were released as "Freeware" and actually used to encourage people to use the [[GServer]]s, this was a blatant attempt to monopolise , threaten, and intemidate that players that actually helped [[Graal]] and supported him, he then made claims he copyrighted "[[Graal]]" and would contact so called "Lawres" about anyone that used the name "[[Graal]]" or had "[[Graal]] Files" on there websites, although [[Graal]] was distributed as "Freeware" or "Shareware" and had no official software copyrights related to it, and that the name "[[Graal]]" was actually the name of a holy sacred golden cup used in some religion, and in that he has commited blasphemy against whatever religion has the so called "Holy [[Graal]]", then later on [[Unixmad]] fired SuperNick, because of his country and his origion and called him an American Asian slut, this was the first sign of racism on the part of [[Unixmad]], towards [[Graal]]1.4.1 [[Unixmad]] was secretly unwrapping his sadistic plans, he then started claiming credit and claiming to own the copyrights to [[Graal]], although [[Unixmad]] has done nothing but host some stupid weak as servers, and yet [[Stefan]] Knorr has done all the real work for [[Graal]], and was the one to make ZeldaOnline , [[Graal]]Online in the first place and has written every bit of codeing for the [[Graal]] Client , [[GServer]], RC, ect, yet [[Unixmad]] the worthless pile of trash that he is steals all credit for [[Graal]], then in February 2001, [[Unixmad]] and Antago release [[Graal]]2001 and the start of the "Pay to Play" system, now i have no problem with the fact that it is pay to play, the issue is when you PAY for something you actually expect to get the worth while of your money in this product, but instead they got a shittily made level generated land that was 99% empty, the NPCs were and are laggy as hell, and there were no quests, and there is only two shitty things today for hearts that suck so much i refuse to even call them quests, and to add to that about 40% of everyone that paid and gave [[Unixmad]] there credit card number NEVER got the accounts they paid 27$ or more for, and those that did clearly got chumped out by a cheap peice of crap that aint worth paying for, it sucked so badly that most people played on [[Graal]] Classic still, even those that foolishly paid for pay to play accounts, and in an attempt to "FORCE" people to pay for a shitty product they do not want against they're will [[Unixmad]] hired "Tyhm" to deface and ruin [[Graal]]Classic in an attempt to make it buggier and less fun than even [[Graal]]2001, about this time i was disgusted with [[Unixmad]] and most of the other admins and decided to downright turn against [[Graal]] and for the most part stop playing the peice of crap in general. People starting getting angry, complaining, asking for help, and asking for refunds, of coarse [[Unixmad]] gave noone a cash refund, and simply deleted and banned "PAID ACCOUNTS" of those who complained, asked for help, or asked for a refund these are PAYING CUSTOMERS, they have the rights of basic service that they PAID for, [[Unixmad]] promises pay to play players a quality product and customer service, but instead gives them a grade F product and ripps off his customers and delete they're accounts that they PAID HIM money for, his excuse? Credit card fraud, when infact at least 90% of the people he bans for credit card fraud pay legitamately with there OWN credit cards or pay via paypal by check, and yet [[Unixmad]] has stolen and used others credit card numbers to buy things for himself on several occassions, he also claims he needs pay to play money to keep [[Graal]] alive and running, yet there has been evidence that he makes at least 90% profit out of the monies he gets, and that he uses illegal porn ad banners and illegal cookie style web tracking and giveing email adresses of the players and even phone numbers of every player to spam and telemarketting companies without there permission, he even keeps personal player info, includeing email, adress, and phone number on unsecure servers which have already been leaked out, such info about people should not be on a public webserver accessable to the internet in anyway, then after all that [[Unixmad]] starts banning african american people, asians, koreans, and or people with images of people of that race from the [[Graal]]2001 forums and [[Graal]] itself, yet again they are paying customers and this is another sickening act of racism on the part of [[Unixmad]] and [[Graal]]Online, and then even more disgusting is what [[Stefan]] posts on the [[Graal]]2001 forums, he makes several anti american, racist, pro terrorist, pro nazi, and pro taliban comments on that post and goes on and on several pages bashing americans, this post was offense, obcene, and disgusting to many people includeing myself . If all that does not make you sick to your stomache or dislike [[Unixmad]] yet, i am far from done, then [[Unixmad]] proceeds to illegally DDOS webservers of mafukie and make threats to him over the phone, and has phone assaulted me over 40 times a day between midnight and 5am, and has made threats to sue dozens of people, kill there families, and shut down innocent websites and servers, while hosting illegal stuff and doing illegal things himself with the use of his own wanadoo.fr servers, stuff which includes child porn, bestiality porn, DVD Piracy, DDOS Attacks, theft of copyrighted materials from gameing companies such as nintendo, Credit Card fraud, theft, spamming, phone harrassment, useage of illegal pirated corperate softwares, all this just to start the list of what [[Unixmad]]', [[Stefan]], and they're servers are doing 24/7 for nearly 4 years now , anyone that likes [[Unixmad]] or thinks he is a good person even after all this is clearly a fool, everything in this document is the truth and why i hate [[Unixmad]] so much, if you like [[Unixmad]] after all these sickening things he does, then you are no better than a KKK or Neo Nazi member and should go kill yourselfs, i do not tolerate facists, racists, or nazis, they are all bad people, and [[Unixmad]] is one of the worst of the worst, and no person with any morales could tolerate or support such a person like Stephane Portha or [[Stefan]] Knorr. The people that spin, lie and bend the truth in support of [[Unixmad]] will always exist, but i will always reveal the truth about [[Unixmad]], and EVERYTHING said in this document is true, despite what any assclowns try and say about this, and this supriseingly enough is only 1% of the bad things [[Unixmad]] has done, how some people even tolerate, none the less support such a bad person is beyond me... I fight against bad people like [[Unixmad]], why? Because unlike many others in this world i actually care about other people, and i will do everything in my power to stop [[Unixmad]] from hurting [[Graal]] or its innocent players, many say i want to destroy and kill [[Graal]], this is NOT true, i used to love [[Graal]], i only wish to stop [[Unixmad]]'s evil sadistic illegal actions and restore [[Graal]] to the great game it used to be when it was "for the players, by the players" , but if i have to destroy [[Graal]]Online in exchange to stop [[Unixmad]]'s tyranny, it will be regreteable, but sometimes some sacrifices have to be made for the greater good, lets just hope that [[Unixmad]] drops dead and that sacrifice never has to be made... I love [[Graal]] and lots of its players, and i wish to someday restore it to the grandness it once had, but bad people like [[Unixmad]] must be gotten rid of if that is to be achieved...
 
History
 
===The Early Years===
 
[[Worlds/Classic|Classic]] was the first server to emerge on Graal, and as a result, has since gathered a strong reputation amongst oldbies.
 
For a long time, under Tyhm's management, the server slowly evolved with interesting new ideas such as 'races', where players gained attributes of their chosen race; for example, the Zorbi race could trap other players inside bubbles in order to escape a battle, though, in the end these races were removed after players complained of 'unfairness' between them.
 
As time passed, a storyline and cut scenes were integrated into the server, and the overworld was molded to fit more cleanly together, eventually shaping the [[Worlds/Classic|Classic]] world into a series of islands. These changes were prompted by the influx of new players and the new ability to make mapped levels, which allowed players to see nearby levels as if they were part of one large area. To appease some of the older players who were unhappy with these changes, a quest was formed which took an early version of [[Worlds/Classic|Classic]] and was placed into a 'museum'.
 
===The Middle Ages===
 
By mid-2003, Classic was brimming with content, with some 7000 levels on the server. While this was great for the players, especially those with a tendency to explore, Tyhm and his development team were finding it increasingly difficult to convert everything for the soon-to-launch NPC-Server technology, which was required of all servers.
 
In March 2004, due to other commitments, Tyhm left the management of Classic, and after a brief period of anarchy, Stefan stepped in, appointing a new manager, Master Storm, on the 7th of April. Storm made it his primary focus to get the NPC-Server released, as it was by now some many years overdue. Due to various circumstances, especially the difficulty with converting everything, Storm decided to instead rebuild Classic from scratch, focusing on getting compatibility with the NPC-Server at a core level, and expanding the server with content later.
 
===Post NPC-Server Classic===
 
On January 6th, 2005, the NPC-Server launched for [[Worlds/Classic|Classic]]. This came somewhat early in the development of Storm's “New [[Worlds/Classic|Classic]]”, but was pretty much forced, since support for old-style [[Worlds/Classic|Classic]] GServer was being removed. It is fair to say that the server was rushed in order to meet this deadline, and that this has had large impact on quality. Not long after, GScript 2 was introduced, and this further delayed progress, as time had to be dedicated to meeting this new standard rather than to the creation of content.
 
Since the introduction of the NPC-Server, and up until the present day, [[Worlds/Classic|Classic]] has been using custom systems for things such as movement and hit detection. While these have been designed to closely emulate the built-in systems of Graal, by using custom movement, many interesting opportunities arise. The custom movement also allows more subtle tweaks, such as allowing for a greater range of player movement speeds, and the ability to make various bug fixes.
 
More controversial was the rewritten hit detection. It initially was written to calculate the hit detection entirely serverside, as opposed to the clientside, which many were accustomed to. This choice to use serverside hit detection greatly improved security but had been controversial with the players, most notably the sparring and PKing fraternity, as they had had to adjust to the much different lag behavior. Consequently, this has since been changed to custom clientside hit detection.
 
This era of the server saw a massive expansion of the overworld, but it was to little avail, as there wasn't a great deal of  progress made in terms of questing content which has historically provided the server with its identity. Unfortunately, the overworld was largely empty and provided little incentive for exploration. The custom systems, while a sound concept, suffered from a lack of organization and abstraction. As they grew in size from their initial rushed foundations, they had become difficult to work with, which slowed down the creation of new content.
 
In February 2009, Thor was promoted from his position of Development Administrator to co-manage the server with Master Storm due to his previous releases of questing content as well as reorganization of existing content. DarkCloud took direct control of Development in Thor's place, however, attempts to move forward with the server were, for various reasons, unsuccessful.
 
There remained a close-knit community from 2005 to 2009, these years largely occupied by interaction-based gameplay such as events, sparring, and guild activity. But gradually, as the older players left and fewer new players became interested in the server, by June 2009, the player count had dropped down to virtually nothing.
 
At this point, due to a very negative feeling surrounding the server, DarkCloud decided to step down from his position as Development Administrator, leaving the server management a major decision to be made as to which direction the server should take.
 
===Classic's Redevelopment===
 
Master Storm and Thor were both in agreement that the best route to take regarding the server would be to remove the existing content and repeat the process of remaking it from the ground up. However, this time the reconstruction would be carried out as a hidden server to focus on development and be fully prepared for maintaining a high player count in future, rather than get distracted by the politics that staff had previously been engulfed by, or by keeping existing players occupied.
 
Planning and preparations commenced and eventually the wipe was completed on the 31st July 2009. At this point, although the server was hidden, it was to remain publicly accessible for old or interested players to see the work in progress. While the new custom systems were being developed, the players were using the built-in Graal systems to give the development team the time to build the custom system with more care and organization. The new systems were implemented as early as October, which was considerably quicker than the previous systems had taken to make between 2005 and 2006. It was within this time that the decision was made for Master Storm to step down as the server's manager, leaving the responsibility lying solely in Thor's hands. However, Master Storm continued to help with the system and networking side of development.
 
While things such as quest resources, storyline planning and further system construction were being worked on, a new-and-improved spar arena for visitors to enjoy was released, and was soon followed by the construction of a “team events system” with the ambitious goal of handling, rapidly remaking, and improving all future team-based events such as Capture The Flag and Battlegrounds.
 
It wasn't until August 2010 that [[Worlds/Classic|Classic]] saw the release of its starter content, which had the purpose of acting like a tutorial to new players, but in a more enjoyable fashion and integrated into the storyline, as opposed to isolating them from the overworld and other players, as had been felt in previous versions of the server.
 
Since the focus of the server development was on continuing the quest content, by December 2010, Classic had seen the release of both a second set of quests, plus a dungeon in the form of an entirely remade Zol's Toilet.
As of July 2011, a second dungeon has been released in the form of the Tomb, which follows the quest releases of the Christian's Shop task, as well as the warp ring cave.
 
In addition to quest development, Classic has also seen the release of the Trading Card game, a form of end-game content. There is also on occasion the hosting of events such as Capture the Flag and Battlegrounds when there are enough willing and able participants visiting the server.
 
=Staff=
===Management ''(Manager)''===
 
[[User:ffcmike|Thor]] is the current Manager of [[Worlds/Classic|Classic]], and is in charge of directing each staff divisions, also well as overseeing the development of the server.
 
Can be contacted via:
* Forum PM: ffcmike
 
===Development===
 
Currently not fronted by a specific administrator, the development team is there for all aspects of development, from roles such as planning, graphics, GANIs, and tiling all the way to scripting. The more prominent members of the development  team throughout the current reconstruction of Classic include WhiteDragon, Racil, and Skyzer, but there have been many small contributions from a large list of people.  
 
===Graal Police ''(GP)''===
The Graal Police is the oldest, and in some ways most prestigious, of all the staff divisions. Led by [[User:StrykerTFFD|Stryker]], this division is in charge of ensuring that all players act in an orderly manner, and jailing those who offend. The GP are also out to detect those using hacks/trainers to gain an unfair advantage, deterring them as appropriate.
 
===Events Team ''(Game Coordinator)''===
The events team is intended to ensure that all players are well entertained through various events and tournaments and therefore will play an important role once the server goes live.
 
===Frequently Asked Questions ''(FAQ)''===
The FAQ team, led by Ranger, was created in order to help players progress through quests, and become familiar with Graal and Classic. Originally a task done by GPs, the FAQs are the people to turn to when you've forgotten a vital control, need help obtaining a given item, or simply, if you don't know what to do!
 
{{:Worlds}}

Latest revision as of 13:07, 27 July 2011


This article describes one of Graal's many playerworlds. If you have some information about this world's quests, staff, events or content, feel free to contribute to it by clicking the Edit link on the left side. Try to keep your edits as fair and unbiased as possible, though - the GraalBible is primarily for information, not for argument.


Login server classic-new.png

Classic is a server that focuses on its adventure aspects and player interaction rather than having tiresome grinding or large role play elements. As Graal's oldest world, it has a lot of prestige, reputation and history amongst players, while its levels and content have and will continue to be closely built to the original Zelda-esque style.

As a Classic-subscription-enabled server, Classic is available to players with a Classic subscription despite its current Under Construction status, though Trial accounts will still have restrictions in-game.


History

The Early Years

Classic was the first server to emerge on Graal, and as a result, has since gathered a strong reputation amongst oldbies.

For a long time, under Tyhm's management, the server slowly evolved with interesting new ideas such as 'races', where players gained attributes of their chosen race; for example, the Zorbi race could trap other players inside bubbles in order to escape a battle, though, in the end these races were removed after players complained of 'unfairness' between them.

As time passed, a storyline and cut scenes were integrated into the server, and the overworld was molded to fit more cleanly together, eventually shaping the Classic world into a series of islands. These changes were prompted by the influx of new players and the new ability to make mapped levels, which allowed players to see nearby levels as if they were part of one large area. To appease some of the older players who were unhappy with these changes, a quest was formed which took an early version of Classic and was placed into a 'museum'.

The Middle Ages

By mid-2003, Classic was brimming with content, with some 7000 levels on the server. While this was great for the players, especially those with a tendency to explore, Tyhm and his development team were finding it increasingly difficult to convert everything for the soon-to-launch NPC-Server technology, which was required of all servers.

In March 2004, due to other commitments, Tyhm left the management of Classic, and after a brief period of anarchy, Stefan stepped in, appointing a new manager, Master Storm, on the 7th of April. Storm made it his primary focus to get the NPC-Server released, as it was by now some many years overdue. Due to various circumstances, especially the difficulty with converting everything, Storm decided to instead rebuild Classic from scratch, focusing on getting compatibility with the NPC-Server at a core level, and expanding the server with content later.

Post NPC-Server Classic

On January 6th, 2005, the NPC-Server launched for Classic. This came somewhat early in the development of Storm's “New Classic”, but was pretty much forced, since support for old-style Classic GServer was being removed. It is fair to say that the server was rushed in order to meet this deadline, and that this has had large impact on quality. Not long after, GScript 2 was introduced, and this further delayed progress, as time had to be dedicated to meeting this new standard rather than to the creation of content.

Since the introduction of the NPC-Server, and up until the present day, Classic has been using custom systems for things such as movement and hit detection. While these have been designed to closely emulate the built-in systems of Graal, by using custom movement, many interesting opportunities arise. The custom movement also allows more subtle tweaks, such as allowing for a greater range of player movement speeds, and the ability to make various bug fixes.

More controversial was the rewritten hit detection. It initially was written to calculate the hit detection entirely serverside, as opposed to the clientside, which many were accustomed to. This choice to use serverside hit detection greatly improved security but had been controversial with the players, most notably the sparring and PKing fraternity, as they had had to adjust to the much different lag behavior. Consequently, this has since been changed to custom clientside hit detection.

This era of the server saw a massive expansion of the overworld, but it was to little avail, as there wasn't a great deal of progress made in terms of questing content which has historically provided the server with its identity. Unfortunately, the overworld was largely empty and provided little incentive for exploration. The custom systems, while a sound concept, suffered from a lack of organization and abstraction. As they grew in size from their initial rushed foundations, they had become difficult to work with, which slowed down the creation of new content.

In February 2009, Thor was promoted from his position of Development Administrator to co-manage the server with Master Storm due to his previous releases of questing content as well as reorganization of existing content. DarkCloud took direct control of Development in Thor's place, however, attempts to move forward with the server were, for various reasons, unsuccessful.

There remained a close-knit community from 2005 to 2009, these years largely occupied by interaction-based gameplay such as events, sparring, and guild activity. But gradually, as the older players left and fewer new players became interested in the server, by June 2009, the player count had dropped down to virtually nothing.

At this point, due to a very negative feeling surrounding the server, DarkCloud decided to step down from his position as Development Administrator, leaving the server management a major decision to be made as to which direction the server should take.

Classic's Redevelopment

Master Storm and Thor were both in agreement that the best route to take regarding the server would be to remove the existing content and repeat the process of remaking it from the ground up. However, this time the reconstruction would be carried out as a hidden server to focus on development and be fully prepared for maintaining a high player count in future, rather than get distracted by the politics that staff had previously been engulfed by, or by keeping existing players occupied.

Planning and preparations commenced and eventually the wipe was completed on the 31st July 2009. At this point, although the server was hidden, it was to remain publicly accessible for old or interested players to see the work in progress. While the new custom systems were being developed, the players were using the built-in Graal systems to give the development team the time to build the custom system with more care and organization. The new systems were implemented as early as October, which was considerably quicker than the previous systems had taken to make between 2005 and 2006. It was within this time that the decision was made for Master Storm to step down as the server's manager, leaving the responsibility lying solely in Thor's hands. However, Master Storm continued to help with the system and networking side of development.

While things such as quest resources, storyline planning and further system construction were being worked on, a new-and-improved spar arena for visitors to enjoy was released, and was soon followed by the construction of a “team events system” with the ambitious goal of handling, rapidly remaking, and improving all future team-based events such as Capture The Flag and Battlegrounds.

It wasn't until August 2010 that Classic saw the release of its starter content, which had the purpose of acting like a tutorial to new players, but in a more enjoyable fashion and integrated into the storyline, as opposed to isolating them from the overworld and other players, as had been felt in previous versions of the server.

Since the focus of the server development was on continuing the quest content, by December 2010, Classic had seen the release of both a second set of quests, plus a dungeon in the form of an entirely remade Zol's Toilet. As of July 2011, a second dungeon has been released in the form of the Tomb, which follows the quest releases of the Christian's Shop task, as well as the warp ring cave.

In addition to quest development, Classic has also seen the release of the Trading Card game, a form of end-game content. There is also on occasion the hosting of events such as Capture the Flag and Battlegrounds when there are enough willing and able participants visiting the server.

Staff

Management (Manager)

Thor is the current Manager of Classic, and is in charge of directing each staff divisions, also well as overseeing the development of the server.

Can be contacted via:

Development

Currently not fronted by a specific administrator, the development team is there for all aspects of development, from roles such as planning, graphics, GANIs, and tiling all the way to scripting. The more prominent members of the development team throughout the current reconstruction of Classic include WhiteDragon, Racil, and Skyzer, but there have been many small contributions from a large list of people.

Graal Police (GP)

The Graal Police is the oldest, and in some ways most prestigious, of all the staff divisions. Led by Stryker, this division is in charge of ensuring that all players act in an orderly manner, and jailing those who offend. The GP are also out to detect those using hacks/trainers to gain an unfair advantage, deterring them as appropriate.

Events Team (Game Coordinator)

The events team is intended to ensure that all players are well entertained through various events and tournaments and therefore will play an important role once the server goes live.

Frequently Asked Questions (FAQ)

The FAQ team, led by Ranger, was created in order to help players progress through quests, and become familiar with Graal and Classic. Originally a task done by GPs, the FAQs are the people to turn to when you've forgotten a vital control, need help obtaining a given item, or simply, if you don't know what to do!

The following is the list of all the current Graal Playerworlds. Click on any world to view information about it. Please be aware that all information may be edited by anyone and can be subject to some biased opinions.




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