Creation/Dev/Releases/Client/NewFeatures2003v3: Difference between revisions
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[[Category:Scripting Reference]] | |||
==3.031== | |||
Following bugs have been fixed: | Following bugs have been fixed: | ||
* when you relogin to a server then you don't see the other player twice | |||
* fixed the problem with empty lines on the playerlist | |||
* the history of the chat edit field doesn't remember empty lines anymore | |||
* images displayed by serverside npcs on gmaps are displayed now (showimgs) | |||
* script functions screenx and screeny are working now | |||
==3.03== | |||
Beside several major bug fixes this release also includes the new additions from | |||
Beside several major bug fixes this | |||
also includes the new additions from | |||
Graal v2.21: | Graal v2.21: | ||
* faster network code, less traffic & lag | |||
* tiles are updated when downloaded | |||
* the playerlist is sorted, most recent pm at the top | |||
* the playerlist is only half-transparent now, so you see the player names easier | |||
* scripts can directly trigger clientside weapons | |||
* ganis work on the stats layer, animations shown with showani are animated | |||
* resizing of the window works better | |||
* the weapon list displays weapons and folders correctly, a memory leak with displaying weapon folders have been fixed | |||
* added a transparency check for gifs: | |||
** the algorithm tries to fix the transparency of the image when the transparent index was set to the wrong palette entry (wrong index but same color) | |||
** this works for most cases, for fixing pngs use the updated gif2mng | |||
* fixed warping problems | |||
* problems with freezeplayer fixed, it's actually working now so that you can play servers like Graal2001 | |||
==3.01== | |||
This versions fixes many bugs: | This versions fixes many bugs: | ||
* when using the mill and well on Graal Kingdom the game doesn't crash anymore | |||
* ships are visible now, also the steering man is displayed correctly | |||
* when selecting another language in the starting window then the options window etc. have text now (english text instead of being empty) | |||
* you can connect to private servers by typing a part of the name of a private server in the box under the server list, then pressing <return> | |||
* pushing and pulling stones on classic servers work | |||
* when walking diagonal you don't see messed up tiles rectangles anymore | |||
* a bug with the textwidth() function has been fixed, a new function textheight(zoom, font, styles) has been added | |||
* server-side tiles-editing on gmaps is supported now: | |||
** the client displays the changed tiles when a server-side script changes tiles and does the command updateboard | |||
** saving of the tiles will be added soon | |||
* looped sounds are played correctly | |||
==3== | |||
v3 has several little improvements over the old Graal, | v3 has several little improvements over the old Graal, | ||
more will be added soon. Here a list of the | more will be added soon. Here a list of the | ||
new things: | new things: | ||
* polygons and texts can be transparent, so you can use the script commands showpoly and showtext together with changeimgcolors and changeimgmode | |||
* onwall2(x,y,width,height) to test a rectangular area for blocking things | |||
* more efficient speach support, it should work on Linux too when microphone support is installed | |||
* support for 24bit-pngs and jpegs | |||
Things that are not supported anymore: | Things that are not supported anymore: | ||
* setbackpal | |||
* playersays() | |||
Latest revision as of 00:09, 31 January 2010
3.031
Following bugs have been fixed:
- when you relogin to a server then you don't see the other player twice
- fixed the problem with empty lines on the playerlist
- the history of the chat edit field doesn't remember empty lines anymore
- images displayed by serverside npcs on gmaps are displayed now (showimgs)
- script functions screenx and screeny are working now
3.03
Beside several major bug fixes this release also includes the new additions from Graal v2.21:
- faster network code, less traffic & lag
- tiles are updated when downloaded
- the playerlist is sorted, most recent pm at the top
- the playerlist is only half-transparent now, so you see the player names easier
- scripts can directly trigger clientside weapons
- ganis work on the stats layer, animations shown with showani are animated
- resizing of the window works better
- the weapon list displays weapons and folders correctly, a memory leak with displaying weapon folders have been fixed
- added a transparency check for gifs:
- the algorithm tries to fix the transparency of the image when the transparent index was set to the wrong palette entry (wrong index but same color)
- this works for most cases, for fixing pngs use the updated gif2mng
- fixed warping problems
- problems with freezeplayer fixed, it's actually working now so that you can play servers like Graal2001
3.01
This versions fixes many bugs:
- when using the mill and well on Graal Kingdom the game doesn't crash anymore
- ships are visible now, also the steering man is displayed correctly
- when selecting another language in the starting window then the options window etc. have text now (english text instead of being empty)
- you can connect to private servers by typing a part of the name of a private server in the box under the server list, then pressing <return>
- pushing and pulling stones on classic servers work
- when walking diagonal you don't see messed up tiles rectangles anymore
- a bug with the textwidth() function has been fixed, a new function textheight(zoom, font, styles) has been added
- server-side tiles-editing on gmaps is supported now:
- the client displays the changed tiles when a server-side script changes tiles and does the command updateboard
- saving of the tiles will be added soon
- looped sounds are played correctly
3
v3 has several little improvements over the old Graal, more will be added soon. Here a list of the new things:
- polygons and texts can be transparent, so you can use the script commands showpoly and showtext together with changeimgcolors and changeimgmode
- onwall2(x,y,width,height) to test a rectangular area for blocking things
- more efficient speach support, it should work on Linux too when microphone support is installed
- support for 24bit-pngs and jpegs
Things that are not supported anymore:
- setbackpal
- playersays()