Creation/Dev/Releases/Client/4.11: Difference between revisions
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[[Category:Scripting Reference]][[Category:Graal Client]] | |||
==Release date== | ==Release date== | ||
September 15th 2006 for Windows and Linux | September 15th 2006 for Windows and Linux | ||
September 18th 2006 for Mac | |||
==Comments== | |||
[[http://forums.graalonline.com/forums/showthread.php?t=68752 Graal Forums]] | |||
==New Features== | ==New Features== | ||
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*** define ''clientwidth'' and ''clientheight'' (or ''clientextent'') to say which area should be stretched to the actual size | *** define ''clientwidth'' and ''clientheight'' (or ''clientextent'') to say which area should be stretched to the actual size | ||
*** use ''globalToLocalCoord()'' and ''localToGlobalCoord()'' to translate between real mouse positions and scaled positions inside the control | *** use ''globalToLocalCoord()'' and ''localToGlobalCoord()'' to translate between real mouse positions and scaled positions inside the control | ||
* Graphics | * Graphics | ||
** Support for 2-bit pngs | ** Support for 2-bit pngs | ||
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*** body sprites are rotated and stretched as well | *** body sprites are rotated and stretched as well | ||
*** in old scripting engine you can modify the rotation and zoom via playerX and players[i].X (playerrotation, playerzoom, players[i].rotation etc. for players, players[-1].rotation for the current npc) | *** in old scripting engine you can modify the rotation and zoom via playerX and players[i].X (playerrotation, playerzoom, players[i].rotation etc. for players, players[-1].rotation for the current npc) | ||
*** the rotation angle and zoom factor is not sent to the other clients and is not accessible on serverside, you need to handle that by script | *** the rotation angle and zoom factor is not sent to the other clients and is not accessible on serverside, you need to handle that by script (note: this can be added though if required and requested) | ||
** Rotations/stretch operations can be be stacked now (e.g. zoomed graphics inside zoomed ganis inside a [[Creation/Dev/Script/Client/GuiStretchCtrl|GuiStretchCtrl]]) | |||
* Scripting | |||
** new variables ''mousebuttonsglobal'', ''leftmousebuttonglobal'', ''middlemousebuttonglobal'', ''rightmousebuttonglobal'' to detect mouse behaviour even if the mouse is caught in a GUI control | |||
==Bug Fixes== | ==Bug Fixes== | ||
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* GUI | * GUI | ||
** [[Creation/Dev/Script/Client/TDrawingPanel|TDrawingPanel]] / [[Creation/Dev/Script/Client/GuiDrawingPanel|GuiDrawingPanel]]: Drawing "TILES" has been fixed | ** [[Creation/Dev/Script/Client/TDrawingPanel|TDrawingPanel]] / [[Creation/Dev/Script/Client/GuiDrawingPanel|GuiDrawingPanel]]: Drawing "TILES" has been fixed | ||
*Graphics | |||
** Modified the text drawing to reduce the text-flickering problem |
Latest revision as of 20:04, 17 February 2010
Release date
September 15th 2006 for Windows and Linux
September 18th 2006 for Mac
Comments
New Features
- GUI
- GuiControl: New events onStartDrag and onStopDrag when a control has been dragged with the mouse (canmove=true)
- GuiControl: New function startDrag() to let the user move a control (only works when the mouse button is pressed)
- GuiStretchCtrl: new GUI control which stretches the content to the current size
- define clientwidth and clientheight (or clientextent) to say which area should be stretched to the actual size
- use globalToLocalCoord() and localToGlobalCoord() to translate between real mouse positions and scaled positions inside the control
- Graphics
- Support for 2-bit pngs
- TShowImg / GuiShowImgCtrl: support for shadow
- new variables textshadow, shadowoffset and shadowcolor
- set textshadow = true to enable the shadow (defaults to nickname shadows)
- modify shadowoffset or shadowcolor to set a custom shadow look
- shadowoffset is by default {1,1}
- shadowcolor is by default {0,0,0} (black)
- TGaniObject: Objects using ganis can be rotated and stretched now
- new variables rotation, stretchx, stretchy and zoom
- works for players and npcs
- ganis are also rotated and stretched when being shown using showimgs
- body sprites are rotated and stretched as well
- in old scripting engine you can modify the rotation and zoom via playerX and players[i].X (playerrotation, playerzoom, players[i].rotation etc. for players, players[-1].rotation for the current npc)
- the rotation angle and zoom factor is not sent to the other clients and is not accessible on serverside, you need to handle that by script (note: this can be added though if required and requested)
- Rotations/stretch operations can be be stacked now (e.g. zoomed graphics inside zoomed ganis inside a GuiStretchCtrl)
- Scripting
- new variables mousebuttonsglobal, leftmousebuttonglobal, middlemousebuttonglobal, rightmousebuttonglobal to detect mouse behaviour even if the mouse is caught in a GUI control
Bug Fixes
- GUI
- TDrawingPanel / GuiDrawingPanel: Drawing "TILES" has been fixed
- Graphics
- Modified the text drawing to reduce the text-flickering problem