Creation/Dev/Script/Client/ShapeBase: Difference between revisions

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[[Category:Scripting Reference]]
<pre>
<pre>
         ShapeBase (GameBase):
         ShapeBase (GameBase):

Latest revision as of 10:18, 16 February 2010

        ShapeBase (GameBase):
          chat - string
          datablock - object
          shapenamecolor - string
          applydamage(float)
          applyimpulse(str, str) - returns boolean
          applyrepair(float)
          cancloak() - returns string
          detachallprojectiles()
          detachprojectiles(int)
          getairepairpoint() - returns string
          getcamerafov() - returns float
          getcontrollingclient() - returns object
          getcontrollingobject() - returns object
          getdamageflash() - returns float
          getdamagelevel() - returns float
          getdamagepercent() - returns float
          getdamagestate() - returns string
          getenergylevel() - returns float
          getenergypercent() - returns float
          geteyepoint() - returns string
          geteyetransform() - returns string
          geteyevector() - returns string
          getimageammo(int) - returns boolean
          getimageloaded(int) - returns boolean
          getimageskintag(int) - returns integer
          getimagestate(int) - returns string
          getimagetrigger(int) - returns boolean
          getmountedimage(int) - returns object
          getmountedobject(int) - returns object
          getmountedobjectcount() - returns integer
          getmountedobjectnode(int) - returns integer
          getmountnodeobject(int) - returns object
          getmountslot(str) - returns integer
          getmounttransform(int) - returns string
          getmuzzlepoint(int) - returns string
          getmuzzlevector(int) - returns string
          getobjectmount() - returns object
          getpendingimage(int) - returns object
          getrechargerate() - returns float
          getrepairrate() - returns float
          getshapename() - returns string
          getskinname() - returns string
          getslottransform(int) - returns string
          getthread(int) - returns string
          getthreadposition(int) - returns float
          getvelocity() - returns string
          getwhiteout() - returns float
          hide()
          iscloaked() - returns boolean
          isdestroyed() - returns boolean
          isdisabled() - returns boolean
          isenabled() - returns boolean
          ishidden() - returns boolean
          isimagefiring(int) - returns boolean
          isimagemounted(str) - returns boolean
          islookfrozen() - returns boolean
          ismounted() - returns boolean
          mountimage(str, int) - returns boolean
          mountobject(obj, int) - returns boolean
          pausethread(int) - returns boolean
          playaudio(int, obj) - returns boolean
          playthread(int, str) - returns boolean
          playthreadext(int, str, float, float, float, bool) - returns boolean
          registermelee(str, str, obj, int, str, str) - returns boolean
          setcamerafov(float)
          setcloaked(bool)
          setdamageflash(float)
          setdamagelevel(float)
          setdamagestate(str) - returns boolean
          setdamagevector(str)
          setenergylevel(float)
          sethidden(bool)
          setimageammo(int, bool) - returns boolean
          setimageloaded(int, bool) - returns boolean
          setimagetrigger(int, bool) - returns boolean
          setinvinciblemode(float, float)
          setrechargerate(float)
          setrepairrate(float)
          setshapename(str)
          setskinname(str)
          setthreaddir(int, bool) - returns boolean
          setvelocity(str) - returns boolean
          setwhiteout(float)
          show()
          startfade(float, float, bool)
          stopaudio(int) - returns boolean
          stopthread(int) - returns boolean
          unmount()
          unmountimage(int) - returns boolean
          unmountobject(obj) - returns boolean
          unregistermelee(int) - returns boolean