Worlds/Ordinance: Difference between revisions
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[[Category:Worlds]][[Category:Ordinance]] | |||
A up and coming player world! | A up and coming player world! | ||
Revolutionary control scheme and game design. | Revolutionary control scheme and game design.<br> | ||
There is -no grinding-. There is -no cheap kills-. <br> In other words, you start the game with a weapon, that while not great, is a weapon. and weapons can kill. Earn cash by defeating opponets, and you can buy new weapons. You can also loot some weapons from killed players.<br>The "I'll run away and unload my weapon in your direction - making you run into the bullets" strategy will NOT work thanks to the way the game is designed / programmed.<br> | |||
Beginning work. xeno out. | |||
Status: design<br> | |||
Soon: beginning programming | |||
<br> | |||
--team information-- | |||
team:<br> | |||
xeno [ordinance] [game design / programmer]<br> | |||
cybermaster [ordinance] [level design / game design]<br> | |||
led by xeno: [email protected] |
Latest revision as of 21:32, 9 September 2009
A up and coming player world!
Revolutionary control scheme and game design.
There is -no grinding-. There is -no cheap kills-.
In other words, you start the game with a weapon, that while not great, is a weapon. and weapons can kill. Earn cash by defeating opponets, and you can buy new weapons. You can also loot some weapons from killed players.
The "I'll run away and unload my weapon in your direction - making you run into the bullets" strategy will NOT work thanks to the way the game is designed / programmed.
Beginning work. xeno out.
Status: design
Soon: beginning programming
--team information--
team:
xeno [ordinance] [game design / programmer]
cybermaster [ordinance] [level design / game design]
led by xeno: [email protected]