Creation/Dev/Mudlib: Difference between revisions

From Graal Bible
No edit summary
(link to GK mudlib page)
 
(15 intermediate revisions by 11 users not shown)
Line 1: Line 1:
'''IMPORANT MESSAGE TO UNIXMAD AND GRAALONLINE:'''
[[Category:Graal Kingdoms Development]][[Category:Scripting Reference]]
The '''Mudlib''' provides [[Worlds/Graal Kingdoms|Graal Kingdoms]] - and, by extension, [[Worlds/Kingdoms Debug|Kingdoms Debug]] - with its extra '''M'''ulti-'''U'''ser '''D'''ungeon options.


Aslong as the Playerworld Administration Team and the Global Scripting Team is still around, we will continue to attack Graal. After reading several threads about the two it seems the players agree with us on how they both are not needed and only cause problems for playerworlds. So aslong as those two global staff groups remain and the people in them, Graal will face an endless war that will harm itself.
This library also extends [[Creation/Dev/GScript|GScript]] with a few extra commands that allow it to access and modify MUD accounts.


We have put both of those in our demands for unixmad that we upload everytime we attack a server. JellyFish has also told unixmad that he will only leave graal if he gets rid of those 2 groups.
The [[Worlds/Graal Kingdoms|Graal Kingdoms]] mudlib is derived from [http://crossfire.real-time.com/ Crossfire].


- The Anti-Unixmad.com Team
With the recent advancements in [[Creation/Dev/GScript|GScript]], some playerworlds are scripting their own MUD type system.


www.anti-unixmad.com
For scripting resources related to the [[Worlds/Graal Kingdoms|Graal Kingdoms]] mudlib, see [[Creation/Dev/GScript/Mudlib|here]].

Latest revision as of 15:39, 12 April 2011

The Mudlib provides Graal Kingdoms - and, by extension, Kingdoms Debug - with its extra Multi-User Dungeon options.

This library also extends GScript with a few extra commands that allow it to access and modify MUD accounts.

The Graal Kingdoms mudlib is derived from Crossfire.

With the recent advancements in GScript, some playerworlds are scripting their own MUD type system.

For scripting resources related to the Graal Kingdoms mudlib, see here.