Creation/Dev/Script/Functions/keydown: Difference between revisions
From Graal Bible
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|- | |- | ||
|4 | |4 | ||
| | |d (Weapon) | ||
|- | |- | ||
|5 | |5 | ||
|s | |s (Sword) | ||
|- | |- | ||
|6 | |6 | ||
| | |a (Grab) | ||
|- | |- | ||
|7 | |7 | ||
|m | |m (Map) | ||
|- | |- | ||
|8 | |8 | ||
|TAB | |TAB (Chat Bar Toggle) | ||
|- | |- | ||
|9 | |9 | ||
|q | |q (Inventory) | ||
|- | |- | ||
|10 | |10 | ||
|p | |p (Pause) | ||
|} | |} |
Latest revision as of 02:28, 25 July 2010
Clientside
Description
Used to check which key a player has held down.
example:
function onKeyPressed() { if (keydown(5)) { player.chat = "You pressed s"; } }
Checks if the player presses the default sword key.
Notes
Joysticks only work with keydown, not keydown2.
Value | Description |
0 | up |
1 | left |
2 | down |
3 | right |
4 | d (Weapon) |
5 | s (Sword) |
6 | a (Grab) |
7 | m (Map) |
8 | TAB (Chat Bar Toggle) |
9 | q (Inventory) |
10 | p (Pause) |