Creation/Dev/Releases/Client/NewFeatures2005: Difference between revisions

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==2.31==
New features/bug fixes in v2.31
-------------------------------


* fixed bugs in the conversion of floating point to strings which bugged some scripts
* the keyboard configuration is correctly saved and loaded now
* npcs on gmaps move correctly when crossing level borders
* removed some unused buttons in the option window (F1)


fixed bugs in the conversion of floating
==2.3==
  point to strings which bugged some scripts
 
the keyboard configuration is correctly
  saved and loaded now
 
npcs on gmaps move correctly when crossing
  level borders
 
removed some unused buttons in the option
  window (F1)
 
------------------------------
New features/bug fixes in v2.3
------------------------------


Graal v2.3 brings several huge improvements.  
Graal v2.3 brings several huge improvements.  
The most important are:
The most important are:


Editor and online client are separated exes now; this
* Editor and online client are separated exes now; this increases the security and makes it possible to update them more often
  increases the security and makes it possible to update
* Filename cache: To avoid slow NTFS-operations, Graal is now able to cache the file names and times, so that it doesn't need to scan the subfolders at each startup
  them more often
* New Timer: Graal doesn't take 99% cpu time anymore, the timer has been chanced to be as precise before but not using  the cpu as much as before anymore
 
* Fast NPC Lookup: Using new BTree-technology, Graal can detect the visibility and blocking behaviour of objects more efficiently, good for servers with gmaps
Filename cache: To avoid slow NTFS-operations, Graal
* Classic Clientside-mode removed: Classic has been switched to use NPC-Server, so the client doesn't need insecure script commands like "toweapons" anymore
  is now able to cache the file names and times, so that
* ATI 32 bit mode fixed
  it doesn't need to scan the subfolders at each startup
 
New Timer: Graal doesn't take 99% cpu time anymore,
  the timer has been chanced to be as precise before but
  not using  the cpu as much as before anymore
 
Fast NPC Lookup: Using new BTree-technology, Graal can
  detect the visibility and blocking behaviour of
  objects more efficiently, good for servers with gmaps
 
Classic Clientside-mode removed: Classic has been
  switched to use NPC-Server, so the client doesn't need
  insecure script commands like "toweapons" anymore
 
ATI 32 bit mode fixed


An almost complete list of improvements and bug fixes:
An almost complete list of improvements and bug fixes:


Editor and online client are separated now: You will find
* Editor and online client are separated now: You will find a Graal.exe and a GraalEditor.exe in the Graal folder. To easily start the editor there is a button in the starting window which automatically starts the GraalEditor.exe, but you can of course also start it directly with Windows Explorer or add a file association. The button "Offline Test" also starts the editor, but with option "-play". The editor is more or less the same than before. The online client is more secure now because it doesn't have any functions for loading levels or npcs anymore.
  a Graal.exe and a GraalEditor.exe in the Graal folder.  
* Filename cache: Previous Graal versions sometimes took a long time to start because Graal scans each subfolder at startup, to easily find the files when needed do display objects. The default Windows file system NTFS is very slow for that though. To make Graal also start fast on NTFS, it is now caching the file names, their location and modification time. It is saving all information into FILENAMECACHE.txt, and reading that at the next startup.
  To easily start the editor there is a button in the
** Disadvantages:
  starting window which automatically starts the  
*** While the startup is much faster, the login to servers might take slightly more time
  GraalEditor.exe, but you can of course also start it  
*** When you copy files into the Graal folder then Graal will not see that delete FILENAMECACHE.txt in that case, or disable the filename cache in the Graal options  
  directly with Windows Explorer or add a file association.
* New Timer: Graal doesn't take 99% cpu time anymore, the timer has been chanced to be as precise before but not using  the cpu as much as before anymore
  The button "Offline Test" also starts the editor, but
* Fast NPC Lookup: Using new BTree-technology, Graal can detect the visibility and blocking behaviour of objects more efficiently, good for servers with gmaps; On some servers (especially Zone) some areas are 10 times faster now (or 10 times less laggy). It speeds up all areas that have many npcs. Together with the lookup some other small bugs with drawing objects have been removed too.  
  with option "-play".
** Things that are affected by the new npc lookup:
  The editor is more or less the same than before. The
*** Script functions "onwall" and "tiletype" are much faster
  online client is more secure now because it doesn't
*** Objects using huge ganis (e.g. houses) are drawn correctly and not disappering when half of them are still on the screen
  have any functions for loading levels or npcs anymore.
* New script functions onwall2(x,y,width,height) and onwater2(x,y,width,height), these functions have been added because of the new npc lookup which is made for checking rectangles, not just points; with them you can check if a rectangle area is blocking or under water
 
* Script function testplayer(x,y) has been fixed for gmaps
Filename cache: Previous Graal versions sometimes took
* When moving on other parts of the gmaps then the focus is not reset anymore (script command setfocus(x,y))
  a long time to start because Graal scans each subfolder
* ATI 32 bit mode has been fixed  
  at startup, to easily find the files when needed do
* Problems with the 32bit color resolution where some images were not drawn with correct transparency were fixed
  display objects. The default Windows file system NTFS
* Profiles are correctly displayed even if the option "Save PMs/Profiles" is disabled
  is very slow for that though. To make Graal also start
* New Server Tab: Graal3D - When clicking on a Graal3D server in the serverlist then Graal3D is automatically started and connecting to the selected server; if you often play Graal3D server or want to play Graal with better speed you can also start Graal3.exe directly
  fast on NTFS, it is now caching the file names, their
* When typing in a server name in the text field below the serverlist then the correct server is chosen; perfect matches are preferred, instead of taking the first name on the list
  location and modification time. It is saving all
* Graal is automatically registering the browser protocol "graal://" and "graal3://", so if you type in "graal://Servername/options" in a webbrowser then it is automatically starting Graal, connecting to the right server, and sending a "serverstartparams" trigger to the Control-NPC of that server with the specified parameters. This is made for making it possible that people can directly join an event or similiar on a server by just clicking a link on a website. If this doesn't work, then please start Graal one time as administrator (for registering a protocol you need administrator rights, although good webbrowsers like Firefox are asking you can again if you really want to start the executable).
  information into FILENAMECACHE.txt, and reading that
* The editor doesn't delete levels anymore when it is crashing while saving levels it is first making a copy and renaming the new level when succeeding  
  at the next startup.
* "clientside" triggers by the server are always working now
  Disadvantages:
* triggers on gmaps sent by the server or other clients have been fixed to always work
    * While the startup is much faster, the login to  
* entering gmaps has been improved to not crash or display trash
      servers might take slightly more time
* Support for sending and receiving player positions in full precision has been added, also npc positions and moves can be received in full precision now, this will be enabled once all clients are switched to the new version
    * When you copy files into the Graal folder then
* Scripting variable timevar2 has been added which is giving the time since the start of the machine, but with milliseconds resolution (is not identical to timevar2 on the server, for synchronization of time events use "timevar")
      Graal will not see that  
* String variable #v(floating point) has been improved to display also integers with more than 6 decimals correctly, which makes it possible to fix the item sorting on Graal Kingdoms
delete FILENAMECACHE.txt
* when the player is hurt then the showimgs of the weapons are not removed anymore
      in that case, or disable the filename cache in the  
* When the background image or time of Windows is changed on desktops using comma as decimal separator then Graal is automatically switching back to dot as decimal separator, so not messing up scripts or level warps anymore
      Graal options
* Several improvements of the hacking checks
 
* Script variable downloadsize is correctly giving the size of the file that is currently downloaded works together with downloadpos and #D
New Timer: Graal doesn't take 99% cpu time anymore,
  the timer has been chanced to be as precise before but
  not using  the cpu as much as before anymore
 
Fast NPC Lookup: Using new BTree-technology, Graal can
  detect the visibility and blocking behaviour of
  objects more efficiently, good for servers with gmaps;
  On some servers (especially Zone) some areas are
  10 times faster now (or 10 times less laggy). It  
  speeds up all areas that have many npcs.
  Together with the lookup some other small bugs with
  drawing objects have been removed too. Things that
  are affected by the new npc lookup:
  * Script functions "onwall" and "tiletype" are much faster
  * Objects using huge ganis (e.g. houses) are drawn
    correctly and not disappering when half of them are
    still on the screen
 
New script functions onwall2(x,y,width,height) and  
  onwater2(x,y,width,height)  
these functions have been
  added because of the new npc lookup which is made for
  checking rectangles, not just points;
  with them you can check if a rectangle area is blocking  
  or under water
 
Script function testplayer(x,y) has been fixed for gmaps
 
When moving on other parts of the gmaps then the focus
  is not reset anymore (script command setfocus(x,y))
 
ATI 32 bit mode has been fixed  
Problems with the 32bit  
  color resolution where some images were not drawn with  
  correct transparency were fixed
 
Profiles are correctly displayed even if the option
  "Save PMs/Profiles" is disabled
 
New Server Tab: Graal3D
  When clicking on a Graal3D server in the serverlist then
  Graal3D is automatically started and connecting to the
  selected server; if you often play Graal3D server or  
  want to play Graal with better speed you can also start
  Graal3.exe directly
 
When typing in a server name in the text field below the
  serverlist then the correct server is chosen  
perfect
  matches are preferred, instead of taking the first
  name on the list
 
Graal is automatically registering the browser protocol
  "graal://" and "graal3://", so if you type in
  "graal://Servername/options" in a webbrowser then it is
  automatically starting Graal, connecting to the right
  server, and sending a "serverstartparams" trigger to the
  Control-NPC of that server with the specified parameters.
  This is made for making it possible that people can
  directly join an event or similiar on a server by just
  clicking a link on a website.
  If this doesn't work, then please start Graal one time
  as administrator (for registering a protocol you need
  administrator rights, although good webbrowsers like Firefox
  are asking you can again if you really want to start
  the executable).
 
The editor doesn't delete levels anymore when it is
  crashing while saving levels  
it is first making a copy and
  renaming the new level when succeeding  
 
"clientside" triggers by the server are always working now
 
triggers on gmaps sent by the server or other clients
  have been fixed to always work
 
entering gmaps has been improved to not crash or display trash
 
Support for sending and receiving player positions in full  
  precision has been added, also npc positions and moves can  
  be received in full precision now  
this will be enabled
  once all clients are switched to the new version
 
Scripting variable timevar2 has been added which is giving
  the time since the start of the machine, but with milliseconds
  resolution (is not identical to timevar2 on the server,
  for synchronization of time events use "timevar")
 
String variable #v(floating point) has been improved to
  display also integers with more than 6 decimals correctly,
  which makes it possible to fix the item sorting on
  Graal Kingdoms
 
when the player is hurt then the showimgs of the weapons
  are not removed anymore
 
When the background image or time of Windows is changed
  on desktops using comma as decimal separator then Graal
  is automatically switching back to dot as decimal separator,
  so not messing up scripts or level warps anymore
 
Several improvements of the hacking checks
 
Script variable downloadsize is correctly giving the size
  of the file that is currently downloaded  
works together
  with downloadpos and #D

Revision as of 17:14, 21 September 2007

2.31

  • fixed bugs in the conversion of floating point to strings which bugged some scripts
  • the keyboard configuration is correctly saved and loaded now
  • npcs on gmaps move correctly when crossing level borders
  • removed some unused buttons in the option window (F1)

2.3

Graal v2.3 brings several huge improvements. The most important are:

  • Editor and online client are separated exes now; this increases the security and makes it possible to update them more often
  • Filename cache: To avoid slow NTFS-operations, Graal is now able to cache the file names and times, so that it doesn't need to scan the subfolders at each startup
  • New Timer: Graal doesn't take 99% cpu time anymore, the timer has been chanced to be as precise before but not using the cpu as much as before anymore
  • Fast NPC Lookup: Using new BTree-technology, Graal can detect the visibility and blocking behaviour of objects more efficiently, good for servers with gmaps
  • Classic Clientside-mode removed: Classic has been switched to use NPC-Server, so the client doesn't need insecure script commands like "toweapons" anymore
  • ATI 32 bit mode fixed

An almost complete list of improvements and bug fixes:

  • Editor and online client are separated now: You will find a Graal.exe and a GraalEditor.exe in the Graal folder. To easily start the editor there is a button in the starting window which automatically starts the GraalEditor.exe, but you can of course also start it directly with Windows Explorer or add a file association. The button "Offline Test" also starts the editor, but with option "-play". The editor is more or less the same than before. The online client is more secure now because it doesn't have any functions for loading levels or npcs anymore.
  • Filename cache: Previous Graal versions sometimes took a long time to start because Graal scans each subfolder at startup, to easily find the files when needed do display objects. The default Windows file system NTFS is very slow for that though. To make Graal also start fast on NTFS, it is now caching the file names, their location and modification time. It is saving all information into FILENAMECACHE.txt, and reading that at the next startup.
    • Disadvantages:
      • While the startup is much faster, the login to servers might take slightly more time
      • When you copy files into the Graal folder then Graal will not see that delete FILENAMECACHE.txt in that case, or disable the filename cache in the Graal options
  • New Timer: Graal doesn't take 99% cpu time anymore, the timer has been chanced to be as precise before but not using the cpu as much as before anymore
  • Fast NPC Lookup: Using new BTree-technology, Graal can detect the visibility and blocking behaviour of objects more efficiently, good for servers with gmaps; On some servers (especially Zone) some areas are 10 times faster now (or 10 times less laggy). It speeds up all areas that have many npcs. Together with the lookup some other small bugs with drawing objects have been removed too.
    • Things that are affected by the new npc lookup:
      • Script functions "onwall" and "tiletype" are much faster
      • Objects using huge ganis (e.g. houses) are drawn correctly and not disappering when half of them are still on the screen
  • New script functions onwall2(x,y,width,height) and onwater2(x,y,width,height), these functions have been added because of the new npc lookup which is made for checking rectangles, not just points; with them you can check if a rectangle area is blocking or under water
  • Script function testplayer(x,y) has been fixed for gmaps
  • When moving on other parts of the gmaps then the focus is not reset anymore (script command setfocus(x,y))
  • ATI 32 bit mode has been fixed
  • Problems with the 32bit color resolution where some images were not drawn with correct transparency were fixed
  • Profiles are correctly displayed even if the option "Save PMs/Profiles" is disabled
  • New Server Tab: Graal3D - When clicking on a Graal3D server in the serverlist then Graal3D is automatically started and connecting to the selected server; if you often play Graal3D server or want to play Graal with better speed you can also start Graal3.exe directly
  • When typing in a server name in the text field below the serverlist then the correct server is chosen; perfect matches are preferred, instead of taking the first name on the list
  • Graal is automatically registering the browser protocol "graal://" and "graal3://", so if you type in "graal://Servername/options" in a webbrowser then it is automatically starting Graal, connecting to the right server, and sending a "serverstartparams" trigger to the Control-NPC of that server with the specified parameters. This is made for making it possible that people can directly join an event or similiar on a server by just clicking a link on a website. If this doesn't work, then please start Graal one time as administrator (for registering a protocol you need administrator rights, although good webbrowsers like Firefox are asking you can again if you really want to start the executable).
  • The editor doesn't delete levels anymore when it is crashing while saving levels it is first making a copy and renaming the new level when succeeding
  • "clientside" triggers by the server are always working now
  • triggers on gmaps sent by the server or other clients have been fixed to always work
  • entering gmaps has been improved to not crash or display trash
  • Support for sending and receiving player positions in full precision has been added, also npc positions and moves can be received in full precision now, this will be enabled once all clients are switched to the new version
  • Scripting variable timevar2 has been added which is giving the time since the start of the machine, but with milliseconds resolution (is not identical to timevar2 on the server, for synchronization of time events use "timevar")
  • String variable #v(floating point) has been improved to display also integers with more than 6 decimals correctly, which makes it possible to fix the item sorting on Graal Kingdoms
  • when the player is hurt then the showimgs of the weapons are not removed anymore
  • When the background image or time of Windows is changed on desktops using comma as decimal separator then Graal is automatically switching back to dot as decimal separator, so not messing up scripts or level warps anymore
  • Several improvements of the hacking checks
  • Script variable downloadsize is correctly giving the size of the file that is currently downloaded works together with downloadpos and #D