Creation/Dev/Tile: Difference between revisions
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Revision as of 15:46, 10 January 2006
A tile is a square of color, 16 pixels in height and width. Levels are made up of 4096 tiles, making a 64x64 grid.
The tile is also the standard unit of measure when dealing with objects within levels, although players and NPCs can have positions that don't align with the tile grid.