Graphic: Difference between revisions

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Graphics are things that talented people make for games, sites, almost anything to do with technology.  Graal uses Raster graphics such as JPEG, GIF, and PNG formats.  The GIF and JPEG are currently being replaced by PNG as per Stefan's request.  Vector graphics are not implemented in Graal's engine and no plans are known if they will be implemented, however the command showpoly(index,array) will sufficiently accomplish most uses of vector graphics.
Graphics are things that talented people make for games, sites, almost anything to do with technology.  [[Graal]] uses [http://en.wikipedia.org/wiki/Raster_graphics Raster] image formats such as JPEG, GIF, and [[PNG]] formats.  The GIF and JPEG are currently being replaced by PNG as per Stefan's request.  [http://en.wikipedia.org/wiki/Vector_graphics Vector] graphics are not implemented in Graal's engine and no plans are known if they will be implemented, however the [[GScript]] command showpoly(index,array) is sufficient for most applications of vector graphics.
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Latest revision as of 21:00, 10 September 2005

Graphics are things that talented people make for games, sites, almost anything to do with technology. Graal uses Raster image formats such as JPEG, GIF, and PNG formats. The GIF and JPEG are currently being replaced by PNG as per Stefan's request. Vector graphics are not implemented in Graal's engine and no plans are known if they will be implemented, however the GScript command showpoly(index,array) is sufficient for most applications of vector graphics.

This article is a stub - an incomplete placeholder article that gives some idea of what is being talked about, but fails to adequately elaborate on the given subject. Feel free to help GraalBible by expanding upon it.