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=Aengus=
[[Category:Graal Kingdoms Guides]]
'''Elven god of luck'''
{{Under Construction|author=[[User:Cyan3|Felix Lionheart]]}}


Aengus is an all arounder. An effective holy word (priest), increased spell-regen (wizards) and confuse-immu (warriors) are a powerful combo, especially for low level. The price to pay is denied detonation (no create bomb) and great troubles with acid/poison (Elves don't like "dirty" stuff). Real useful special-prayers for high levels are missing too.
{{Template:Aengus}}
 
{{Template:Balor}}
Enemy of Ogma
{{Template:Bile}}
 
{{Template:Brigid}}
==Attacktypes==
{{Template:DianCecht}}
* Confusion
{{Template:Govannon}}
* Slow
{{Template:Leucetious}}
 
{{Template:Ogma}}
==Resistances==
* Confusion +100
 
==Vulnerable==
* Acid -15
* Poison -30
 
==Attuned==
* Missiles
 
==Denied==
* Detonation
 
==Special==
* Luck +2
* Spell Regen +1
* Stealth
 
==Granted Spells==
* Conflict (medium level)
* Defense (medium level)
 
==Altar Effects==
* Enchant Weapon (medium)
* Remove Curse
* Remove Damnation
 
==Holy Relics==
* Aengus's Elven Bow (Medium, meaning you need 300/150 grace to get it. It is unusable as of yet though)
 
==Avatar==
* 350 HP
* AC -7
* WC -1
* Dam 40
* Armour 50
* Attacktypes
** Confusion
** Physical
 
=Balor=
'''Demon King, Duke of Hell, Tempter and Tormentor'''
 
Balor is the demon-god, and loves blood and pain. He is reluctant to answer prayers for healing or protection, but eagerly answers prayers to cause harm. Devotees receive magic resistance, and the extremely powerful vitriol spell at high levels.
 
Enemy of DianCecht
 
==Attack types==
* Fear
 
==Resistances==
* Fear +100
* Magic +30
 
==Attuned==
* Wounding
 
==Repelled==
* Protection
* Restoration
 
==Special==
* Luck -1
* Health Regen -2
* -5 Resist Cold (which means maximum resistance to cold is 90% instead of 95%)
* Spell Regen -1
 
==Granted Spells==
* Flaming Aura (medium level)
* Rage (medium level)
* Vitriol (medium level)
 
==Altar Effects==
* Enchant Weapon (medium)
* Remove Curse
 
==Avatar==
* 350 HP
* AC -5
* WC -3
* Dam 50
* Armour 50
* Attacktypes
** Fear
** Physical
 
=Bile=
'''Soul Eaters, Harbingers of Death, Nameless Lords of the Tomb'''
 
Bile fire vuln/path_denied make them very unattractive at first glance. The question is: Will the combo of "black/red death" and disease-immu make up for that? Anyway, at low levels Bile will be hard to play yet.
 
Enemy of Brigid
 
==Attacktypes==
* Death
* Depletion
* Drain
* Life Stealing
 
==Resistances==
* Death +100
* Depletion +100
* Drain +100
* Fear +100
* Poison +30
 
==Vulnerable==
* Fire -30
 
==Attuned==
* Death
* Wounding
 
==Repelled==
* Light
* Protection
* Restoration
 
==Denied==
* Fire (As of now, fire is NOT denied)
* Turning
 
==Special==
* Health Regen -1
* Immune Diseases
* Infravision
* Sustenance +100
 
==Granted Spells==
''Nightfall, Finger of Death and Face of Death do not work although they are attainable''
* Cause Black Death (high level)
* Cause Many Wounds (medium level)
* Cause Red Death (medium level)
* Face of Death (medium level)
* Finger of Death (medium level)
* Nightfall (medium level)
 
==Altar Effects==
* Enchant Weapon (medium)
 
==Avatar==
* 350 HP
* AC -12
* WC -1
* Dam 50
* Armour 0
* Attack Types
** Cold
 
=Brigid=
'''Goddess of Peace, Guardian of Life, Mother of Nature'''
 
Brigid's disadvantage is well-known: '''NO WEAPONS'''. To balance this out, Brigid grants a huge amount of special prayers, fast hp/grace-regen, valuable path-attunes and drain/deplete-immu. The "goddess of peace" is surely not designed for the newbies. But I think it is well possible to build a character from this cult.
 
Enemy of Bile
 
==Resistances==
* Death +100
* Depletion +100
* Drain +100
 
==Vulnerable==
* Fear -100
 
==Attuned==
* Protection
* Summoning
 
==Denied==
* Death
* Wounding
 
==Special==
* Grace Regen +3
* Health Regen +2
* '''NO WEAPONS'''
 
==Granted Spells==
* Daylight (medium level)
* Insect Plague (low level)
* Ironwood Skin (medium level)
* Nightfall (medium level)
* Peace (medium level)
* Raise Dead/Resurrection (medium level)
* Reincarnation (high level)
* Remove Damnation (medium level)
* Sanctuary (medium level)
* Spiderweb (low level)
* Wall of Thorns (low level)
 
==Altar Effects==
* Remove Curse
* Remove Damnation
 
==Holy Relics==
* Flowers (high level, frequently)
* Glove of the Sun (medium level, medium)
* Brigid's Shield of Earth (high level, rare)
* Brigid's Tears (health potion, high level, frequently)
 
==Avatar==
* 1000 HP
* AC -5
* WC -1
* Dam 50
* Armour 50
* Attacktypes
** Physical
 
=DianCecht=
'''Lord of Angels, Duke of the Heavens, Healer and Protector'''
 
DianCecht is the god of light and "positive aura". This god has no serious penalties, in return he won't support you much in general combat. His advantages are a mighty slaying (demon) and vision on dark maps. However, the permanent glow of DianCecht's disciples is a mixed blessing, since monsters will spot these players more easily.
 
Enemy of Balor
 
==Attacktypes==
* Blinding
 
==Resistances==
* Blinding +100
* Confusion +20
* Fear +100
 
==Attuned==
* Light
* Mind
* Protection
 
==Denied==
* Death
* Wounding
 
==Special==
* Permanent Glow
 
==Granted Spells==
* Daylight (medium level)
* Sunspear (medium level)
* Wrathful Eye (medium level)
 
==Altar Effects==
* Enchant Weapon (low)
* Remove Curse
* Remove Damnation
 
==Avatar==
* 350 HP
* AC -7
* WC -1
* Dam 50
* Armour 50
* Attacktypes
** Blinding
** Physical
 
=Govannon=
'''Dwarven Diety of Metal Smithing and Warcraft, Giant Basher, Delver of Secrets '''
 
Good old Govannon. Having the most powerful holy word & avatar and maybe the most desirable blessing for weapons, leveling up with Govannon seems like a cakewalk. Even more: fire +30! Govannon is probably the best choice for newbies. But reaching higher levels, Govannon has some drawbacks too: Confusion -10 looks harmless, but at a certain level it starts to hurt. Also, there are no great special-spells waiting at higher levels.
 
Enemy of Ogma
 
==Attacktypes==
* Weaponmagic
 
==Resistances==
* Fire +20
 
==Vulnerable==
* Confusion -10
* Slow -50
 
==Attuned==
* Creation
* Transmutation
 
==Repelled==
* Summoning
 
==Granted Spells==
* Wall of Thorns (medium level)
 
==Altar Effects==
* Enchant Weapon (high)
* Remove Curse
* Remove Damnation
 
==Holy Relics==
* Govannon's Plate Mail (low level, rare)
 
==Avatar==
'''Avatar now has Fire Reistance of 60% (used to be 30%)'''
* 350 HP
* AC -10
* WC -6
* Dam 50
* Armour 75
 
=Leucetious=
'''Lord of Storms, King of Thunder and Lightning, Sky Lord'''
 
Leucetious is one mighty god when it comes to attack-spells, very suitable for the "true" priests. Cause many wounds and divine shock can kill almost anything in short time. The high elec-resist is very helpful as well. To prevent everybody playing Leucetious again, I left him "deny protection". Lack of protection spells hurt, especially at low levels.
 
==Attacktypes==
* Electricity
 
==Resistances==
* Electricity +30 (Holy Possession: Electricity +95)
 
==Attuned==
* Electricity
* Missiles
* Wounding
 
==Repelled==
* Restoration
 
==Denied==
* Protection
* Turning
 
==Granted Spells==
* Cause Critical Wounds (medium level)
* Cause Many Wounds (medium level)
* Divine Shock (low level)
* Windstorm (medium level)
 
==Altar Effects==
* Enchant Weapon (medium)
* Remove Curse
 
==Holy Relics==
* Mithril Chainmail of Electricity (high level, rare)
 
==Avatar==
* 300 HP
* AC -5
* WC -1
* Dam 40
* Armour 40
 
=Ogma=
'''Master of Poisons, Patron of Assassins, The Unclean One'''
 
Ogma is definitely a god for warrior-priests, suiting low-levels for granting smallpox and poison resist. At higher levels, the magic -20 might hurt, but due to poison fog and the disease Ogma remains a good choice for a whole player's life.
 
Enemy of Govannon
 
==Attacktypes==
* Poison
 
==Resistances==
* Poison +30 (Holy Possession: Poison +95)
 
==Vulnerable==
* Magic -20
 
==Attuned==
* Missiles
* Wounding
 
==Repelled==
* Protection
* Turning
 
==Granted Spells==
* Cause Smallpox (medium level)
* Poison Fog (low level)
 
==Altar Effects==
* Enchant Weapon (high)
* Remove Curse
* Remove Damnation
 
==Holy Relics==
* Bracers of Ogma (medium, rare)
** Damage +15
** Health Regen +1
** Resist Cold 20
** Resist Physical 30
** Strength +2
* Ogma's Orc Helmet (low level, rare)
 
==Avatar==
* 1000 HP
* AC -5
* WC -3
* Dam 50
* Armour 40
* Attacktypes
** Poison

Latest revision as of 14:52, 14 September 2014

Under Construction.png

This article is currently being written or rewritten by Felix Lionheart.



Aengus

Elven god of luck

Aengus is an all arounder. An effective holy word (priest), increased spell-regen (wizards) and confuse-immu (warriors) are a powerful combo, especially for low level. The price to pay is denied detonation (no create bomb) and great troubles with acid/poison (Elves don't like "dirty" stuff). Real useful special-prayers for high levels are missing too.

Enemy of Ogma

Attacktypes

  • Confusion
  • Slow

Resistances

  • Confusion +100

Vulnerable

  • Acid -15
  • Poison -30

Attuned

  • Missiles

Denied

  • Detonation

Special

  • Luck +2
  • Spell Regen +1
  • Stealth

Granted Spells

  • Conflict (medium level)
  • Defense (medium level)

Altar Effects

  • Enchant Weapon (medium)
  • Remove Curse
  • Remove Damnation

Holy Relics

  • Aengus's Elven Bow (Medium, meaning you need 300/150 grace to get it. It is unusable as of yet though)

Avatar

Aengus-Avatar.png

Health Armour Class Weapon Class Damage Armour Attacktypes
350 -7 -1 40 50 Physical, Confusion


Balor

Demon King, Duke of Hell, Tempter and Tormentor

Balor is the demon-god, and loves blood and pain. He is reluctant to answer prayers for healing or protection, but eagerly answers prayers to cause harm. Devotees receive magic resistance, and the extremely powerful vitriol spell at high levels.

Enemy of DianCecht

Attack types

  • Fear

Resistances

  • Fear +100
  • Magic +30

Attuned

  • Wounding

Repelled

  • Protection
  • Restoration

Special

  • Luck -1
  • Health Regen -2
  • -5 Resist Cold (which means maximum resistance to cold is 90% instead of 95%)
  • Spell Regen -1

Granted Spells

  • Flaming Aura (medium level)
  • Rage (medium level)
  • Vitriol (medium level)

Altar Effects

  • Enchant Weapon (medium)
  • Remove Curse

Avatar

Balor-Avatar.png

Health Armour Class Weapon Class Damage Armour Attacktypes
350 -5 -3 50 50 Physical, Fear


Bile

Soul Eaters, Harbingers of Death, Nameless Lords of the Tomb

Bile fire vuln/path_denied make them very unattractive at first glance. The question is: Will the combo of "black/red death" and disease-immu make up for that? Anyway, at low levels Bile will be hard to play yet.

Enemy of Brigid

Attacktypes

  • Death
  • Depletion
  • Drain
  • Life Stealing

Resistances

  • Death +100
  • Depletion +100
  • Drain +100
  • Fear +100
  • Poison +30

Vulnerable

  • Fire -30

Attuned

  • Death
  • Wounding

Repelled

  • Light
  • Protection
  • Restoration

Denied

  • Fire (As of now, fire is NOT denied)
  • Turning

Special

  • Health Regen -1
  • Immune Diseases
  • Infravision
  • Sustenance +100

Granted Spells

Nightfall, Finger of Death and Face of Death do not work although they are attainable

  • Cause Black Death (high level)
  • Cause Many Wounds (medium level)
  • Cause Red Death (medium level)
  • Face of Death (medium level)
  • Finger of Death (medium level)
  • Nightfall (medium level)

Altar Effects

  • Enchant Weapon (medium)

Avatar

Health Armour Class Weapon Class Damage Armour Attacktypes
350 -12 -1 40 0 Physical, Cold


Brigid

Goddess of Peace, Guardian of Life, Mother of Nature

Brigid's disadvantage is well-known: NO WEAPONS. To balance this out, Brigid grants a huge amount of special prayers, fast health/grace regeneration, valuable path-attunes and drain/deplete immunity. The "goddess of peace" is surely not designed for the newbies. But I think it is well possible to build a character from this cult.

Enemy of Bile

Resistances

  • Death +100
  • Depletion +100
  • Drain +100

Vulnerabilities

  • Fear -100

Attuned

  • Protection
  • Summoning

Denied

  • Death
  • Wounding

Special

  • Grace Regeneration +3
  • Health Regeneration +2
  • NO WEAPONS

Granted Spells

Low Level Prayers (50/100 grace)

Mud spell insect plague.png Insect Plague

Mud spell spiderweb.png Spiderweb

Mud spell wall of thorns.png Wall of Thorns

Medium Level Prayers (150/300 grace)

Mud spell ironwood skin.png Ironwood Skin

Mud spell peace.png Peace

Mud spell remove damnation.png Remove Damnation

Mud spell sanctuary.png Sanctuary

Nightfall

Daylight

Raise Dead/Resurrection

High Level Prayers (300/600 grace)

Reincarnation

Altar Effects

  • Remove Curse
  • Remove Damnation

Holy Relics

Medium Level Relics (150/300 grace)

Mud glovesofsun.png Gloves of the Sun (Dex+2) (WC+2) (Dam+2) (AC+1) (Attacks: Physical, Fire) Weight 0.900 kg.

High Level Relics (300/600 grace)

Mud earth shield.png Brigid's Shield of Earth (AC+4) (Armour+15) (Resist Fire+30) (Resist Electricity+30) (Resist Cold+30) (Resist Ghosthit-20) Weight 20.000 kg.

Mud tear.png Brigid's Tears (Health Potion) Weight 0.010 kg.

Mud rose red.png Flowers Weight 0.002 kg.

Avatar

Brigid-Avatar.png

Health Armour Class Weapon Class Damage Armour Attacktypes
1000 -5 -1 50 50 Physical


DianCecht

Lord of Angels, Duke of the Heavens, Healer and Protector

DianCecht is the god of light and "positive aura". This god has no serious penalties, in return he won't support you much in general combat. His advantages are a mighty slaying (demon) and vision on dark maps. However, the permanent glow of DianCecht's disciples is a mixed blessing, since monsters will spot these players more easily.

Enemy of Balor

Attacktypes

  • Blinding

Resistances

  • Blinding +100
  • Confusion +20
  • Fear +100

Attuned

  • Light
  • Mind
  • Protection

Denied

  • Death
  • Wounding

Special

  • Permanent Glow

Granted Spells

  • Daylight (medium level)
  • Sunspear (medium level)
  • Wrathful Eye (medium level)

Altar Effects

  • Enchant Weapon (low)
  • Remove Curse
  • Remove Damnation

Avatar

DianCecht-Avatar.png

Health Armour Class Weapon Class Damage Armour Attacktypes
350 -7 -1 50 50 Physical, Blinding


Govannon

Dwarven Diety of Metal Smithing and Warcraft, Giant Basher, Delver of Secrets

Good old Govannon. Having the most powerful holy word & avatar and maybe the most desirable blessing for weapons, leveling up with Govannon seems like a cakewalk. Even more: fire +30! Govannon is probably the best choice for newbies. But reaching higher levels, Govannon has some drawbacks too: Confusion -10 looks harmless, but at a certain level it starts to hurt. Also, there are no great special-spells waiting at higher levels.

Enemy of Ogma

Attacktypes

  • Weaponmagic

Resistances

  • Fire +20

Vulnerable

  • Confusion -10
  • Slow -50

Attuned

  • Creation
  • Transmutation

Repelled

  • Summoning

Granted Spells

  • Wall of Thorns (medium level)

Altar Effects

  • Enchant Weapon (high)
  • Remove Curse
  • Remove Damnation

Holy Relics

  • Govannon's Plate Mail (low level, rare)

Avatar

Govannon-Avatar.png Avatar now has Fire Reistance of 60% (used to be 30%)

Health Armour Class Weapon Class Damage Armour Attacktypes
350 -10 -6 50 75 Physical


Leucetious

Lord of Storms, King of Thunder and Lightning, Sky Lord

Leucetious is one mighty god when it comes to attack-spells, very suitable for the "true" priests. Cause many wounds and divine shock can kill almost anything in short time. The high elec-resist is very helpful as well. To prevent everybody playing Leucetious again, I left him "deny protection". Lack of protection spells hurt, especially at low levels.

Attacktypes

  • Electricity

Resistances

  • Electricity +30 (Holy Possession: Electricity +95)

Attuned

  • Electricity
  • Missiles
  • Wounding

Repelled

  • Restoration

Denied

  • Protection
  • Turning

Granted Spells

  • Cause Critical Wounds (medium level)
  • Cause Many Wounds (medium level)
  • Divine Shock (low level)
  • Windstorm (medium level)

Altar Effects

  • Enchant Weapon (medium)
  • Remove Curse

Holy Relics

  • Mithril Chainmail of Electricity (high level, rare)

Avatar

Leucetious-Avatar.png

Health Armour Class Weapon Class Damage Armour Attacktypes
300 -5 -1 40 40 Physical


Ogma

Master of Poisons, Patron of Assassins, The Unclean One

Ogma is definitely a god for warrior-priests, suiting low-levels for granting smallpox and poison resist. At higher levels, the magic -20 might hurt, but due to poison fog and the disease Ogma remains a good choice for a whole player's life.

Enemy of Govannon

Attacktypes

  • Poison

Resistances

  • Poison +30 (Holy Possession: Poison +95)

Vulnerable

  • Magic -20

Attuned

  • Missiles
  • Wounding

Repelled

  • Protection
  • Turning

Granted Spells

  • Cause Smallpox (medium level)
  • Poison Fog (low level)

Altar Effects

  • Enchant Weapon (high)
  • Remove Curse
  • Remove Damnation

Holy Relics

  • Ogma's Orc Helmet (low level, rare)

Avatar

Ogma-Avatar.png

Health Armour Class Weapon Class Damage Armour Attacktypes
1000 -5 -3 50 40 Physical, Poison