Creation/Dev/Script/Functions/enablefeatures: Difference between revisions
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m (moved Enablefeatures(int) to Creation/Dev/Script/Functions/enablefeatures(int): I should have made it there) |
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[[Category:Scripting Reference]] | |||
''Clientside'' | |||
example: | |||
example: <pre> | <pre>function onCreated() | ||
function onCreated() | |||
{ | { | ||
enablefeatures(allfeatures - 0x100); | enablefeatures(allfeatures - 0x100); | ||
}</pre> | } | ||
</pre> | |||
<p>Disables hearts over the player's head.</p> | <p>Disables hearts over the player's head.</p> | ||
Features are encoded as bits as listed below: | |||
{| border="1" cellpadding="2" width="100%" | {| border="1" cellpadding="2" width="100%" | ||
|'''Value''' | |'''Value''' | ||
Line 64: | Line 69: | ||
|- | |- | ||
|} | |} | ||
'''Note:''' 0x#### is simply hexadecimal notation, so these codes hold no special meaning other than being numbers written in radix-16. E.g., 0x10 = 16 is the 4th bit (starting with the 0th bit). |
Latest revision as of 03:13, 18 September 2011
Clientside
example:
function onCreated() { enablefeatures(allfeatures - 0x100); }
Disables hearts over the player's head.
Features are encoded as bits as listed below:
Value | Description |
1 | M key (map) |
2 | P key (pause) |
4 | Q key (weapon select) |
8 | R key (show ratings) |
0x10 | S+A key combination for dropping items |
0x20 | S+D key combination for switching weapons |
0x40 | TAB key (if disabled then you cannot switch to the chat field with TAB) |
0x80 | Display of chat text |
0x100 | Display of the hearts over player heads |
0x200 | Display of nicknames |
0x400 | Toall/PM-icons on the minimap |
0x800 | Right-click on players opens their profile |
0x1000 | Emoticons (disable it if you want to do other stuff with control+keys) |
0x2000 | Alt+5 for making snapshots (deprecated) |
0x4000 | Alt+8/9 for zooming (deprecated) |
0x8000 | Allows F2 output (savelog()/echo()) |
allfeatures | All of the previously stated feature flags enabled |
Note: 0x#### is simply hexadecimal notation, so these codes hold no special meaning other than being numbers written in radix-16. E.g., 0x10 = 16 is the 4th bit (starting with the 0th bit).