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'''http://www.antiunixmad.com/
[[Category:Graal Kingdoms Guides]]
==Spell casting==


Viper's Graal Issues.
With the update on February 24 of 2006 the spell casting has been drastically improved to allow targetting via mouse. Following things have been changed:
* you can select if you want to cast by mouse or into the direction you are viewing
* click on a target to target it or move the mouse over it while casting a spell
* press A or the right mouse key to unlock the target
* double-click to directly cast the prepared spell
* the new targetting mode is also working with hotkeys and scrolls
* when you are not casting via mouse then you can cast diagonally now


Hello everyone, as of late, many people have been attacking me on the issues and matters, trying to lie about things, bend the truth, and downright spin to make me and others of my cause look bad, in this text document i will discuss and lay to rest the issues that matter.
==Spell types==


I have been involved graal for over three years now, and i used to really like Graal and its admins alot, then slowly after about a year Graal and its admins went in a bad downward spiral, i still stuck with graal in hopes graal would pull itself out of this hole and unixmad would go back to the right path, this however did not happen, instead unixmad and even stefan went fouler and lower than i could have imageined, First with fireing Pachuka and Fuitad, two of the BEST graal admins ever in my view for no other reason than disagreeing with his future plans, then if just fireing them was not bad enough, he threatend to sue them and kill they're families, this was so wrong and bad Fuitad even said he would punch unixmad in the face for saying that if he met him in real life, but that was just the beginning of the downward spiral unixmad foolishly invoked onto graal, he then blatantly STOLE a domain name graal.net from Owl Shimy which costed over 30$ US Dollars, and never gave it back to him and never paid him for the cost of the domain, he also threatend to sue Owl Shimy and kill his family although it was Unixmad which stole the domain from Owl Shimy, then around Graal1.3.1 he blocked off Gservers officially and threatend to sue anyone that ran the former Gservers, although they were released as "Freeware" and actually used to encourage people to use the Gservers, this was a blatant attempt to monopolise , threaten, and intemidate that players that actually helped graal and supported him, he then made claims he copyrighted "Graal" and would contact so called "Lawres" about anyone that used the name "Graal" or had "Graal Files" on there websites, although graal was distributed as "Freeware" or "Shareware" and had no official software copyrights related to it, and that the name "Graal" was actually the name of a holy sacred golden cup used in some religion, and in that he has commited blasphemy against whatever religion has the so called "Holy Graal", then later on Unixmad fired SuperNick, because of his country and his origion and called him an American Asian slut, this was the first sign of racism on the part of Unixmad, towards Graal1.4.1 Unixmad was secretly unwrapping his sadistic plans, he then started claiming credit and claiming to own the copyrights to graal, although unixmad has done nothing but host some stupid weak as servers, and yet Stefan Knorr has done all the real work for Graal, and was the one to make ZeldaOnline , GraalOnline in the first place and has written every bit of codeing for the Graal Client , Gserver, RC, ect, yet unixmad the worthless pile of trash that he is steals all credit for Graal, then in February 2001, Unixmad and Antago release Graal2001 and the start of the "Pay to Play" system, now i have no problem with the fact that it is pay to play, the issue is when you PAY for something you actually expect to get the worth while of your money in this product, but instead they got a shittily made level generated land that was 99% empty, the NPCs were and are laggy as hell, and there were no quests, and there is only two shitty things today for hearts that suck so much i refuse to even call them quests, and to add to that about 40% of everyone that paid and gave unixmad there credit card number NEVER got the accounts they paid 27$ or more for, and those that did clearly got chumped out by a cheap peice of crap that aint worth paying for, it sucked so badly that most people played on Graal Classic still, even those that foolishly paid for pay to play accounts, and in an attempt to "FORCE" people to pay for a shitty product they do not want against they're will Unixmad hired "Tyhm" to deface and ruin GraalClassic in an attempt to make it buggier and less fun than even Graal2001, about this time i was disgusted with unixmad and most of the other admins and decided to downright turn against Graal and for the most part stop playing the peice of crap in general. People starting getting angry, complaining, asking for help, and asking for refunds, of coarse unixmad gave noone a cash refund, and simply deleted and banned "PAID ACCOUNTS" of those who complained, asked for help, or asked for a refund these are PAYING CUSTOMERS, they have the rights of basic service that they PAID for, unixmad promises pay to play players a quality product and customer service, but instead gives them a grade F product and ripps off his customers and delete they're accounts that they PAID HIM money for, his excuse? Credit card fraud, when infact at least 90% of the people he bans for credit card fraud pay legitamately with there OWN credit cards or pay via paypal by check, and yet Unixmad has stolen and used others credit card numbers to buy things for himself on several occassions, he also claims he needs pay to play money to keep graal alive and running, yet there has been evidence that he makes at least 90% profit out of the monies he gets, and that he uses illegal porn ad banners and illegal cookie style web tracking and giveing email adresses of the players and even phone numbers of every player to spam and telemarketting companies without there permission, he even keeps personal player info, includeing email, adress, and phone number on unsecure servers which have already been leaked out, such info about people should not be on a public webserver accessable to the internet in anyway, then after all that Unixmad starts banning african american people, asians, koreans, and or people with images of people of that race from the Graal2001 forums and graal itself, yet again they are paying customers and this is another sickening act of racism on the part of Unixmad and GraalOnline, and then even more disgusting is what Stefan posts on the Graal2001 forums, he makes several anti american, racist, pro terrorist, pro nazi, and pro taliban comments on that post and goes on and on several pages bashing americans, this post was offense, obcene, and disgusting to many people includeing myself . If all that does not make you sick to your stomache or dislike unixmad yet, i am far from done, then Unixmad proceeds to illegally DDOS webservers of mafukie and make threats to him over the phone, and has phone assaulted me over 40 times a day between midnight and 5am, and has made threats to sue dozens of people, kill there families, and shut down innocent websites and servers, while hosting illegal stuff and doing illegal things himself with the use of his own wanadoo.fr servers, stuff which includes child porn, bestiality porn, DVD Piracy, DDOS Attacks, theft of copyrighted materials from gameing companies such as nintendo, Credit Card fraud, theft, spamming, phone harrassment, useage of illegal pirated corperate softwares, all this just to start the list of what Unixmad, Stefan, and they're servers are doing 24/7 for nearly 4 years now , anyone that likes unixmad or thinks he is a good person even after all this is clearly a fool, everything in this document is the truth and why i hate unixmad so much, if you like unixmad after all these sickening things he does, then you are no better than a KKK or Neo Nazi member and should go kill yourselfs, i do not tolerate facists, racists, or nazis, they are all bad people, and unixmad is one of the worst of the worst, and no person with any morales could tolerate or support such a person like Stephane Portha or Stefan Knorr. The people that spin, lie and bend the truth in support of unixmad will always exist, but i will always reveal the truth about unixmad, and EVERYTHING said in this document is true, despite what any assclowns try and say about this, and this supriseingly enough is only 1% of the bad things Unixmad has done, how some people even tolerate, none the less support such a bad person is beyond me... I fight against bad people like unixmad, why? Because unlike many others in this world i actually care about other people, and i will do everything in my power to stop unixmad from hurting graal or its innocent players, many say i want to destroy and kill graal, this is NOT true, i used to love graal, i only wish to stop unixmad's evil sadistic illegal actions and restore graal to the great game it used to be when it was "for the players, by the players" , but if i have to destroy GraalOnline in exchange to stop unixmad's tyranny, it will be regreteable, but sometimes some sacrifices have to be made for the greater good, lets just hope that unixmad drops dead and that sacrifice never has to be made... I love graal and lots of its players, and i wish to someday restore it to the grandness it once had, but bad people like unixmad must be gotten rid of if that is to be achieved...'''
This is overview about the different spell types on Graal Kingdoms.
 
===Missiles===
 
Missiles are single projectiles flying at a good speed. They can be targetted
at players and monsters and are then following those. Most of the time they
are not very strong and disappear after about 15 seconds, but since they can
be targetted at moving objects they can be quite usefull.
 
Some missiles have special effects:
* missiles like ball lightning are bouncing off walls
* fireballs and several other balls are exploding once they hit a wall and then produce a fire or similar on the ground
 
===Cones===
 
Cone spells are producing 3 missiles, that way they can cover a bigger area and
might be good against a group of enemies. You can shoot them in any direction,
they will not follow the target though.
 
Some cone spells leave stuff on their paths:
vitriol splash missiles are placing acid on their path, the spider web spell
is placing spider webs.
 
===Bolts===
 
Bolts are basicly lines of spell effects which are placed into the direction you
are casting. The length of the line depends on your stats. The spell effects
stay for a few seconds and are attacking objects that are on the same place. They
don't move but can be quite strong.
 
===Walls===
 
Walls are lines of spell effects placed in front of the caster,
1 in front, 5 to the left and 5 to the right. There are various spells using
this formation, using fire, ice, stones and thorns.
 
===Auras===
 
Auras are following the caster and protect him/her for a few seconds. The duration
depends on the level of the caster. The auras are not very strong but don't
require you to do anything once casted, they attack surrounding monsters until the  
aura disappears.
Currently there is only the flaming aura and sanctuary (counter-spell aura).
 
===Smite===
 
The smite spells try to find a target near and attack it directly (sometimes
without visual effect).
 
===Spell walls===
 
Spell walls either influence the direction of flying spells (directors)
or are shooting themself automatically missiles. You will need the earth-to-dust
spell to destroy these.
 
===Runes===
 
Runes are placed in front of the caster and have a size of 8x8 tiles. For some minutes
they are only visible to the caster. They work like a trap and explode once a monster
or a non-peaceful player walks on them. Runes can contain all kind of spells
which are either casted on the trapped player or monster, or into the direction the
caster was looking when he/she placed the rune.
There are several skills which handle runes: for finding traps and disarming them.
 
===Golems===
 
The golem spells include the golem spell itself, but also the elementals,
staff-to-snake, dancing sword, mystic fist, animated weapon and summon avatar.
They are placed in front of the caster, you can only have one of them at
the same time. They are walking or flying into the direction the caster is looking,
so they can be directly controlled without putting the caster into a risky sitation.
The 'golems' are automatically attacking players on monsters that pass their way.
 
When using the 'animated weapon' spell then it is taking your weapon away, but placing
it back into your inventory once its lifetime is over.
 
===Summoning monsters===
 
There are a few spells for summoning monsters, some are disabled though until we have
added a bigger variation of monster types. The summoned monsters use your nickname
and are attacking enemies on their way. There is a special flute song to make the
summoned monsters stop following you.
 
===Changing attributes===
 
There is a wide variation of spells which temporary change your or the victims attributes.
Those can be for improving stats (e.g. charm or strength), resistance
(against poison, fire etc.), or increasing your speed. Some of those spells also
heal you, are removing flags (e.g. confusion), cure illnesses or regenerate
spell points (but using grace).
 
===Illnesses===
 
The illness system on Graal Kingdoms is quite complex: there are illnesses which
can jump from player to player or monster to monster and infect a big group of
objects, like in real life. They often have funny effects, like losing tooths,
but can also decrease your stats or hurt you. They only last a limited time and
can be cured by spells.
Illnesses have different levels depending on the casters level. People that have
survived an illnesses wear an immunity against the illness as long as it's the
same level or below. They will be infected again if the same illness strikes
back with a higher level.
 
===Identification===
 
Spells can also be used to identify an object, and find curses or similar.
 
===Creation===
 
Some spells can be used to create special objects:
You can create food, you will get more food depending on your level.
You can use alchemy to transform items into gold or use recipes on the  
items you have put in a cauldron.
 
===Others===
 
There are a few spells which are special and cannot be put in one of the
mentioned categories.
Those spells include 'earth to dust' which can destroy spell walls, or the
'wonder' spell which fires a random book spell.
 
 
==Fixed spells==
 
Most spells have been modified to look better, be able to
target players and monsters and hit more precise. There are  
a few spells with special effects:
 
===Slow===
 
The slow spell is a cone spell, which fires 3 flying clocks which slow down
objects on their path. This is now working for monsters too.
 
===Spiderweb===
 
The spider web spell is a cone spell, three spiders are running away and are
spinning a web on their path. Walking on those webs are slowing you down.
The effect lasts for about 8 seconds.
 
===Counterspell & counterwall===
 
The counter spell is removing spell effects. It is possible now to also
remove spell effects of higher level, with a lower chance of course.
Counter walls can be an effective protection against incoming missiles.
 
===Sanctuary===
 
Sanctuary is an aura spell and is protecting you against other spell effects
for some time. It is not very strong though so it might not block 100% of
the magic around you.
 
===Magic Missile===
 
The magic missiles are now actually displaying something: they are white
missiles which produce a lot of black smoke. They are flying in a random
direction and can even come back after some time.
 
===Wall of thorns===
 
The wall of thorns is not very powerful but still interesting, since it is
slowing players down when they try to pass the thorns, and it is also
hurting (physicially only though).
 
===Earth wall===
 
The earth wall spells puts some stones in front of you, so effectively
blocking enemies for a few moments.
 
===Create food===
 
The create food can still produce random food depending on your level.
By typing '/cast create food <FOODNAME>' you can also produce specific
food, if your level is high enough for that food.
 
===Marking rune===
 
Marking runes finally make some sense: Type 'cast marking rune <text>' to
place a sign which is displaying text of maximum 20 characters. You can
recast the spell to place several marking runes.
The marking runes are not lasting long though, they can easily be destroyed
by using weapons on them. In opposition to the other runes the marking
runes are actually staying though even after you log out.
 
===Insect plague===
 
The insect plague is a smite spell which is displaying an effect now
(and playing a bees sound).
 
===Wonder===
 
The wonder spell is not available by scrolls/books/gods, but might be
available via quests or events soon (by spell scrolls). It is casting
a random book spell.
 
===Director===
 
The director is changing the direction of missiles, cone spells
and bolts which are hitting the director. The graphics for the director
might be changed soon though to look better and bigger. Also there
will need to be a protection so that they cannot be placed in front
of doors to block those, since you need the earth-to-dust spell which
not every player has.
 
 
==Non-working spells==
 
There are a few spells which are not working right now or
don't make sense.
 
===Light & Night===
 
There is currently no system of limited vision (except in the labyrinth event),
that's why the spells for blinding by light, producing night and similar
are currently not doing anything.
Also it is not possible to make yourself invisible yet, although that might
be interesting, at least in dungeons.
 
===Summon cult monster===
 
We plan to add a wider variation of monster types, until then it will not
make a lot of sense to summon monsters which actually have no connection
to the Graal Kingdom gods you are praying to.
 
===Spells targetting undeads===
 
There are several spells for slaying undeads, while there are not many
undead monsters on Graal Kingdoms yet. This might change once we have added
more monster types, like zombies.
 
===Create missile===
 
The 'create missile' spell is generating arrows with magical bonus. The bows and
crossbows currently don't use those magical effects though. It will be interesting
in the future to use the magical bows which can be equipped in addition to a
normal weapon and use the magical arrows for hitting other objects.
 
==Non-available spells==
 
There are a few spells which are neither avilable via scrolls, books nor via
praying to a god. Those spells are:
Wonder, small speedball, medium speedball, hellfire, dragonbreath, large icestorm,
shockwave, color spray, meteor storm, comet, vitriol splash.
We plan to eventually put scrolls with limited charges of them in quest dungeons.

Latest revision as of 19:06, 7 March 2010

Spell casting

With the update on February 24 of 2006 the spell casting has been drastically improved to allow targetting via mouse. Following things have been changed:

  • you can select if you want to cast by mouse or into the direction you are viewing
  • click on a target to target it or move the mouse over it while casting a spell
  • press A or the right mouse key to unlock the target
  • double-click to directly cast the prepared spell
  • the new targetting mode is also working with hotkeys and scrolls
  • when you are not casting via mouse then you can cast diagonally now

Spell types

This is overview about the different spell types on Graal Kingdoms.

Missiles

Missiles are single projectiles flying at a good speed. They can be targetted at players and monsters and are then following those. Most of the time they are not very strong and disappear after about 15 seconds, but since they can be targetted at moving objects they can be quite usefull.

Some missiles have special effects:

  • missiles like ball lightning are bouncing off walls
  • fireballs and several other balls are exploding once they hit a wall and then produce a fire or similar on the ground

Cones

Cone spells are producing 3 missiles, that way they can cover a bigger area and might be good against a group of enemies. You can shoot them in any direction, they will not follow the target though.

Some cone spells leave stuff on their paths: vitriol splash missiles are placing acid on their path, the spider web spell is placing spider webs.

Bolts

Bolts are basicly lines of spell effects which are placed into the direction you are casting. The length of the line depends on your stats. The spell effects stay for a few seconds and are attacking objects that are on the same place. They don't move but can be quite strong.

Walls

Walls are lines of spell effects placed in front of the caster, 1 in front, 5 to the left and 5 to the right. There are various spells using this formation, using fire, ice, stones and thorns.

Auras

Auras are following the caster and protect him/her for a few seconds. The duration depends on the level of the caster. The auras are not very strong but don't require you to do anything once casted, they attack surrounding monsters until the aura disappears. Currently there is only the flaming aura and sanctuary (counter-spell aura).

Smite

The smite spells try to find a target near and attack it directly (sometimes without visual effect).

Spell walls

Spell walls either influence the direction of flying spells (directors) or are shooting themself automatically missiles. You will need the earth-to-dust spell to destroy these.

Runes

Runes are placed in front of the caster and have a size of 8x8 tiles. For some minutes they are only visible to the caster. They work like a trap and explode once a monster or a non-peaceful player walks on them. Runes can contain all kind of spells which are either casted on the trapped player or monster, or into the direction the caster was looking when he/she placed the rune. There are several skills which handle runes: for finding traps and disarming them.

Golems

The golem spells include the golem spell itself, but also the elementals, staff-to-snake, dancing sword, mystic fist, animated weapon and summon avatar. They are placed in front of the caster, you can only have one of them at the same time. They are walking or flying into the direction the caster is looking, so they can be directly controlled without putting the caster into a risky sitation. The 'golems' are automatically attacking players on monsters that pass their way.

When using the 'animated weapon' spell then it is taking your weapon away, but placing it back into your inventory once its lifetime is over.

Summoning monsters

There are a few spells for summoning monsters, some are disabled though until we have added a bigger variation of monster types. The summoned monsters use your nickname and are attacking enemies on their way. There is a special flute song to make the summoned monsters stop following you.

Changing attributes

There is a wide variation of spells which temporary change your or the victims attributes. Those can be for improving stats (e.g. charm or strength), resistance (against poison, fire etc.), or increasing your speed. Some of those spells also heal you, are removing flags (e.g. confusion), cure illnesses or regenerate spell points (but using grace).

Illnesses

The illness system on Graal Kingdoms is quite complex: there are illnesses which can jump from player to player or monster to monster and infect a big group of objects, like in real life. They often have funny effects, like losing tooths, but can also decrease your stats or hurt you. They only last a limited time and can be cured by spells. Illnesses have different levels depending on the casters level. People that have survived an illnesses wear an immunity against the illness as long as it's the same level or below. They will be infected again if the same illness strikes back with a higher level.

Identification

Spells can also be used to identify an object, and find curses or similar.

Creation

Some spells can be used to create special objects: You can create food, you will get more food depending on your level. You can use alchemy to transform items into gold or use recipes on the items you have put in a cauldron.

Others

There are a few spells which are special and cannot be put in one of the mentioned categories. Those spells include 'earth to dust' which can destroy spell walls, or the 'wonder' spell which fires a random book spell.


Fixed spells

Most spells have been modified to look better, be able to target players and monsters and hit more precise. There are a few spells with special effects:

Slow

The slow spell is a cone spell, which fires 3 flying clocks which slow down objects on their path. This is now working for monsters too.

Spiderweb

The spider web spell is a cone spell, three spiders are running away and are spinning a web on their path. Walking on those webs are slowing you down. The effect lasts for about 8 seconds.

Counterspell & counterwall

The counter spell is removing spell effects. It is possible now to also remove spell effects of higher level, with a lower chance of course. Counter walls can be an effective protection against incoming missiles.

Sanctuary

Sanctuary is an aura spell and is protecting you against other spell effects for some time. It is not very strong though so it might not block 100% of the magic around you.

Magic Missile

The magic missiles are now actually displaying something: they are white missiles which produce a lot of black smoke. They are flying in a random direction and can even come back after some time.

Wall of thorns

The wall of thorns is not very powerful but still interesting, since it is slowing players down when they try to pass the thorns, and it is also hurting (physicially only though).

Earth wall

The earth wall spells puts some stones in front of you, so effectively blocking enemies for a few moments.

Create food

The create food can still produce random food depending on your level. By typing '/cast create food <FOODNAME>' you can also produce specific food, if your level is high enough for that food.

Marking rune

Marking runes finally make some sense: Type 'cast marking rune <text>' to place a sign which is displaying text of maximum 20 characters. You can recast the spell to place several marking runes. The marking runes are not lasting long though, they can easily be destroyed by using weapons on them. In opposition to the other runes the marking runes are actually staying though even after you log out.

Insect plague

The insect plague is a smite spell which is displaying an effect now (and playing a bees sound).

Wonder

The wonder spell is not available by scrolls/books/gods, but might be available via quests or events soon (by spell scrolls). It is casting a random book spell.

Director

The director is changing the direction of missiles, cone spells and bolts which are hitting the director. The graphics for the director might be changed soon though to look better and bigger. Also there will need to be a protection so that they cannot be placed in front of doors to block those, since you need the earth-to-dust spell which not every player has.


Non-working spells

There are a few spells which are not working right now or don't make sense.

Light & Night

There is currently no system of limited vision (except in the labyrinth event), that's why the spells for blinding by light, producing night and similar are currently not doing anything. Also it is not possible to make yourself invisible yet, although that might be interesting, at least in dungeons.

Summon cult monster

We plan to add a wider variation of monster types, until then it will not make a lot of sense to summon monsters which actually have no connection to the Graal Kingdom gods you are praying to.

Spells targetting undeads

There are several spells for slaying undeads, while there are not many undead monsters on Graal Kingdoms yet. This might change once we have added more monster types, like zombies.

Create missile

The 'create missile' spell is generating arrows with magical bonus. The bows and crossbows currently don't use those magical effects though. It will be interesting in the future to use the magical bows which can be equipped in addition to a normal weapon and use the magical arrows for hitting other objects.

Non-available spells

There are a few spells which are neither avilable via scrolls, books nor via praying to a god. Those spells are: Wonder, small speedball, medium speedball, hellfire, dragonbreath, large icestorm, shockwave, color spray, meteor storm, comet, vitriol splash. We plan to eventually put scrolls with limited charges of them in quest dungeons.