Creation/Dev/Script/Client/TServerLevel: Difference between revisions
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[[Category:Scripting Reference]] | |||
Inherits [[Creation/Dev/Script/Client/TGraalVar|TGraalVar]] | |||
=Variables= | |||
{| border="1" cellpadding="2" width="100%" | |||
| '''Name''' | |||
| '''Type''' | |||
| '''Description''' | |||
|- | |||
| compsdead | |||
| boolean (read only) | |||
| Returns true if there is no living baddy in the level. | |||
|- | |||
| height | |||
| integer (read only) | |||
| | |||
|- | |||
| isnopkzone | |||
| boolean (read only) | |||
| Whether players may kill each other in this level. (noplayerkilling() function used) | |||
|- | |||
| issparringzone | |||
| boolean (read only) | |||
| | |||
|- | |||
| nopkzone | |||
| boolean (read only) | |||
| See ''isnopkzone'' | |||
|- | |||
| tilelayercount | |||
| integer (read only) | |||
| | |||
|} | |||
=Functions= | |||
{| border="1" cellpadding="2" width="100%" | |||
| '''Name''' | |||
| '''Return Type''' | |||
| '''Description''' | |||
|- | |||
| findareanpcs(float x, float y, float width, float height) | |||
| object | |||
| Returns an array of all npcs within the specified area. | |||
|- | |||
| hitcompu(int id, int power, float fromx, float fromy) | |||
| | |||
| Hurts a baddy. | |||
|- | |||
| putbomb(int power, float x, float y) | |||
| | |||
| Places a bomb on the level. (power of 0 - bomb, 1 - superbomb, 2 - joltbomb) | |||
|- | |||
| putcomp(str baddyname, float x, float y) | |||
| | |||
| Places a baddy on the level. | |||
Baddy Names: | |||
* graysoldier | |||
* bluesoldier | |||
* redsoldier | |||
* shootingsoldier | |||
* swampsoldier | |||
* frog | |||
* octopus (spider) | |||
* goldenwarrior | |||
* lizardon | |||
* dragon | |||
|- | |||
| putexplosion(int power, float x, float y) | |||
| | |||
| | |||
|- | |||
| putexplosion2(int power, int radius, float x, float y) | |||
| | |||
| | |||
|- | |||
| puthorse(str image, float x, float y) | |||
| | |||
| | |||
|- | |||
| putnewcomp(str baddyname, float x, float y, str imgname, int power) | |||
| | |||
| | |||
|- | |||
| reflectarrow(int id) | |||
| | |||
| | |||
|- | |||
| removebomb(int id) | |||
| | |||
| | |||
|- | |||
| removecompus() | |||
| | |||
| | |||
|- | |||
| removeexplo(int id) | |||
| | |||
| | |||
|- | |||
| removehorse(int id) | |||
| | |||
| | |||
|- | |||
| removeitem(int id) | |||
| | |||
| | |||
|- | |||
| setz(int, int, int, int, float, float, float, float) | |||
| | |||
| | |||
|- | |||
| shoot(float x, float y, float z, float angle, float zangle, float strength, str ani, str aniparams) | |||
| | |||
| shoots a projectile | |||
|- | |||
| testbomb(float x, float y) | |||
| integer | |||
| | |||
|- | |||
| testexplo(float x, float y) | |||
| integer | |||
| | |||
|- | |||
| testhorse(float x, float y) | |||
| integer | |||
| | |||
|- | |||
| testitem(float x, float y) | |||
| integer | |||
| | |||
|- | |||
| testnpc(float x, float y) | |||
| integer | |||
| | |||
|- | |||
| testsign(float x, float y) | |||
| integer | |||
| | |||
|- | |||
| tiletype(float x, float y) | |||
| integer | |||
| | |||
|} |
Latest revision as of 10:25, 16 February 2010
Inherits TGraalVar
Variables
Name | Type | Description |
compsdead | boolean (read only) | Returns true if there is no living baddy in the level. |
height | integer (read only) | |
isnopkzone | boolean (read only) | Whether players may kill each other in this level. (noplayerkilling() function used) |
issparringzone | boolean (read only) | |
nopkzone | boolean (read only) | See isnopkzone |
tilelayercount | integer (read only) |
Functions
Name | Return Type | Description |
findareanpcs(float x, float y, float width, float height) | object | Returns an array of all npcs within the specified area. |
hitcompu(int id, int power, float fromx, float fromy) | Hurts a baddy. | |
putbomb(int power, float x, float y) | Places a bomb on the level. (power of 0 - bomb, 1 - superbomb, 2 - joltbomb) | |
putcomp(str baddyname, float x, float y) | Places a baddy on the level.
Baddy Names:
| |
putexplosion(int power, float x, float y) | ||
putexplosion2(int power, int radius, float x, float y) | ||
puthorse(str image, float x, float y) | ||
putnewcomp(str baddyname, float x, float y, str imgname, int power) | ||
reflectarrow(int id) | ||
removebomb(int id) | ||
removecompus() | ||
removeexplo(int id) | ||
removehorse(int id) | ||
removeitem(int id) | ||
setz(int, int, int, int, float, float, float, float) | ||
shoot(float x, float y, float z, float angle, float zangle, float strength, str ani, str aniparams) | shoots a projectile | |
testbomb(float x, float y) | integer | |
testexplo(float x, float y) | integer | |
testhorse(float x, float y) | integer | |
testitem(float x, float y) | integer | |
testnpc(float x, float y) | integer | |
testsign(float x, float y) | integer | |
tiletype(float x, float y) | integer |