Worlds/Elemental Kingdoms: Difference between revisions

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== Content ==
== Content ==


Custom hp and damage system. Creative Experience and Power Systems. Many weapons. Ability to specialize with Class and Element, and soon subclasses as well. There is a custom battle system in heavy development and, including [[falco10291029 "falco"]], about 3 or 4 staff  that actually do any work. There are mines, mineral mines, an upgrade shop, a weaponsmith, and more. The whoels erver is currently in heavy devlopment.
Custom hp and damage system. Creative Experience and Power Systems. Many weapons. Ability to specialize with Class and Element, and soon subclasses as well. There is a custom battle system in heavy development and, including [[falco10291029]], about 3 or 4 staff  that actually do any work. There are mines, mineral mines, an upgrade shop, a weaponsmith, and more. The whoels erver is currently in heavy devlopment.


== Status ==
== Status ==


In need of hardworking devlopment staff. Currently on Hosted tab and plan to be classic within a year.
In need of hardworking devlopment staff. Currently on Hosted tab and plan to be classic within a year.

Revision as of 14:24, 13 February 2005

Elemental Kingdoms, an upcoming playerworld on graal scripted solely by falco10291029.


History

Started as four nearly empty gmaps and a playerhearts system, now using several custom systems with a near complete main map and four sidemaps in development. Elemental Kingdoms is playable.

Content

Custom hp and damage system. Creative Experience and Power Systems. Many weapons. Ability to specialize with Class and Element, and soon subclasses as well. There is a custom battle system in heavy development and, including falco10291029, about 3 or 4 staff that actually do any work. There are mines, mineral mines, an upgrade shop, a weaponsmith, and more. The whoels erver is currently in heavy devlopment.

Status

In need of hardworking devlopment staff. Currently on Hosted tab and plan to be classic within a year.