Worlds/Classic iPhone: Difference between revisions

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== Technical Information ==
== Technical Information ==
The [[Worlds/Classic iPhone|Classic iPhone]] server, as well as all iPhone servers, run a specially modified [[Mac]] [[Graal client|game client]]. The client runs off the same engine as normal Graal clients, and executes [[Creation/Dev/GScript|GS2 code]] on the client. This means that it is possible to develop content for both the iPhone client and the normal client at the same time, and using the same [[Creation/Dev/Tools|tools]] as for normal development, such as [[Creation/Dev/Level editor|the level editor]], [[Creation/Management/Remote Control|Remote Control]], and [[http://graal.net/index.php/Creation/Dev/Gani|Graal Shop]].
The [[Worlds/Classic iPhone|Classic iPhone]] server, as well as all iPhone servers, run a specially modified [[Mac]] [[Graal client|Graal Client]]. The client runs off the same engine as normal Graal clients, and executes [[Creation/Dev/GScript|GS2 code]] on the client. This means that it is possible to develop content for both the iPhone client and the normal client at the same time, and using the same [[Creation/Dev/Tools|tools]] as for normal development, such as [[Creation/Dev/Level editor|the level editor]], [[Creation/Management/Remote Control|Remote Control]], and [[http://graal.net/index.php/Creation/Dev/Gani|Graal Shop]].


== Screenshot Gallery ==
== Screenshot Gallery ==

Revision as of 17:14, 18 December 2009


Classic iPhone is a server specificity designed for compatibility with the iPhone, handling most of the scripts on the server-side to improve performance. Classic iPhone can be accessed via a special version of the Mac Graal client only available for the iPhone.

Technical Information

The Classic iPhone server, as well as all iPhone servers, run a specially modified Mac Graal Client. The client runs off the same engine as normal Graal clients, and executes GS2 code on the client. This means that it is possible to develop content for both the iPhone client and the normal client at the same time, and using the same tools as for normal development, such as the level editor, Remote Control, and [Shop].

Screenshot Gallery